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- Changed FStateTreeHandle to FStateTreeStateHandle, used only for indexing states - Added uint16 and uin8 index types, which can represent invalid index (aka INDEX_NONE) - Changed indices that can be optional to the index types above - Added validation and error loggic when index types overflow during compile - Removed 2 indirections (in common case) and halved the memory usage of property copies #jira none #rb Mieszko.Zielinski #preflight 6295d26e91004dd61ced370b [CL 20434838 by mikko mononen in ue5-main branch]
30 lines
1.9 KiB
INI
30 lines
1.9 KiB
INI
[CoreRedirects]
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+PropertyRedirects=(OldName="StateTreeBindableStructDesc.ScriptStruct",NewName="StateTreeBindableStructDesc.Struct")
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+PropertyRedirects=(OldName="StateTreeEditorData.Routines",NewName="StateTreeEditorData.SubTrees")
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+StructRedirects=(OldName="StateTreeTransition2",NewName="StateTreeTransition")
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+StructRedirects=(OldName="StateTreeTask2Base",NewName="StateTreeTaskBase")
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+StructRedirects=(OldName="StateTreeEvaluator2Base",NewName="StateTreeEvaluatorBase")
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+StructRedirects=(OldName="StateTreeItem",NewName="StateTreeEditorNode")
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+StructRedirects=(OldName="StateTreeConditionItem",NewName="StateTreeEditorNode")
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+StructRedirects=(OldName="StateTreeEvaluatorItem",NewName="StateTreeEditorNode")
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+StructRedirects=(OldName="StateTreeTaskItem",NewName="StateTreeEditorNode")
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+StructRedirects=(OldName="BakedStateTransition",NewName="CompactStateTransition")
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+StructRedirects=(OldName="BakedStateTreeState",NewName="CompactStateTreeState")
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+StructRedirects=(OldName="StateTreeHandle",NewName="StateTreeStateHandle")
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+PropertyRedirects=(OldName="StateTreeState.Transitions2",NewName="StateTreeState.Transitions")
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+PropertyRedirects=(OldName="StateTreeState.EnterConditions2",NewName="StateTreeState.EnterConditions")
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+PropertyRedirects=(OldName="StateTreeState.Evaluators2",NewName="StateTreeState.Evaluators")
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+PropertyRedirects=(OldName="StateTreeState.Tasks2",NewName="StateTreeState.Tasks")
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+PropertyRedirects=(OldName="StateTree.Conditions2",NewName="StateTree.Conditions")
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+PropertyRedirects=(OldName="StateTree.Items",NewName="StateTree.Nodes")
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+PropertyRedirects=(OldName="StateTreeEditorNode.Item",NewName="StateTreeEditorNode.Node")
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+EnumRedirects=(OldName="EStateTreePropertyCopyType",ValueChanges=(("Plain","CopyPlain"),("Complex","CopyComplex"),("Bool","CopyBool"),("Struct","CopyStruct"),("Object","CopyObject"),("Name","CopyName"),("FixedArray","CopyFixedArray")))
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+EnumRedirects=(OldName="EStateTreePropertyAccessType",ValueChanges=(("Array","IndexArray")))
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