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- Use cached transmissable inputs when initializing/sanitizing parameters - Update internal API to promote batching & keeping AudioParameters sorted/using faster merge logic where possible - Swap CitySample vehicle controller to use batched parameter update call - Clarify When RuntimeData is cached for safety (in InitResources or InitParameters, whichever comes first) - Alleviate extreme confusion around AudioParameter setters requiring type by adding static conversion functions #rb helen.yang #rnx #jira UE-145211 #preflight 6229424e6e026fc824b24861 #ROBOMERGE-AUTHOR: rob.gay #ROBOMERGE-SOURCE: CL 19328764 in //UE5/Release-5.0/... via CL 19329587 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884) [CL 19348372 by rob gay in ue5-main branch]
124 lines
4.2 KiB
C++
124 lines
4.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AudioParameterControllerInterface.h"
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#include "IAudioParameterTransmitter.h"
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#include "MetasoundDataReference.h"
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#include "MetasoundFrontendLiteral.h"
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#include "MetasoundLog.h"
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#include "MetasoundOperatorSettings.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundRouter.h"
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struct FMetasoundFrontendLiteral;
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namespace Metasound
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{
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namespace Frontend
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{
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METASOUNDFRONTEND_API FLiteral ConvertParameterToLiteral(FAudioParameter&& InValue);
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METASOUNDFRONTEND_API FName ConvertParameterToDataType(EAudioParameterType InParameterType);
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}
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/** FMetaSoundParameterTransmitter provides a communication interface for
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* sending values to a MetaSound instance. It relies on the send/receive transmission
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* system to ferry data from the transmitter to the MetaSound instance. Data will
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* be safely ushered across thread boundaries in scenarios where the instance
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* transmitter and metasound instance live on different threads.
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*/
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class METASOUNDFRONTEND_API FMetaSoundParameterTransmitter : public Audio::IParameterTransmitter
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{
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FMetaSoundParameterTransmitter(const FMetaSoundParameterTransmitter&) = delete;
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FMetaSoundParameterTransmitter& operator=(const FMetaSoundParameterTransmitter&) = delete;
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public:
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/** FSendInfo describes the MetaSounds input parameters as well as the
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* necessary information to route data to the instances inputs.
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*/
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struct FSendInfo
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{
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/** Global address of instance input. */
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FSendAddress Address;
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/** Name of parameter on MetaSound instance. */
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FName ParameterName;
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/** Type name of parameter on MetaSound instance. */
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FName TypeName;
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};
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/** Initialization parameters for a FMetaSoundParameterTransmitter. */
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struct FInitParams
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{
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/** FOperatorSettings must match the operator settings of the MetaSound
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* instance to ensure proper operation. */
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FOperatorSettings OperatorSettings;
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/** ID of the MetaSound instance. */
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uint64 InstanceID;
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/** Available input parameters on MetaSound instance. */
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TArray<FSendInfo> Infos;
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FInitParams(const FOperatorSettings& InSettings, uint64 InInstanceID, const TArray<FSendInfo>& InInfos=TArray<FSendInfo>())
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: OperatorSettings(InSettings)
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, InstanceID(InInstanceID)
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, Infos(InInfos)
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{
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}
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};
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/** Creates a unique send address using the given MetaSound environment. */
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static FSendAddress CreateSendAddressFromEnvironment(const FMetasoundEnvironment& InEnvironment, const FVertexName& InVertexName, const FName& InTypeName);
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/** Creates a unique send address using the given InstanceID. */
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static FSendAddress CreateSendAddressFromInstanceID(uint64 InInstanceID, const FVertexName& InVertexName, const FName& InTypeName);
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FMetaSoundParameterTransmitter(const FMetaSoundParameterTransmitter::FInitParams& InInitParams);
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virtual ~FMetaSoundParameterTransmitter() = default;
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bool Reset() override;
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/** Returns ID of the MetaSound instance associated with this transmitter. */
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uint64 GetInstanceID() const override;
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/** Sets parameters using array of AudioParameter structs
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*
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* @param InParameter - Parameter to set.
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*/
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virtual bool SetParameters(TArray<FAudioParameter>&& InParameters) override;
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/** Set a parameter using a literal.
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*
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* @param InParameterName - Name of MetaSound instance parameter.
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* @param InValue - Literal value used to construct parameter value.
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*
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* @return true on success, false on failure.
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*/
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bool SetParameterWithLiteral(FName InParameterName, const FLiteral& InValue);
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/** Duplicate this transmitter interface. The transmitters association with
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* the MetaSound instance will be maintained. */
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TUniquePtr<Audio::IParameterTransmitter> Clone() const override;
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private:
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// Find FSendInfo by parameter name.
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const FSendInfo* FindSendInfo(const FName& InParameterName) const;
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// Find ISender by parameter name.
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ISender* FindSender(const FName& InParameterName);
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// Create and store a new ISender for the given FSendInfo.
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ISender* AddSender(const FSendInfo& InInfo);
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TArray<FSendInfo> SendInfos;
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FOperatorSettings OperatorSettings;
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uint64 InstanceID;
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TMap<FName, TUniquePtr<ISender>> InputSends;
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};
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}
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