Files
UnrealEngineUWP/Engine/Plugins/Runtime/WaveTable/Source/WaveTableEditor/WaveTableEditor.Build.cs
Rob Gay bd158319e3 WaveTable Checkpoint
- Migrate/Create base WaveTable functionality & editor bits from Modulation plugin so it can be leveraged for other assets & tools
- Add WaveTableImporter/Sampler classes for use by WaveTable editor and MetaSound nodes (and potentially other systems)
#rb helen.yang
#rb phil.popp
#jira UE-156632
#rnx
#preflight 62aa5076634e82e5d1000229

[CL 20677783 by Rob Gay in ue5-main branch]
2022-06-15 18:13:28 -04:00

33 lines
592 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WaveTableEditor : ModuleRules
{
public WaveTableEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AudioEditor",
"AudioExtensions",
"Core",
"CoreUObject",
"CurveEditor",
"Engine",
"EditorFramework",
"EditorWidgets",
"GameProjectGeneration",
"InputCore",
"PropertyEditor",
"SequenceRecorder",
"Slate",
"SlateCore",
"ToolWidgets",
"UnrealEd",
"WaveTable",
}
);
}
}