Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private/Windows/DesktopPlatformWindows.h
ben marsh 3b33102620 Fix Clang compile error on Windows.
#rb none
#rnx
#jira UE-89748

#ROBOMERGE-SOURCE: CL 11866895 in //UE4/Release-4.25/... via CL 11866898
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11870124 by ben marsh in Main branch]
2020-03-03 11:45:30 -05:00

46 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "../DesktopPlatformBase.h"
#include "Containers/IndirectArray.h"
#include "Windows/WindowsHWrapper.h"
#include "WindowsRegistry.h"
class FDesktopPlatformWindows : public FDesktopPlatformBase
{
public:
// IDesktopPlatform Implementation
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames) override;
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex) override;
virtual bool SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames) override;
virtual bool OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, FString& OutFolderName) override;
virtual bool OpenFontDialog(const void* ParentWindowHandle, FString& OutFontName, float& OutHeight, EFontImportFlags& OutFlags) override;
virtual bool RegisterEngineInstallation(const FString &RootDir, FString &OutIdentifier) override;
virtual void EnumerateEngineInstallations(TMap<FString, FString> &OutInstallations) override;
virtual bool IsSourceDistribution(const FString &RootDir) override;
virtual bool VerifyFileAssociations() override;
virtual bool UpdateFileAssociations() override;
virtual bool OpenProject(const FString &ProjectFileName) override;
using FDesktopPlatformBase::RunUnrealBuildTool;
virtual bool RunUnrealBuildTool(const FText& Description, const FString& RootDir, const FString& Arguments, FFeedbackContext* Warn, int32& OutExitCode) override;
virtual bool IsUnrealBuildToolRunning() override;
virtual FFeedbackContext* GetNativeFeedbackContext() override;
virtual FString GetUserTempPath() override;
private:
bool FileDialogShared(bool bSave, const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex);
void GetRequiredRegistrySettings(TIndirectArray<FRegistryRootedKey> &RootedKeys);
int32 GetShellIntegrationVersion(const FString &FileName);
};
typedef FDesktopPlatformWindows FDesktopPlatform;