Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectHashGrid.h
yoan stamant 478d81a61b [SmartObject] handles for SmartObject and SmartObjectSlot passed by value
#rnx
#rb trivial
#preflight 62322b8c6e25767a218d46b0

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 19410090 via CL 19412659 via CL 19426193 via CL 19426309
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)

[CL 19429514 by yoan stamant in ue5-main branch]
2022-03-17 19:07:54 -04:00

37 lines
1023 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HierarchicalHashGrid2D.h"
#include "SmartObjectTypes.h"
#include "SmartObjectHashGrid.generated.h"
struct FSmartObjectHandle;
typedef THierarchicalHashGrid2D<2, 4, FSmartObjectHandle> FSmartObjectHashGrid2D;
USTRUCT()
struct SMARTOBJECTSMODULE_API FSmartObjectHashGridEntryData : public FSmartObjectSpatialEntryData
{
GENERATED_BODY()
FSmartObjectHashGrid2D::FCellLocation CellLoc;
};
UCLASS()
class SMARTOBJECTSMODULE_API USmartObjectHashGrid : public USmartObjectSpacePartition
{
GENERATED_BODY()
protected:
virtual FInstancedStruct Add(const FSmartObjectHandle Handle, const FBox& Bounds) override;
virtual void Remove(const FSmartObjectHandle Handle, const FStructView& EntryData) override;
virtual void Find(const FBox& QueryBox, TArray<FSmartObjectHandle>& OutResults) override;
#if UE_ENABLE_DEBUG_DRAWING
virtual void Draw(FDebugRenderSceneProxy* DebugProxy) override;
#endif
private:
FSmartObjectHashGrid2D HashGrid;
};