Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundAssetManager.cpp
aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00

26 lines
694 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundAssetManager.h"
namespace Metasound
{
namespace Frontend
{
namespace AssetTags
{
const FString ArrayDelim = TEXT(",");
const FName AssetClassID = "AssetClassID";
const FName RegistryVersionMajor = "RegistryVersionMajor";
const FName RegistryVersionMinor = "RegistryVersionMinor";
#if WITH_EDITORONLY_DATA
const FName RegistryInputTypes = "RegistryInputTypes";
const FName RegistryOutputTypes = "RegistryOutputTypes";
#endif // WITH_EDITORONLY_DATA
} // namespace AssetTags
IMetaSoundAssetManager* IMetaSoundAssetManager::Instance = nullptr;
} // namespace Frontend
} // namespace Metasound