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377 lines
13 KiB
C++
377 lines
13 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTree.h"
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#include "StateTreeLinker.h"
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#include "StateTreeNodeBase.h"
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#include "StateTreeTaskBase.h"
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#include "StateTreeEvaluatorBase.h"
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#include "AssetRegistry/AssetData.h"
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const FGuid FStateTreeCustomVersion::GUID(0x28E21331, 0x501F4723, 0x8110FA64, 0xEA10DA1E);
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FCustomVersionRegistration GRegisterStateTreeCustomVersion(FStateTreeCustomVersion::GUID, FStateTreeCustomVersion::LatestVersion, TEXT("StateTreeAsset"));
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bool UStateTree::IsReadyToRun() const
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{
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// Valid tree must have at least one state and valid instance data.
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return States.Num() > 0 && bIsLinked;
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}
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#if WITH_EDITOR
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void UStateTree::ResetCompiled()
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{
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Schema = nullptr;
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States.Reset();
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Transitions.Reset();
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Nodes.Reset();
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DefaultInstanceData.Reset();
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SharedInstanceData.Reset();
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NamedExternalDataDescs.Reset();
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PropertyBindings.Reset();
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Parameters.Reset();
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ParametersDataViewIndex = FStateTreeIndex8::Invalid;
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EvaluatorsBegin = 0;
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EvaluatorsNum = 0;
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ResetLinked();
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}
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void UStateTree::GetAssetRegistryTags(TArray<FAssetRegistryTag>& OutTags) const
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{
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const FString SchemaClassName = Schema ? Schema->GetClass()->GetPathName() : TEXT("");
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OutTags.Add(FAssetRegistryTag(UE::StateTree::SchemaTag, SchemaClassName, FAssetRegistryTag::TT_Alphabetical));
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Super::GetAssetRegistryTags(OutTags);
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}
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void UStateTree::PostLoadAssetRegistryTags(const FAssetData& InAssetData, TArray<FAssetRegistryTag>& OutTagsAndValuesToUpdate) const
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{
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Super::PostLoadAssetRegistryTags(InAssetData, OutTagsAndValuesToUpdate);
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static const FName SchemaTag(TEXT("Schema"));
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FString SchemaTagValue = InAssetData.GetTagValueRef<FString>(SchemaTag);
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if (!SchemaTagValue.IsEmpty() && FPackageName::IsShortPackageName(SchemaTagValue))
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{
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FTopLevelAssetPath SchemaTagClassPathName = UClass::TryConvertShortTypeNameToPathName<UStruct>(SchemaTagValue, ELogVerbosity::Warning, TEXT("UStateTree::PostLoadAssetRegistryTags"));
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if (!SchemaTagClassPathName.IsNull())
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{
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OutTagsAndValuesToUpdate.Add(FAssetRegistryTag(SchemaTag, SchemaTagClassPathName.ToString(), FAssetRegistryTag::TT_Alphabetical));
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}
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}
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}
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#endif // WITH_EDITOR
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void UStateTree::PostLoad()
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{
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Super::PostLoad();
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const int32 CurrentVersion = GetLinkerCustomVersion(FStateTreeCustomVersion::GUID);
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if (CurrentVersion < FStateTreeCustomVersion::LatestVersion)
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{
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#if WITH_EDITOR
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ResetCompiled();
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#endif
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UE_LOG(LogStateTree, Error, TEXT("%s: StateTree compiled data in older format. Please recompile the StateTree asset."), *GetName());
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return;
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}
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if (!Link())
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{
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UE_LOG(LogStateTree, Error, TEXT("%s failed to link. Asset will not be usable at runtime."), *GetName());
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}
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}
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void UStateTree::Serialize(FStructuredArchiveRecord Record)
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{
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Super::Serialize(Record);
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Record.GetUnderlyingArchive().UsingCustomVersion(FStateTreeCustomVersion::GUID);
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// We need to link and rebind property bindings each time a BP is compiled,
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// because property bindings may get invalid, and instance data potentially needs refreshed.
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if (Record.GetUnderlyingArchive().IsModifyingWeakAndStrongReferences())
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{
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if (!Link())
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{
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UE_LOG(LogStateTree, Error, TEXT("%s failed to link. Asset will not be usable at runtime."), *GetName());
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}
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}
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}
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void UStateTree::ResetLinked()
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{
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bIsLinked = false;
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ExternalDataDescs.Reset();
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ExternalDataBaseIndex = 0;
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NumDataViews = 0;
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}
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bool UStateTree::Link()
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{
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// Initialize the instance data default value.
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// This data will be used to allocate runtime instance on all StateTree users.
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ResetLinked();
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if (!DefaultInstanceData.IsValid())
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{
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UE_LOG(LogStateTree, Error, TEXT("%s: StartTree does not have instance data. Please recompile the StateTree asset."), *GetName());
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return false;
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}
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// Update property bag structs before resolving binding.
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const TArrayView<FStateTreeBindableStructDesc> SourceStructs = PropertyBindings.GetSourceStructs();
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const TArrayView<FStateTreePropCopyBatch> CopyBatches = PropertyBindings.GetCopyBatches();
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if (ParametersDataViewIndex.IsValid() && SourceStructs.IsValidIndex(ParametersDataViewIndex.Get()))
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{
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SourceStructs[ParametersDataViewIndex.Get()].Struct = Parameters.GetPropertyBagStruct();
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}
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for (const FCompactStateTreeState& State : States)
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{
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if (State.Type == EStateTreeStateType::Subtree)
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{
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if (State.ParameterInstanceIndex.IsValid() == false
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|| State.ParameterDataViewIndex.IsValid() == false)
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{
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UE_LOG(LogStateTree, Error, TEXT("%s: Data for state '%s' is malformed. Please recompile the StateTree asset."), *GetName(), *State.Name.ToString());
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return false;
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}
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// Subtree is a bind source, update bag struct.
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const FCompactStateTreeParameters& Params = DefaultInstanceData.GetMutableStruct(State.ParameterInstanceIndex.Get()).GetMutable<FCompactStateTreeParameters>();
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FStateTreeBindableStructDesc& Desc = SourceStructs[State.ParameterDataViewIndex.Get()];
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Desc.Struct = Params.Parameters.GetPropertyBagStruct();
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}
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else if (State.Type == EStateTreeStateType::Linked && State.LinkedState.IsValid())
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{
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const FCompactStateTreeState& LinkedState = States[State.LinkedState.Index];
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if (State.ParameterInstanceIndex.IsValid() == false
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|| LinkedState.ParameterInstanceIndex.IsValid() == false)
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{
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UE_LOG(LogStateTree, Error, TEXT("%s: Data for state '%s' is malformed. Please recompile the StateTree asset."), *GetName(), *State.Name.ToString());
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return false;
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}
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const FCompactStateTreeParameters& Params = DefaultInstanceData.GetMutableStruct(State.ParameterInstanceIndex.Get()).GetMutable<FCompactStateTreeParameters>();
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// Check that the bag in linked state matches.
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const FCompactStateTreeParameters& LinkedStateParams = DefaultInstanceData.GetMutableStruct(LinkedState.ParameterInstanceIndex.Get()).GetMutable<FCompactStateTreeParameters>();
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if (LinkedStateParams.Parameters.GetPropertyBagStruct() != Params.Parameters.GetPropertyBagStruct())
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{
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UE_LOG(LogStateTree, Error, TEXT("%s: The parameters on state '%s' does not match the linked state parameters in state '%s'. Please recompile the StateTree asset."), *GetName(), *State.Name.ToString(), *LinkedState.Name.ToString());
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return false;
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}
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FStateTreePropCopyBatch& Batch = CopyBatches[Params.BindingsBatch.Get()];
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Batch.TargetStruct.Struct = Params.Parameters.GetPropertyBagStruct();
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}
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}
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// Resolves property paths used by bindings a store property pointers
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if (!PropertyBindings.ResolvePaths())
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{
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return false;
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}
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// Resolves nodes references to other StateTree data
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FStateTreeLinker Linker(Schema);
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Linker.SetExternalDataBaseIndex(PropertyBindings.GetSourceStructNum());
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for (int32 Index = 0; Index < Nodes.Num(); Index++)
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{
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const FStructView Node = Nodes[Index];
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if (FStateTreeNodeBase* NodePtr = Node.GetMutablePtr<FStateTreeNodeBase>())
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{
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Linker.SetCurrentInstanceDataType(NodePtr->GetInstanceDataType(), NodePtr->DataViewIndex.Get());
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const bool bLinkSucceeded = NodePtr->Link(Linker);
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if (!bLinkSucceeded || Linker.GetStatus() == EStateTreeLinkerStatus::Failed)
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{
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UE_LOG(LogStateTree, Error, TEXT("%s: node '%s' failed to resolve its references."), *GetName(), *NodePtr->StaticStruct()->GetName());
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return false;
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}
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}
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}
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// Link succeeded, setup tree to be ready to run
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ExternalDataBaseIndex = PropertyBindings.GetSourceStructNum();
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ExternalDataDescs = Linker.GetExternalDataDescs();
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NumDataViews = ExternalDataBaseIndex + ExternalDataDescs.Num();
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bIsLinked = true;
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return true;
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}
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#if WITH_EDITOR
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void FStateTreeMemoryUsage::AddUsage(FConstStructView View)
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{
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if (const UScriptStruct* ScriptStruct = View.GetScriptStruct())
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{
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EstimatedMemoryUsage = Align(EstimatedMemoryUsage, ScriptStruct->GetMinAlignment());
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EstimatedMemoryUsage += ScriptStruct->GetStructureSize();
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}
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}
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void FStateTreeMemoryUsage::AddUsage(const UObject* Object)
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{
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if (Object != nullptr)
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{
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check(Object->GetClass());
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EstimatedMemoryUsage += Object->GetClass()->GetStructureSize();
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}
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}
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TArray<FStateTreeMemoryUsage> UStateTree::CalculateEstimatedMemoryUsage() const
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{
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TArray<FStateTreeMemoryUsage> MemoryUsages;
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TArray<TPair<int32, int32>> StateLinks;
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if (States.IsEmpty() || !Nodes.IsValid() || !DefaultInstanceData.IsValid())
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{
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return MemoryUsages;
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}
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const int32 TreeMemUsageIndex = MemoryUsages.Emplace(TEXT("State Tree Max"));
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const int32 EvalMemUsageIndex = MemoryUsages.Emplace(TEXT("Evaluators"));
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const int32 SharedMemUsageIndex = MemoryUsages.Emplace(TEXT("Shared Data"));
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auto GetRootStateHandle = [this](const FStateTreeStateHandle InState) -> FStateTreeStateHandle
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{
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FStateTreeStateHandle Result = InState;
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while (Result.IsValid() && States[Result.Index].Parent.IsValid())
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{
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Result = States[Result.Index].Parent;
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}
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return Result;
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};
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auto GetUsageIndexForState = [&MemoryUsages, this](const FStateTreeStateHandle InStateHandle) -> int32
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{
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check(InStateHandle.IsValid());
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const int32 FoundMemUsage = MemoryUsages.IndexOfByPredicate([InStateHandle](const FStateTreeMemoryUsage& MemUsage) { return MemUsage.Handle == InStateHandle; });
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if (FoundMemUsage != INDEX_NONE)
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{
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return FoundMemUsage;
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}
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const FCompactStateTreeState& CompactState = States[InStateHandle.Index];
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return MemoryUsages.Emplace(TEXT("State ") + CompactState.Name.ToString(), InStateHandle);
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};
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for (int32 Index = 0; Index < States.Num(); Index++)
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{
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const FStateTreeStateHandle StateHandle((uint16)Index);
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const FCompactStateTreeState& CompactState = States[Index];
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const FStateTreeStateHandle ParentHandle = GetRootStateHandle(StateHandle);
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const int32 ParentUsageIndex = GetUsageIndexForState(ParentHandle);
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FStateTreeMemoryUsage& MemUsage = MemoryUsages[ParentUsageIndex];
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MemUsage.NodeCount += CompactState.TasksNum;
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if (CompactState.Type == EStateTreeStateType::Linked)
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{
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const int32 LinkedUsageIndex = GetUsageIndexForState(CompactState.LinkedState);
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StateLinks.Emplace(ParentUsageIndex, LinkedUsageIndex);
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MemUsage.NodeCount++;
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MemUsage.AddUsage(DefaultInstanceData.GetStruct(CompactState.ParameterInstanceIndex.Get()));
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}
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for (int32 TaskIndex = CompactState.TasksBegin; TaskIndex < (CompactState.TasksBegin + CompactState.TasksNum); TaskIndex++)
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{
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const FStateTreeTaskBase& Task = Nodes[TaskIndex].Get<FStateTreeTaskBase>();
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if (Task.bInstanceIsObject == false)
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{
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MemUsage.NodeCount++;
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MemUsage.AddUsage(DefaultInstanceData.GetStruct(Task.InstanceIndex.Get()));
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}
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else
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{
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MemUsage.NodeCount++;
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MemUsage.AddUsage(DefaultInstanceData.GetMutableObject(Task.InstanceIndex.Get()));
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}
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}
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}
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// Accumulate linked states.
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for (int32 Index = StateLinks.Num() - 1; Index >= 0; Index--)
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{
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FStateTreeMemoryUsage& ParentUsage = MemoryUsages[StateLinks[Index].Get<0>()];
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const FStateTreeMemoryUsage& LinkedUsage = MemoryUsages[StateLinks[Index].Get<1>()];
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const int32 LinkedTotalUsage = LinkedUsage.EstimatedMemoryUsage + LinkedUsage.EstimatedChildMemoryUsage;
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if (LinkedTotalUsage > ParentUsage.EstimatedChildMemoryUsage)
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{
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ParentUsage.EstimatedChildMemoryUsage = LinkedTotalUsage;
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ParentUsage.ChildNodeCount = LinkedUsage.NodeCount + LinkedUsage.ChildNodeCount;
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}
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}
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// Evaluators
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FStateTreeMemoryUsage& EvalMemUsage = MemoryUsages[EvalMemUsageIndex];
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for (int32 EvalIndex = EvaluatorsBegin; EvalIndex < (EvaluatorsBegin + EvaluatorsNum); EvalIndex++)
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{
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const FStateTreeEvaluatorBase& Eval = Nodes[EvalIndex].Get<FStateTreeEvaluatorBase>();
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if (Eval.bInstanceIsObject == false)
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{
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EvalMemUsage.AddUsage(DefaultInstanceData.GetMutableStruct(Eval.InstanceIndex.Get()));
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}
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else
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{
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EvalMemUsage.AddUsage(DefaultInstanceData.GetMutableObject(Eval.InstanceIndex.Get()));
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}
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}
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// Estimate highest combined usage.
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FStateTreeMemoryUsage& TreeMemUsage = MemoryUsages[TreeMemUsageIndex];
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// Exec state
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TreeMemUsage.AddUsage(DefaultInstanceData.GetStruct(0));
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TreeMemUsage.NodeCount++;
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TreeMemUsage.EstimatedMemoryUsage += EvalMemUsage.EstimatedMemoryUsage;
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TreeMemUsage.NodeCount += EvalMemUsage.NodeCount;
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// FStateTreeInstanceData overhead.
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TreeMemUsage.EstimatedMemoryUsage += sizeof(FStateTreeInstanceData);
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// FInstancedStructArray overhead.
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TreeMemUsage.EstimatedMemoryUsage += TreeMemUsage.NodeCount * 16;
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int32 MaxSubtreeUsage = 0;
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int32 MaxSubtreeNodeCount = 0;
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for (const FStateTreeMemoryUsage& MemUsage : MemoryUsages)
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{
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if (MemUsage.Handle.IsValid())
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{
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const int32 TotalUsage = MemUsage.EstimatedMemoryUsage + MemUsage.EstimatedChildMemoryUsage;
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if (TotalUsage > MaxSubtreeUsage)
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{
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MaxSubtreeUsage = TotalUsage;
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MaxSubtreeNodeCount = MemUsage.NodeCount + MemUsage.ChildNodeCount;
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}
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}
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}
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TreeMemUsage.EstimatedMemoryUsage += MaxSubtreeUsage;
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TreeMemUsage.NodeCount += MaxSubtreeNodeCount;
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if (SharedInstanceData.IsValid())
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{
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FStateTreeMemoryUsage& SharedMemUsage = MemoryUsages[SharedMemUsageIndex];
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SharedMemUsage.NodeCount = SharedInstanceData.GetNumItems();
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SharedMemUsage.EstimatedMemoryUsage = SharedInstanceData.GetEstimatedMemoryUsage();
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}
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return MemoryUsages;
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}
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#endif // WITH_EDITOR
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