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- Simplifying FVertexInteface by removing VertexModel concept. - Deprecating unwanted functions in interface. - Simplifying storage mechanism in TVertexGroup #jira UE-147353 #rb Rob.Gay #preflight 62460dbde434babd8af9e93b [CL 19578298 by phil popp in ue5-main branch]
622 lines
25 KiB
C++
622 lines
25 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Internationalization/Text.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundDataTypeRegistrationMacro.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundTrigger.h"
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#include "MetasoundTime.h"
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#include "MetasoundAudioBuffer.h"
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#include "Internationalization/Text.h"
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#include "DSP/BufferVectorOperations.h"
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#include "DSP/Dsp.h"
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#include "MetasoundParamHelper.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_ADSR"
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namespace Metasound
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{
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namespace ADSREnvelopeVertexNames
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{
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METASOUND_PARAM(InputAttackTrigger, "Trigger Attack", "Trigger to start the attack phase of the envelope generator.");
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METASOUND_PARAM(InputReleaseTrigger, "Trigger Release", "Trigger to start the release phase of the envelope generator.");
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METASOUND_PARAM(InputAttackTime, "Attack Time", "Attack time of the envelope.");
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METASOUND_PARAM(InputDecayTime, "Decay Time", "Decay time of the envelope.");
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METASOUND_PARAM(InputSustainLevel, "Sustain Level", "The sustain level.");
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METASOUND_PARAM(InputReleaseTime, "Release Time", "Release time of the envelope.");
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METASOUND_PARAM(InputAttackCurve, "Attack Curve", "The exponential curve factor of the attack. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.");
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METASOUND_PARAM(InputDecayCurve, "Decay Curve", "The exponential curve factor of the decay. 1.0 = linear decay, < 1.0 exponential decay, > 1.0 logorithmic decay.");
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METASOUND_PARAM(InputReleaseCurve, "Release Curve", "The exponential curve factor of the release. 1.0 = linear release, < 1.0 exponential release, > 1.0 logorithmic release.");
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METASOUND_PARAM(OutputOnAttackTrigger, "On Attack Triggered", "Triggers when the envelope attack is triggered.");
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METASOUND_PARAM(OutputOnDecayTrigger, "On Decay Triggered", "Triggers when the envelope decay begins and attack is finished.");
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METASOUND_PARAM(OutputOnSustainTrigger, "On Sustain Triggered", "Triggers when the envelope sustain begins and attack is finished.");
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METASOUND_PARAM(OutputOnReleaseTrigger, "On Release Triggered", "Triggers when the envelope release is triggered.");
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METASOUND_PARAM(OutputOnDone, "On Done", "Triggers when the envelope finishes.");
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METASOUND_PARAM(OutputEnvelopeValue, "Out Envelope", "The output value of the envelope.");
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}
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namespace ADSREnvelopeNodePrivate
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{
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struct FEnvState
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{
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// Where the envelope is. If INDEX_NONE, then the envelope is not triggered
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int32 CurrentSampleIndex = INDEX_NONE;
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// Number of samples for attack
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int32 AttackSampleCount = 0;
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// Number of samples for Decay
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int32 DecaySampleCount = 0;
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// Number of samples for Decay
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int32 ReleaseSampleCount = 0;
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// Sustain leve
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float SustainLevel = 0.0f;
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// Curve factors for attack/decay/release
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float AttackCurveFactor = 0.0f;
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float DecayCurveFactor = 0.0f;
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float ReleaseCurveFactor = 0.0f;
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Audio::FExponentialEase EnvEase;
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// Where the envelope value was when it was triggered
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float StartingEnvelopeValue = 0.0f;
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float CurrentEnvelopeValue = 0.0f;
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float EnvelopeValueAtReleaseStart = 0.0f;
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// If this is set, we are in release mode
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bool bIsInRelease = false;
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};
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struct FFloatADSREnvelope
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{
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static float GetSampleRate(const FOperatorSettings& InOperatorSettings)
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{
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return InOperatorSettings.GetActualBlockRate();
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}
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static void GetNextEnvelopeOutput(FEnvState& InState, int32 StartFrame, int32 EndFrame, TArray<int32>& OutOnDecayFrames, TArray<int32>& OutOnSustainFrames, TArray<int32>& OutOnDoneFrames, float& OutEnvelopeValue)
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{
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// Don't need to do anything if we're not generating the envelope at the top of the block since this is a block-rate envelope
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if (StartFrame > 0 || InState.CurrentSampleIndex == INDEX_NONE)
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{
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OutEnvelopeValue = 0.0f;
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return;
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}
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// If we are in the release state, jump forward in our sample count
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if (InState.bIsInRelease)
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{
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int32 SampleStartOfRelease = InState.AttackSampleCount + InState.DecaySampleCount;
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if (InState.CurrentSampleIndex < SampleStartOfRelease)
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{
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InState.EnvelopeValueAtReleaseStart = InState.CurrentEnvelopeValue;
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InState.CurrentSampleIndex = InState.AttackSampleCount + InState.DecaySampleCount;
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}
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}
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// We are in attack
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if (InState.CurrentSampleIndex < InState.AttackSampleCount)
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{
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float AttackFraction = (float)InState.CurrentSampleIndex++ / InState.AttackSampleCount;
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float EnvValue = FMath::Pow(AttackFraction, InState.AttackCurveFactor);
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float TargeEnvelopeValue = InState.StartingEnvelopeValue + (1.0f - InState.StartingEnvelopeValue) * EnvValue;
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InState.EnvEase.SetValue(TargeEnvelopeValue);
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InState.CurrentEnvelopeValue = InState.EnvEase.GetNextValue();
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OutEnvelopeValue = InState.CurrentEnvelopeValue;
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if (InState.CurrentSampleIndex == InState.AttackSampleCount)
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{
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OutOnDecayFrames.Add(0);
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}
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}
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// We are in decay
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else
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{
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// Sample count to the end of the decay phase
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int32 DecayEnvSampleCount = (InState.AttackSampleCount + InState.DecaySampleCount);
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if (InState.CurrentSampleIndex < DecayEnvSampleCount)
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{
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int32 SampleCountInDecayState = InState.CurrentSampleIndex++ - InState.AttackSampleCount;
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float DecayFracton = (float)SampleCountInDecayState / InState.DecaySampleCount;
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float TargetEnvelopeValue = 1.0f - (1.0f - InState.SustainLevel) * FMath::Pow(DecayFracton, InState.DecayCurveFactor);
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InState.EnvEase.SetValue(TargetEnvelopeValue);
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InState.CurrentEnvelopeValue = InState.EnvEase.GetNextValue();
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OutEnvelopeValue = InState.CurrentEnvelopeValue;
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if (InState.CurrentSampleIndex == DecayEnvSampleCount)
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{
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OutOnSustainFrames.Add(0);
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}
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}
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// We are in sustain
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else if (!InState.bIsInRelease)
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{
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InState.EnvEase.SetValue(InState.SustainLevel);
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InState.CurrentEnvelopeValue = InState.EnvEase.GetNextValue();
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OutEnvelopeValue = InState.CurrentEnvelopeValue;
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InState.EnvelopeValueAtReleaseStart = OutEnvelopeValue;
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}
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// We are in release mode or finished
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else
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{
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int32 ReleaseEnvSampleCount = (InState.AttackSampleCount + InState.DecaySampleCount + InState.ReleaseSampleCount);
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// We are in release
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if (InState.CurrentSampleIndex < ReleaseEnvSampleCount)
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{
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int32 SampleCountInReleaseState = InState.CurrentSampleIndex++ - InState.DecaySampleCount - InState.AttackSampleCount;
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float ReleaseFraction = (float)SampleCountInReleaseState / InState.ReleaseSampleCount;
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float TargetEnvelopeValue = InState.EnvelopeValueAtReleaseStart * (1.0f - FMath::Pow(ReleaseFraction, InState.ReleaseCurveFactor));
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InState.EnvEase.SetValue(TargetEnvelopeValue);
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InState.CurrentEnvelopeValue = InState.EnvEase.GetNextValue();
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OutEnvelopeValue = InState.CurrentEnvelopeValue;
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}
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// We are done
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else
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{
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InState.CurrentSampleIndex = INDEX_NONE;
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OutEnvelopeValue = 0.0f;
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OutOnDoneFrames.Add(0);
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}
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}
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}
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}
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};
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struct FAudioADSREnvelope
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{
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static float GetSampleRate(const FOperatorSettings& InOperatorSettings)
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{
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return InOperatorSettings.GetSampleRate();
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}
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static void GetNextEnvelopeOutput(FEnvState& InState, int32 StartFrame, int32 EndFrame, TArray<int32>& OutOnDecayFrames, TArray<int32>& OutOnSustainFrames, TArray<int32>& OutOnDoneFrames, FAudioBuffer& OutEnvelopeValue)
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{
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// If we are not active zero the buffer and early exit
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if (InState.CurrentSampleIndex == INDEX_NONE)
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{
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OutEnvelopeValue.Zero();
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return;
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}
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// If we are in the release state, jump forward in our sample count
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if (InState.bIsInRelease)
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{
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int32 SampleStartOfRelease = InState.AttackSampleCount + InState.DecaySampleCount;
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if (InState.CurrentSampleIndex <= SampleStartOfRelease)
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{
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InState.EnvelopeValueAtReleaseStart = InState.CurrentEnvelopeValue;
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InState.CurrentSampleIndex = SampleStartOfRelease;
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}
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}
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// Init the end attack and decay frames to the start frame. If we're not in these states, it'll just start loops at the start frame
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// But we want to keep track of which frames we have finished previous envelope states so the next state can start rendering at the
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// correct sample vs assume it's at the start of the block.
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int32 EndAttackFrame = StartFrame;
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int32 EndDecayFrame = StartFrame;
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float* OutEnvPtr = OutEnvelopeValue.GetData();
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int32 AttackSamplesLeft = InState.AttackSampleCount - InState.CurrentSampleIndex;
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// We are in attack
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if (AttackSamplesLeft > 0)
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{
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EndAttackFrame = FMath::Min(StartFrame + AttackSamplesLeft, EndFrame);
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for (int32 i = StartFrame; i < EndAttackFrame; ++i)
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{
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float AttackFraction = (float)InState.CurrentSampleIndex++ / InState.AttackSampleCount;
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float EnvValue = FMath::Pow(AttackFraction, InState.AttackCurveFactor);
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float TargeEnvelopeValue = InState.StartingEnvelopeValue + (1.0f - InState.StartingEnvelopeValue) * EnvValue;
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InState.EnvEase.SetValue(TargeEnvelopeValue);
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InState.CurrentEnvelopeValue = InState.EnvEase.GetNextValue();
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OutEnvPtr[i] = InState.CurrentEnvelopeValue;
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}
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// We have finished our attack phase in this block
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if (InState.CurrentSampleIndex == InState.AttackSampleCount)
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{
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OutOnDecayFrames.Add(EndAttackFrame);
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}
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}
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// We are now done with our attack and may need to immediately start rendering our decay block
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if (EndAttackFrame < EndFrame)
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{
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int32 DecaySampelsFromStart = InState.AttackSampleCount + InState.DecaySampleCount;
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int32 DecaySamplesLeft = DecaySampelsFromStart - InState.CurrentSampleIndex;
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// We are in decay
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if (DecaySamplesLeft > 0)
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{
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EndDecayFrame = FMath::Min(StartFrame + EndAttackFrame + DecaySamplesLeft, EndFrame);
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for (int32 i = EndAttackFrame; i < EndDecayFrame; ++i)
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{
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int32 SampleCountInDecayState = InState.CurrentSampleIndex++ - InState.AttackSampleCount;
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float DecayFracton = (float)SampleCountInDecayState / InState.DecaySampleCount;
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float TargetEnvelopeValue = 1.0f - (1.0f - InState.SustainLevel) * FMath::Pow(DecayFracton, InState.DecayCurveFactor);
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InState.EnvEase.SetValue(TargetEnvelopeValue);
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InState.CurrentEnvelopeValue = InState.EnvEase.GetNextValue();
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OutEnvPtr[i] = InState.CurrentEnvelopeValue;
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}
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// We have finished the decay phase in this block
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if (InState.CurrentSampleIndex == DecaySampelsFromStart)
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{
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OutOnSustainFrames.Add(EndDecayFrame);
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}
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}
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// if the end decay frame is not the end of this current render frame, we are in a post-decay mode
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// could be in sustain or release, or we're done.
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if (EndDecayFrame < EndFrame)
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{
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// If we're not in release mode, we're in sustain mode
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if (!InState.bIsInRelease)
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{
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for (int32 i = EndDecayFrame; i < EndFrame; ++i)
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{
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InState.EnvEase.SetValue(InState.SustainLevel);
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InState.CurrentEnvelopeValue = InState.EnvEase.GetNextValue();
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InState.EnvelopeValueAtReleaseStart = InState.CurrentEnvelopeValue;
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OutEnvPtr[i] = InState.CurrentEnvelopeValue;
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}
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}
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// We're in release mode
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else
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{
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int32 ReleaseSamplesLeft = (InState.AttackSampleCount + InState.DecaySampleCount + InState.ReleaseSampleCount) - InState.CurrentSampleIndex;
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int32 EndReleaseFrame = FMath::Min(StartFrame + ReleaseSamplesLeft, EndFrame);
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for (int32 i = EndDecayFrame; i < EndReleaseFrame; ++i)
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{
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int32 SampleCountInReleaseState = InState.CurrentSampleIndex++ - InState.DecaySampleCount - InState.AttackSampleCount;
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float ReleaseFraction = (float)SampleCountInReleaseState / InState.ReleaseSampleCount;
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float TargetEnvelopeValue = InState.EnvelopeValueAtReleaseStart * (1.0 - FMath::Pow(ReleaseFraction, InState.ReleaseCurveFactor));
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InState.EnvEase.SetValue(TargetEnvelopeValue);
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InState.CurrentEnvelopeValue = InState.EnvEase.GetNextValue();
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OutEnvPtr[i] = InState.CurrentEnvelopeValue;
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}
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// We're now done, lets taper it off and finish things
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if (EndReleaseFrame < EndFrame)
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{
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for (int32 i = EndReleaseFrame; i < EndFrame; ++i)
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{
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InState.CurrentEnvelopeValue = InState.EnvEase.GetNextValue();
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OutEnvPtr[i] = InState.CurrentEnvelopeValue;
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// Envelope is done
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if (InState.EnvEase.IsDone())
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{
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// Zero out the rest of the envelope
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int32 NumSamplesLeft = EndFrame - i - 1;
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if (NumSamplesLeft > 0)
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{
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FMemory::Memzero(&OutEnvPtr[i + 1], sizeof(float) * NumSamplesLeft);
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}
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InState.CurrentSampleIndex = INDEX_NONE;
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OutOnDoneFrames.Add(i);
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break;
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}
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}
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}
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}
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}
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}
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}
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};
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}
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template<typename EnvelopeClass, typename ValueType>
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class TADSREnvelopeNodeOperator : public TExecutableOperator<TADSREnvelopeNodeOperator<EnvelopeClass, ValueType>>
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{
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public:
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static const FVertexInterface& GetDefaultInterface()
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{
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using namespace ADSREnvelopeVertexNames;
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static const FVertexInterface DefaultInterface(
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FInputVertexInterface(
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TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputAttackTrigger)),
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TInputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputReleaseTrigger)),
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TInputDataVertex<FTime>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputAttackTime), 0.01f),
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TInputDataVertex<FTime>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputDecayTime), 0.2f),
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TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputSustainLevel), 0.5f),
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TInputDataVertex<FTime>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputReleaseTime), 1.0f),
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TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputAttackCurve), 1.0f),
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TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputDecayCurve), 1.0f),
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TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputReleaseCurve), 1.0f)
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),
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FOutputVertexInterface(
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TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputOnAttackTrigger)),
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TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputOnDecayTrigger)),
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TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputOnSustainTrigger)),
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TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputOnReleaseTrigger)),
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TOutputDataVertex<FTrigger>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputOnDone)),
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TOutputDataVertex<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputEnvelopeValue))
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)
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);
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return DefaultInterface;
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}
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static const FNodeClassMetadata& GetNodeInfo()
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{
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auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
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{
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const FName DataTypeName = GetMetasoundDataTypeName<ValueType>();
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const FName OperatorName = "ADSR Envelope";
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const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("ADSREnvelopeDisplayNamePattern", "ADSR Envelope ({0})", GetMetasoundDataTypeDisplayText<ValueType>());
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const FText NodeDescription = METASOUND_LOCTEXT("ADSREnevelopeDesc", "Generates an attack-decay-sustain-release envelope value output when triggered.");
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const FVertexInterface NodeInterface = GetDefaultInterface();
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const FNodeClassMetadata Metadata
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{
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FNodeClassName { "ADSR Envelope", OperatorName, DataTypeName },
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1, // Major Version
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0, // Minor Version
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NodeDisplayName,
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NodeDescription,
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PluginAuthor,
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PluginNodeMissingPrompt,
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NodeInterface,
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{ NodeCategories::Envelopes },
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{ },
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FNodeDisplayStyle()
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};
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return Metadata;
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};
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static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
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return Metadata;
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}
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struct FOperatorArgs
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{
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FOperatorSettings OperatorSettings;
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FTriggerReadRef TriggerAttackIn;
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FTriggerReadRef TriggerReleaseIn;
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FTimeReadRef AttackTime;
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FTimeReadRef DecayTime;
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FFloatReadRef SustainLevel;
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FTimeReadRef ReleaseTime;
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FFloatReadRef AttackCurveFactor;
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FFloatReadRef DecayCurveFactor;
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FFloatReadRef ReleaseCurveFactor;
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};
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static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, TArray<TUniquePtr<IOperatorBuildError>>& OutErrors)
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{
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using namespace ADSREnvelopeVertexNames;
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const FInputVertexInterface& InputInterface = GetDefaultInterface().GetInputInterface();
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FOperatorArgs Args
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{
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InParams.OperatorSettings,
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InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(METASOUND_GET_PARAM_NAME(InputAttackTrigger), InParams.OperatorSettings),
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InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(METASOUND_GET_PARAM_NAME(InputReleaseTrigger), InParams.OperatorSettings),
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InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<FTime>(InputInterface, METASOUND_GET_PARAM_NAME(InputAttackTime), InParams.OperatorSettings),
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InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<FTime>(InputInterface, METASOUND_GET_PARAM_NAME(InputDecayTime), InParams.OperatorSettings),
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InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputSustainLevel), InParams.OperatorSettings),
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InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<FTime>(InputInterface, METASOUND_GET_PARAM_NAME(InputReleaseTime), InParams.OperatorSettings),
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InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputAttackCurve), InParams.OperatorSettings),
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InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputDecayCurve), InParams.OperatorSettings),
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InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputReleaseCurve), InParams.OperatorSettings)
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};
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return MakeUnique<TADSREnvelopeNodeOperator<EnvelopeClass, ValueType>>(Args);
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}
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TADSREnvelopeNodeOperator(const FOperatorArgs& InArgs)
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: TriggerAttackIn(InArgs.TriggerAttackIn)
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, TriggerReleaseIn(InArgs.TriggerReleaseIn)
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, AttackTime(InArgs.AttackTime)
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, DecayTime(InArgs.DecayTime)
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, SustainLevel(InArgs.SustainLevel)
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, ReleaseTime(InArgs.ReleaseTime)
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, AttackCurveFactor(InArgs.AttackCurveFactor)
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, DecayCurveFactor(InArgs.DecayCurveFactor)
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, ReleaseCurveFactor(InArgs.ReleaseCurveFactor)
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, OnAttackTrigger(TDataWriteReferenceFactory<FTrigger>::CreateAny(InArgs.OperatorSettings))
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, OnDecayTrigger(TDataWriteReferenceFactory<FTrigger>::CreateAny(InArgs.OperatorSettings))
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, OnSustainTrigger(TDataWriteReferenceFactory<FTrigger>::CreateAny(InArgs.OperatorSettings))
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, OnReleaseTrigger(TDataWriteReferenceFactory<FTrigger>::CreateAny(InArgs.OperatorSettings))
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, OnDone(TDataWriteReferenceFactory<FTrigger>::CreateAny(InArgs.OperatorSettings))
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, OutputEnvelope(TDataWriteReferenceFactory<ValueType>::CreateAny(InArgs.OperatorSettings))
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{
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NumFramesPerBlock = InArgs.OperatorSettings.GetNumFramesPerBlock();
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EnvState.EnvEase.SetEaseFactor(0.1f);
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SampleRate = EnvelopeClass::GetSampleRate(InArgs.OperatorSettings);
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}
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virtual ~TADSREnvelopeNodeOperator() = default;
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virtual FDataReferenceCollection GetInputs() const override
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{
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using namespace ADSREnvelopeVertexNames;
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FDataReferenceCollection Inputs;
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Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputAttackTrigger), TriggerAttackIn);
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Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputAttackTrigger), TriggerReleaseIn);
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Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputAttackTime), AttackTime);
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Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputDecayTime), DecayTime);
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Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputSustainLevel), SustainLevel);
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Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputReleaseTime), ReleaseTime);
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Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputAttackCurve), AttackCurveFactor);
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Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputDecayCurve), DecayCurveFactor);
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Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputReleaseCurve), ReleaseCurveFactor);
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return Inputs;
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}
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virtual FDataReferenceCollection GetOutputs() const override
|
|
{
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using namespace ADSREnvelopeVertexNames;
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|
|
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FDataReferenceCollection Outputs;
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Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputOnAttackTrigger), OnAttackTrigger);
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Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputOnDecayTrigger), OnDecayTrigger);
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Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputOnSustainTrigger), OnSustainTrigger);
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Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputOnReleaseTrigger), OnReleaseTrigger);
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Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputOnDone), OnDone);
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Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputEnvelopeValue), OutputEnvelope);
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|
|
|
return Outputs;
|
|
}
|
|
|
|
void UpdateParams()
|
|
{
|
|
float AttackTimeSeconds = AttackTime->GetSeconds();
|
|
float DecayTimeSeconds = DecayTime->GetSeconds();
|
|
float ReleaseTimeSeconds = ReleaseTime->GetSeconds();
|
|
EnvState.AttackSampleCount = SampleRate * FMath::Max(0.0f, AttackTimeSeconds);
|
|
EnvState.DecaySampleCount = SampleRate * FMath::Max(0.0f, DecayTimeSeconds);
|
|
EnvState.SustainLevel = FMath::Max(0.0f, *SustainLevel);
|
|
EnvState.ReleaseSampleCount = SampleRate * FMath::Max(0.0f, ReleaseTimeSeconds);
|
|
EnvState.AttackCurveFactor = FMath::Max(KINDA_SMALL_NUMBER, *AttackCurveFactor);
|
|
EnvState.DecayCurveFactor = FMath::Max(KINDA_SMALL_NUMBER, *DecayCurveFactor);
|
|
EnvState.ReleaseCurveFactor = FMath::Max(KINDA_SMALL_NUMBER, *ReleaseCurveFactor);
|
|
}
|
|
|
|
void ProcessEnvelopeOutput(int32 InStartFrame, int32 InEndFrame)
|
|
{
|
|
TArray<int32> OnDecayFrames;
|
|
TArray<int32> OnSustainFrames;
|
|
TArray<int32> OnDoneFrames;
|
|
EnvelopeClass::GetNextEnvelopeOutput(EnvState, InStartFrame, InEndFrame, OnDecayFrames, OnSustainFrames, OnDoneFrames, *OutputEnvelope);
|
|
|
|
for (int32 OnDecayFrame : OnDecayFrames)
|
|
{
|
|
OnDecayTrigger->TriggerFrame(OnDecayFrame);
|
|
}
|
|
|
|
for (int32 OnSustainFrame : OnSustainFrames)
|
|
{
|
|
OnSustainTrigger->TriggerFrame(OnSustainFrame);
|
|
}
|
|
|
|
for (int32 OnDoneFrame : OnDoneFrames)
|
|
{
|
|
OnDone->TriggerFrame(OnDoneFrame);
|
|
}
|
|
}
|
|
|
|
void Execute()
|
|
{
|
|
using namespace ADSREnvelopeNodePrivate;
|
|
|
|
OnAttackTrigger->AdvanceBlock();
|
|
OnDecayTrigger->AdvanceBlock();
|
|
OnSustainTrigger->AdvanceBlock();
|
|
OnReleaseTrigger->AdvanceBlock();
|
|
OnDone->AdvanceBlock();
|
|
|
|
// check for any updates to input params
|
|
UpdateParams();
|
|
|
|
TriggerReleaseIn->ExecuteBlock(
|
|
[&](int32 StartFrame, int32 EndFrame)
|
|
{
|
|
},
|
|
// OnTrigger
|
|
[&](int32 StartFrame, int32 EndFrame)
|
|
{
|
|
// This schedules a release sample count
|
|
EnvState.bIsInRelease = true;
|
|
OnReleaseTrigger->TriggerFrame(StartFrame);
|
|
}
|
|
);
|
|
|
|
TriggerAttackIn->ExecuteBlock(
|
|
// OnPreTrigger
|
|
[&](int32 StartFrame, int32 EndFrame)
|
|
{
|
|
ProcessEnvelopeOutput(StartFrame, EndFrame);
|
|
},
|
|
// OnTrigger
|
|
[&](int32 StartFrame, int32 EndFrame)
|
|
{
|
|
// Get latest params
|
|
UpdateParams();
|
|
|
|
// Set the sample index to the top of the envelope
|
|
EnvState.CurrentSampleIndex = 0;
|
|
EnvState.StartingEnvelopeValue = EnvState.CurrentEnvelopeValue;
|
|
EnvState.bIsInRelease = false;
|
|
|
|
ProcessEnvelopeOutput(StartFrame, EndFrame);
|
|
|
|
// Forward the trigger
|
|
OnAttackTrigger->TriggerFrame(StartFrame);
|
|
}
|
|
);
|
|
}
|
|
|
|
private:
|
|
FTriggerReadRef TriggerAttackIn;
|
|
FTriggerReadRef TriggerReleaseIn;
|
|
FTimeReadRef AttackTime;
|
|
FTimeReadRef DecayTime;
|
|
FFloatReadRef SustainLevel;
|
|
FTimeReadRef ReleaseTime;
|
|
FFloatReadRef AttackCurveFactor;
|
|
FFloatReadRef DecayCurveFactor;
|
|
FFloatReadRef ReleaseCurveFactor;
|
|
|
|
FTriggerWriteRef OnAttackTrigger;
|
|
FTriggerWriteRef OnDecayTrigger;
|
|
FTriggerWriteRef OnSustainTrigger;
|
|
FTriggerWriteRef OnReleaseTrigger;
|
|
FTriggerWriteRef OnDone;
|
|
TDataWriteReference<ValueType> OutputEnvelope;
|
|
|
|
// This will either be the block rate or sample rate depending on if this is block-rate or audio-rate envelope
|
|
float SampleRate = 0.0f;
|
|
int32 NumFramesPerBlock = 0;
|
|
|
|
ADSREnvelopeNodePrivate::FEnvState EnvState;
|
|
};
|
|
|
|
/** TADSREnvelopeNode
|
|
*
|
|
* Creates an Attack/Decay envelope node.
|
|
*/
|
|
template<typename EnvelopeClass, typename ValueType>
|
|
class METASOUNDSTANDARDNODES_API TADSREnvelopeNode : public FNodeFacade
|
|
{
|
|
public:
|
|
/**
|
|
* Constructor used by the Metasound Frontend.
|
|
*/
|
|
TADSREnvelopeNode(const FNodeInitData& InInitData)
|
|
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<TADSREnvelopeNodeOperator<EnvelopeClass, ValueType>>())
|
|
{}
|
|
|
|
virtual ~TADSREnvelopeNode() = default;
|
|
};
|
|
|
|
using FADSREnvelopeNodeFloat = TADSREnvelopeNode<ADSREnvelopeNodePrivate::FFloatADSREnvelope, float>;
|
|
METASOUND_REGISTER_NODE(FADSREnvelopeNodeFloat)
|
|
|
|
using FADSREnvelopeAudioBuffer = TADSREnvelopeNode<ADSREnvelopeNodePrivate::FAudioADSREnvelope, FAudioBuffer>;
|
|
METASOUND_REGISTER_NODE(FADSREnvelopeAudioBuffer)
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|