Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendRegistryTransaction.cpp
phil popp bf3f2a50f1 [Metasound] Swapping transaction history for transaction stream
#jira UE-147632
#rb Rob.Gay, Helen.Yang
#preflight 62791ab5066ebb49109cfaea

[CL 20102001 by phil popp in ue5-main branch]
2022-05-09 09:50:28 -04:00

21 lines
609 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFrontendRegistryTransaction.h"
namespace Metasound
{
namespace Frontend
{
int32 MetaSoundFrontendDiscardStreamedRegistryTransactionsCVar = 1;
FAutoConsoleVariableRef CVarMetaSoundFrontendDiscardStreamedRegistryTransactions(
TEXT("au.MetaSounds.Frontend.DiscardStreamedRegistryTransactions"),
MetaSoundFrontendDiscardStreamedRegistryTransactionsCVar,
TEXT("If enabled, MetaSound registry transactions are discarded after they have been streamed.\n")
TEXT("0: Disabled, !0: Enabled (default)"),
ECVF_Default);
}
}