Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Public/MetasoundTriggerToggleNode.h
aaron mcleran 24e28d45ea metasound Trigger toggle node
#rb Jimmy.Smith
[FYI] Sondra.Moyls
#jira UE-110619
#preflight 604ac15bddf348000145510d

#ROBOMERGE-SOURCE: CL 15684733 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15684739 by aaron mcleran in ue5-main branch]
2021-03-11 22:24:14 -04:00

27 lines
624 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundTime.h"
#include "MetasoundTrigger.h"
namespace Metasound
{
class METASOUNDSTANDARDNODES_API FTriggerToggleNode : public FNodeFacade
{
public:
FTriggerToggleNode(const FNodeInitData& InInitData);
virtual ~FTriggerToggleNode() = default;
};
}