Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Blueprint/StateTreeConditionBlueprintBase.cpp
mikko mononen 97d82b0cb0 StateTree: shared instance data
- Separated condition instance data into a shared instance data (mutable but no persistent state)
- Made BP TestCondition() const, conditions should not hold state
- Added macro to define runtime data POD for faster init
- Added custom serialization version for UStateTree, older assets need recompile
- Updated memory reporting to be a bit more accurate, separated shared and unique data

#jira UE-147508
#rb Mieszko.Zielinski
#preflight 627b657d2d608c533b5cde15

[CL 20134929 by mikko mononen in ue5-main branch]
2022-05-11 04:04:58 -04:00

43 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Blueprint/StateTreeConditionBlueprintBase.h"
#include "CoreMinimal.h"
#include "StateTreeExecutionContext.h"
#include "Engine/Blueprint.h"
//----------------------------------------------------------------------//
// UStateTreeConditionBlueprintBase
//----------------------------------------------------------------------//
bool UStateTreeConditionBlueprintBase::TestCondition(FStateTreeExecutionContext& Context) const
{
AActor* OwnerActor = GetOwnerActor(Context);
return ReceiveTestCondition(OwnerActor);
}
//----------------------------------------------------------------------//
// FStateTreeBlueprintConditionWrapper
//----------------------------------------------------------------------//
bool FStateTreeBlueprintConditionWrapper::Link(FStateTreeLinker& Linker)
{
const UStateTreeConditionBlueprintBase* CondCDO = ConditionClass ? ConditionClass->GetDefaultObject<UStateTreeConditionBlueprintBase>() : nullptr;
if (CondCDO != nullptr)
{
CondCDO->LinkExternalData(Linker, ExternalDataHandles);
}
return true;
}
bool FStateTreeBlueprintConditionWrapper::TestCondition(FStateTreeExecutionContext& Context) const
{
if (UStateTreeConditionBlueprintBase* Instance = Context.GetInstanceObjectInternal<UStateTreeConditionBlueprintBase>(DataViewIndex))
{
Instance->CopyExternalData(Context, ExternalDataHandles);
return Instance->TestCondition(Context);
}
return false;
}