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- moved StateTreeBrainComponent (from StateTreeModule) and renamed StateTreeComponent - added FStateTreeTaskCommonBase (similar to FStateTreeTaskCommonCondition) #rnx #rb mikko.mononen #preflight 626fd50d645c64f3a236325a [CL 20007596 by Yoan StAmant in ue5-main branch]
44 lines
871 B
Plaintext
44 lines
871 B
Plaintext
{
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"FileVersion" : 3,
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"Version" : 1,
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"VersionName" : "0.1",
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"FriendlyName" : "StateTree",
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"Description" : "General purpose hierarchical state machine",
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"Category" : "Gameplay",
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"CreatedBy" : "Epic Games, Inc.",
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"CreatedByURL" : "http://epicgames.com",
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"DocsURL" : "",
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"MarketplaceURL" : "",
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"SupportURL" : "",
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"EnabledByDefault" : false,
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"CanContainContent" : true,
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"IsBetaVersion" : true,
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"Installed" : false,
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"Modules": [
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{
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"Name": "StateTreeModule",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault"
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},
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{
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"Name": "StateTreeTestSuite",
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"Type": "UncookedOnly",
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"LoadingPhase": "PreDefault"
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},
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{
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"Name": "StateTreeEditorModule",
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"Type": "UncookedOnly",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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{
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"Name": "StructUtils",
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"Enabled": true
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},
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{
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"Name": "PropertyAccessEditor",
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"Enabled": true
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}
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]
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} |