Files
UnrealEngineUWP/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityHandTracking/WindowsMixedRealityHandTracking.Build.cs
aurel cordonnier a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00

49 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class WindowsMixedRealityHandTracking : ModuleRules
{
public WindowsMixedRealityHandTracking(ReadOnlyTargetRules Target)
: base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"InputDevice",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HeadMountedDisplay",
"InputCore",
"LiveLinkAnimationCore",
"LiveLinkInterface",
"Slate",
"SlateCore",
"WindowsMixedRealityHMD"
}
);
if (Target.Platform == UnrealTargetPlatform.Win64 && Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("WindowsMixedRealityInputSimulation");
PrivateDefinitions.Add("WITH_INPUT_SIMULATION=1");
}
else
{
PrivateDefinitions.Add("WITH_INPUT_SIMULATION=0");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "WindowsMixedRealityInterop");
}
}
}