Files
UnrealEngineUWP/Engine/Source/Developer/AnimationWidgets/AnimationWidgets.Build.cs
helge mathee 3af5353c34 Input Widgets: Advanced Rotation and Transform widget
* Rotation to support multiple representations (quat, rotator, euler etc)
* Rotation widget to support mapping to single numeric channels or higher level attributes (Rotator, Quat)
* Transform widget relative / world
* Transform widget uniform scale lock
* Transform widget to map to single numeric channels or higher level attributes (FTransform, FEulerTransform)

#preflight https://horde.devtools.epicgames.com/job/61a641dac3287aab278e0fb7
#jira UE-134546
#rb lauren.barnes
[FYI] Louise.Rasmussen

#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 18325450 in //UE5/Release-5.0/... via CL 18325459
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18325471 by helge mathee in ue5-release-engine-test branch]
2021-11-30 11:02:35 -05:00

35 lines
669 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationWidgets : ModuleRules
{
public AnimationWidgets(ReadOnlyTargetRules Target) : base(Target)
{
/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
* Please refer to ToolWidgets.Build.cs for more information.
*/
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"SlateCore",
"InputCore",
"ToolWidgets",
"AnimationCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/AnimationWidgets/Private",
}
);
}
}