Files
UnrealEngineUWP/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

38 lines
901 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
class FDatasmithLoggerImpl;
/**
* Logger that holds the errors during the export process.
* The user plugin should display the list of errors at the end of the export.
*/
class DATASMITHEXPORTER_API FDatasmithLogger
{
public:
FDatasmithLogger();
virtual ~FDatasmithLogger();
void AddGeneralError(const TCHAR* InError);
int32 GetGeneralErrorsCount();
const TCHAR* GetGeneralError(int32 Index) const;
void ResetGeneralErrors();
void AddTextureError(const TCHAR* InError);
int32 GetTextureErrorsCount();
const TCHAR* GetTextureError(int32 Index) const;
void ResetTextureErrors();
void AddMissingAssetError(const TCHAR* InError);
int32 GetMissingAssetErrorsCount();
const TCHAR* GetMissingAssetError(int32 Index) const;
void ResetMissingAssetErrors();
protected:
FDatasmithLoggerImpl* Impl;
};