Files
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterOperator/DisplayClusterOperator.Build.cs
Patrick Hardy cc63483697 nDisplay: Add light card template feature.
Light cards can be saved to a template. Templates are displayed in a new dockable tab and each template can be dragged into the light card viewport.
Templates can be favorited and filtered.

- Refactor light card editor widget to use internal dockable tabs.
- Change operator details panel to use kismet inspector. This allows components to be hidden.

#jira UE-155429
#rb trystan.binkley-Jone, Alejandro.Arango
#preflight 62aa8f88993682759f3d35c8

[CL 20680389 by Patrick Hardy in ue5-main branch]
2022-06-15 22:18:57 -04:00

27 lines
500 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterOperator : ModuleRules
{
public DisplayClusterOperator(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DisplayCluster",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd",
"EditorStyle",
"WorkspaceMenuStructure",
"Kismet"
});
}
}