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The cache bucket name was already limited to 63 characters in practice by Horde Storage. This makes it consistent across every cache store. #preflight 629e6f0a1c7e8f9a180e192a #rb Zousar.Shaker #ROBOMERGE-OWNER: Devin.Doucette #ROBOMERGE-AUTHOR: devin.doucette #ROBOMERGE-COMMAND: _robomerge[bot4] UE5-MAIN #ROBOMERGE-SOURCE: CL 20536454 via CL 20536805 via CL 20536993 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795) [CL 20538633 by devin doucette in ue5-main branch]
28 lines
823 B
C++
28 lines
823 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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class FDerivedDataCacheInterface;
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template <typename FuncType> class TUniqueFunction;
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namespace UE::DerivedData { class FCacheRecord; }
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namespace UE::DerivedData { class ICache; }
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namespace UE::DerivedData { class IRequestOwner; }
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namespace UE::DerivedData::Private
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{
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// Implemented in DerivedDataCache.cpp
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ICache* CreateCache(FDerivedDataCacheInterface** OutLegacyCache);
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void LaunchTaskInCacheThreadPool(IRequestOwner& Owner, TUniqueFunction<void ()>&& TaskBody);
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// Implemented in DerivedDataCacheRecord.cpp
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uint64 GetCacheRecordCompressedSize(const FCacheRecord& Record);
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uint64 GetCacheRecordTotalRawSize(const FCacheRecord& Record);
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uint64 GetCacheRecordRawSize(const FCacheRecord& Record);
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} // UE::DerivedData::Private
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