Files
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/DisplayClusterConfiguration.Build.cs
marc audy d1090c8691 nDisplay: Remove dependency on TextureShare and fix and required interfaces.
#jira UE-142188, UE-142181
#rb Alejandro.Arango, Vitalii.Boiko
#lockdown Alejandro.Arango
#preflight 6221739da00412627d218dc8

#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: peter.tarasenko
#ROBOMERGE-SOURCE: CL 19260577 in //UE5/Release-5.0/... via CL 19261917
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)

[CL 19269111 by marc audy in ue5-main branch]
2022-03-04 13:03:40 -05:00

35 lines
691 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterConfiguration : ModuleRules
{
public DisplayClusterConfiguration(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PublicDefinitions.Add("WITH_OCIO=0");
PublicIncludePathModuleNames.AddRange(
new string[] {
"DisplayCluster",
"DisplayClusterProjection",
});
PublicDependencyModuleNames.AddRange(
new string[] {
"CinematicCamera",
"ActorLayerUtilities",
"OpenColorIO"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
});
}
}