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- Removed State Succeeded/Failed from transitions as it currently does not make sense - Change "Add Routine" button to "Add State" -Rrenamed routines to SubTrees, generally support just one - Add a root node by default #jira UE-140363 #rb Yoan.StAmant #preflight 61f3a6bf801201ab387c9b99 #ROBOMERGE-AUTHOR: mikko.mononen #ROBOMERGE-SOURCE: CL 18769095 in //UE5/Release-5.0/... via CL 18769102 via CL 18769116 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18769117 by mikko mononen in ue5-main branch]
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "StateTreeViewModel.h"
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#include "Widgets/Views/STreeView.h"
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class UStateTreeEditorData;
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class UStateTreeState;
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class FActionTreeViewDragDrop : public FDragDropOperation
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{
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public:
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DRAG_DROP_OPERATOR_TYPE(FActionTreeViewDragDrop, FDragDropOperation);
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static TSharedRef<FActionTreeViewDragDrop> New(const UStateTreeState* InState)
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{
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return MakeShareable(new FActionTreeViewDragDrop(InState));
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}
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const UStateTreeState* GetDraggedState() const { return State; }
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private:
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FActionTreeViewDragDrop(const UStateTreeState* InState)
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: State(InState)
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{
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}
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const UStateTreeState* State;
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};
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class SStateTreeView : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SStateTreeView) {}
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SLATE_END_ARGS()
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SStateTreeView();
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~SStateTreeView();
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void Construct(const FArguments& InArgs, TSharedRef<FStateTreeViewModel> StateTreeViewModel);
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void SavePersistentExpandedStates();
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private:
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virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
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void UpdateTree(bool bExpandPersistent = false);
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// ViewModel handlers
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void HandleModelAssetChanged();
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void HandleModelStatesRemoved(const TSet<UStateTreeState*>& AffectedParents);
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void HandleModelStatesMoved(const TSet<UStateTreeState*>& AffectedParents, const TSet<UStateTreeState*>& MovedStates);
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void HandleModelStateAdded(UStateTreeState* ParentState, UStateTreeState* NewState);
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void HandleModelStatesChanged(const TSet<UStateTreeState*>& AffectedStates, const FPropertyChangedEvent& PropertyChangedEvent);
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void HandleModelSelectionChanged(const TArray<UStateTreeState*>& SelectedStates);
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// Treeview handlers
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TSharedRef<ITableRow> HandleGenerateRow(UStateTreeState* InState, const TSharedRef<STableViewBase>& InOwnerTableView);
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void HandleGetChildren(UStateTreeState* InParent, TArray<UStateTreeState*>& OutChildren);
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void HandleTreeSelectionChanged(UStateTreeState* InSelectedItem, ESelectInfo::Type SelectionType);
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TSharedPtr<SWidget> HandleContextMenuOpening();
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// Action handlers
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FReply HandleAddStateButton();
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void HandleRenameState(UStateTreeState* State);
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void HandleAddState(UStateTreeState* AfterItem);
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void HandleAddChildState(UStateTreeState* ParentItem);
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void HandleDeleteItems();
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TSharedPtr<FStateTreeViewModel> StateTreeViewModel;
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TSharedPtr<STreeView<UStateTreeState*>> TreeView;
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TSharedPtr<SScrollBar> ExternalScrollbar;
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UStateTreeState* RequestedRenameState;
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bool bItemsDirty;
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bool bUpdatingSelection;
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};
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