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* Rotation to support multiple representations (quat, rotator, euler etc) * Rotation widget to support mapping to single numeric channels or higher level attributes (Rotator, Quat) * Transform widget relative / world * Transform widget uniform scale lock * Transform widget to map to single numeric channels or higher level attributes (FTransform, FEulerTransform) #preflight https://horde.devtools.epicgames.com/job/61a641dac3287aab278e0fb7 #jira UE-134546 #rb lauren.barnes [FYI] Louise.Rasmussen #ROBOMERGE-AUTHOR: helge.mathee #ROBOMERGE-SOURCE: CL 18325450 in //UE5/Release-5.0/... via CL 18325459 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) #ROBOMERGE[STARSHIP]: UE5-Main [CL 18325471 by helge mathee in ue5-release-engine-test branch]
35 lines
669 B
C#
35 lines
669 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AnimationWidgets : ModuleRules
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{
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public AnimationWidgets(ReadOnlyTargetRules Target) : base(Target)
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{
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/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
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* Please refer to ToolWidgets.Build.cs for more information.
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*/
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Slate",
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"SlateCore",
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"InputCore",
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"ToolWidgets",
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"AnimationCore",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/AnimationWidgets/Private",
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}
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);
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}
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}
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