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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright (c) Microsoft Corporation. All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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//#include "Windows/WindowsHWrapper.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "UObject/Object.h"
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#if WITH_WINDOWS_MIXED_REALITY
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#include "MixedRealityInterop.h"
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#endif
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#include "WindowsMixedRealitySpatialInputTypes.h"
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#include "WindowsMixedRealitySpatialInputFunctionLibrary.Generated.h"
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/**
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* Windows Mixed Reality Spatial Input Extensions Function Library
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*/
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UCLASS()
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class WINDOWSMIXEDREALITYSPATIALINPUT_API UWindowsMixedRealitySpatialInputFunctionLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_UCLASS_BODY()
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public:
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/**
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* Beginning and ending of the gestures capturing.
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*/
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UFUNCTION(BlueprintCallable, Category = "WindowsMixedRealitySpatialInput", meta = (DeprecatedFunction, DeprecationMessage = "Use ARBlueprintFunctionLibrary::ConfigureGestures", ToolTip = "Specify which gestures to capture."))
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static bool CaptureGestures(bool Tap = false, bool Hold = false, ESpatialInputAxisGestureType AxisGesture = ESpatialInputAxisGestureType::None, bool NavigationAxisX = true, bool NavigationAxisY = true, bool NavigationAxisZ = true);
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};
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