Files
UnrealEngineUWP/Engine/Plugins/Runtime/SoundMod/Source/SoundModImporter/SoundModImporter.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

45 lines
838 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SoundModImporter : ModuleRules
{
public SoundModImporter(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"SlateCore",
"Slate",
"SoundMod",
"EditorFramework",
"UnrealEd",
"ToolMenus",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"AssetRegistry"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"AssetRegistry"
});
PublicDefinitions.AddRange(
new string[] {
"BUILDING_STATIC"
}
);
// Link with managed Perforce wrapper assemblies
AddEngineThirdPartyPrivateStaticDependencies(Target, "coremod");
}
}