Files
UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/RemoteControlLogic.Build.cs
Denys Dubinin 14d9673794 Remote Control Logic.
Runtime part is ready for review
#rb simon.therriault

#jira UE-146247
#preflight 62728aa8ec1566a70616aeb1

[CL 20041750 by Denys Dubinin in ue5-main branch]
2022-05-04 10:43:42 -04:00

36 lines
585 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteControlLogic : ModuleRules
{
public RemoteControlLogic(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Cbor",
"Engine",
"RemoteControl",
"Serialization",
"StructUtils"
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
}
);
}
}
}