You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UE-155625 #rb none #rnx #preflight 6298dd541941378d7c6ac718 [CL 20470794 by Johan Duparc in ue5-main branch]
53 lines
2.0 KiB
C++
53 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "DatasmithExportOptions.h"
|
|
#include "Templates/SharedPointer.h"
|
|
|
|
class FDatasmithMesh;
|
|
class IDatasmithMeshElement;
|
|
|
|
class DATASMITHEXPORTER_API FDatasmithMeshExporter
|
|
{
|
|
public:
|
|
FDatasmithMeshExporter(bool bAllowOldSerialization);
|
|
FDatasmithMeshExporter() : FDatasmithMeshExporter(false) {}
|
|
virtual ~FDatasmithMeshExporter();
|
|
|
|
/**
|
|
* Exports the DatasmithMesh as a UObject.
|
|
*
|
|
* @param Filepath The path where the resulting file will be written
|
|
* @param Filename The name of the file to export to, without any path or extension
|
|
* @param Mesh The mesh to export
|
|
* @param CollisionMesh An optional collision mesh
|
|
* @param LightmapUV The UV generation export option
|
|
*
|
|
* @return A IDatasmithMeshElement that refers to the exported file
|
|
*/
|
|
TSharedPtr< IDatasmithMeshElement > ExportToUObject( const TCHAR* Filepath, const TCHAR* Filename, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV, bool NewFormat=true );
|
|
|
|
/**
|
|
* Exports a FDatasmithMesh as a UObject and link it to the given IDatasmithMeshElementElement.
|
|
*
|
|
* @param MeshElement The existing MeshElement for which we want to export a FDatasmithMesh, the name of the MeshElement will determine the name of the exported file.
|
|
* @param Filepath The path where the resulting file will be written
|
|
* @param Mesh The mesh to export
|
|
* @param CollisionMesh An optional collision mesh
|
|
* @param LightmapUV The UV generation export option
|
|
*
|
|
* @return True if export was successful.
|
|
*/
|
|
bool ExportToUObject( TSharedPtr< IDatasmithMeshElement >& MeshElement, const TCHAR* Filepath, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV, bool NewFormat=true );
|
|
|
|
/**
|
|
* @return The error that happened during the last export, if any
|
|
*/
|
|
FString GetLastError() const;
|
|
|
|
private:
|
|
TUniquePtr<class FDatasmithMeshExporterLegacyImpl> LegacyImpl;
|
|
TUniquePtr<class FDatasmithMeshExporterImpl> Impl;
|
|
bool bAllowOldSerialization = false;
|
|
};
|