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- Migrate/Create base WaveTable functionality & editor bits from Modulation plugin so it can be leveraged for other assets & tools - Add WaveTableImporter/Sampler classes for use by WaveTable editor and MetaSound nodes (and potentially other systems) #rb helen.yang #rb phil.popp #jira UE-156632 #rnx #preflight 62aa5076634e82e5d1000229 [CL 20677783 by Rob Gay in ue5-main branch]
33 lines
592 B
C#
33 lines
592 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class WaveTableEditor : ModuleRules
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{
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public WaveTableEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AudioEditor",
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"AudioExtensions",
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"Core",
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"CoreUObject",
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"CurveEditor",
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"Engine",
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"EditorFramework",
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"EditorWidgets",
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"GameProjectGeneration",
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"InputCore",
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"PropertyEditor",
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"SequenceRecorder",
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"Slate",
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"SlateCore",
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"ToolWidgets",
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"UnrealEd",
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"WaveTable",
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}
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);
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}
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}
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