Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/Editor/GameplayDebuggerToolkit.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

39 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#if WITH_EDITOR
#include "Layout/Visibility.h"
#include "Input/Reply.h"
#include "Widgets/SWidget.h"
#include "Toolkits/IToolkitHost.h"
#include "Toolkits/BaseToolkit.h"
class FGameplayDebuggerToolkit : public FModeToolkit
{
public:
FGameplayDebuggerToolkit(class FEdMode* InOwningMode);
// IToolkit interface
virtual FText GetBaseToolkitName() const override;
virtual FName GetToolkitFName() const override;
virtual class FEdMode* GetEditorMode() const override { return DebuggerEdMode; }
virtual TSharedPtr<class SWidget> GetInlineContent() const override { return MyWidget; }
// End of IToolkit interface
// FModeToolkit interface
virtual void Init(const TSharedPtr<class IToolkitHost>& InitToolkitHost) override;
// End of FModeToolkit interface
private:
class FEdMode* DebuggerEdMode;
TSharedPtr<class SWidget> MyWidget;
EVisibility GetScreenMessageWarningVisibility() const;
FReply OnClickedDisableTool();
};
#endif // WITH_EDITOR