Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendInterfaceRegistryPrivate.h
phil popp bf3f2a50f1 [Metasound] Swapping transaction history for transaction stream
#jira UE-147632
#rb Rob.Gay, Helen.Yang
#preflight 62791ab5066ebb49109cfaea

[CL 20102001 by phil popp in ue5-main branch]
2022-05-09 09:50:28 -04:00

45 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundFrontendArchetypeRegistry.h"
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendRegistryTransaction.h"
#include "UObject/NoExportTypes.h"
namespace Metasound
{
namespace Frontend
{
using FInterfaceTransactionStream = TTransactionStream<FInterfaceRegistryTransaction>;
class FInterfaceRegistry : public IInterfaceRegistry
{
public:
static FInterfaceRegistry& Get();
FInterfaceRegistry();
virtual ~FInterfaceRegistry() = default;
virtual void RegisterInterface(TUniquePtr<IInterfaceRegistryEntry>&& InEntry) override;
virtual const IInterfaceRegistryEntry* FindInterfaceRegistryEntry(const FInterfaceRegistryKey& InKey) const override;
virtual bool FindInterface(const FInterfaceRegistryKey& InKey, FMetasoundFrontendInterface& OutInterface) const override;
TUniquePtr<FInterfaceTransactionStream> CreateTransactionStream();
virtual void ForEachRegistryTransactionSince(FRegistryTransactionID InSince, FRegistryTransactionID* OutCurrentRegistryTransactionID, TFunctionRef<void(const FInterfaceRegistryTransaction&)> InFunc) const override;
private:
using FInterfaceTransactionBuffer = TTransactionBuffer<FInterfaceRegistryTransaction>;
TMap<FInterfaceRegistryKey, TUniquePtr<IInterfaceRegistryEntry>> Entries;
TSharedRef<FInterfaceTransactionBuffer> TransactionBuffer;
};
}
}