Files
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMultiUser/Private/DisplayClusterMultiUserManager.h
aurel cordonnier dc856801cd Merge from Release-Engine-Test @ 17059716 to UE5/Main
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17029914

[CL 17060422 by aurel cordonnier in ue5-main branch]
2021-08-04 17:46:20 -04:00

22 lines
573 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ConcertTransactionEvents.h"
#include "IConcertClientTransactionBridge.h"
/**
* Manager for handling multi user transactions in nDisplay.
*/
class FDisplayClusterMultiUserManager
{
public:
FDisplayClusterMultiUserManager();
virtual ~FDisplayClusterMultiUserManager();
private:
void OnApplyRemoteTransaction(ETransactionNotification Notification, const bool bIsSnapshot);
ETransactionFilterResult ShouldObjectBeTransacted(UObject* InObject, UPackage* InPackage);
};