Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/StateTree.uplugin
Yoan StAmant f4f130cbae GameplatStateTree Plugin
- moved StateTreeBrainComponent (from StateTreeModule) and renamed StateTreeComponent
- added FStateTreeTaskCommonBase (similar to FStateTreeTaskCommonCondition)
#rnx
#rb mikko.mononen
#preflight 626fd50d645c64f3a236325a

[CL 20007596 by Yoan StAmant in ue5-main branch]
2022-05-02 09:15:14 -04:00

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{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "0.1",
"FriendlyName" : "StateTree",
"Description" : "General purpose hierarchical state machine",
"Category" : "Gameplay",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "http://epicgames.com",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"EnabledByDefault" : false,
"CanContainContent" : true,
"IsBetaVersion" : true,
"Installed" : false,
"Modules": [
{
"Name": "StateTreeModule",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "StateTreeTestSuite",
"Type": "UncookedOnly",
"LoadingPhase": "PreDefault"
},
{
"Name": "StateTreeEditorModule",
"Type": "UncookedOnly",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "StructUtils",
"Enabled": true
},
{
"Name": "PropertyAccessEditor",
"Enabled": true
}
]
}