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#rb rob.gay #jira none #preflight 628fc3ff74630984fd46f137 [CL 20383257 by jimmy smith in ue5-main branch]
267 lines
8.8 KiB
C++
267 lines
8.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraph.h"
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#include "MetasoundAssetBase.h"
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#include "MetasoundFrontend.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendTransform.h"
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#include "MetasoundOperatorSettings.h"
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#include "MetasoundRouter.h"
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#include "MetasoundUObjectRegistry.h"
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#include "Serialization/Archive.h"
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#include "UObject/ObjectSaveContext.h"
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#if WITH_EDITORONLY_DATA
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#include "Algo/Transform.h"
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#endif // WITH_EDITORONLY_DATA
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#include "Metasound.generated.h"
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UCLASS(Abstract)
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class METASOUNDENGINE_API UMetasoundEditorGraphBase : public UEdGraph
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{
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GENERATED_BODY()
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public:
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virtual bool IsEditorOnly() const override { return true; }
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virtual bool NeedsLoadForEditorGame() const override { return false; }
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virtual void SetSynchronizationRequired() PURE_VIRTUAL(UMetasoundEditorGraphBase::SetSynchronizationRequired, )
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virtual void RegisterGraphWithFrontend() PURE_VIRTUAL(UMetasoundEditorGraphBase::RegisterGraphWithFrontend(), )
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#if WITH_EDITORONLY_DATA
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virtual void ClearVersionedOnLoad() PURE_VIRTUAL(UMetasoundEditorGraphBase::ClearVersionedOnLoad, )
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virtual bool GetVersionedOnLoad() const PURE_VIRTUAL(UMetasoundEditorGraphBase::GetVersionedOnLoad, return false; )
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virtual void SetVersionedOnLoad() PURE_VIRTUAL(UMetasoundEditorGraphBase::SetVersionedOnLoad, )
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#endif // WITH_EDITORONLY_DATA
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};
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namespace Metasound
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{
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namespace ConsoleVariables
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{
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static float GetBlockRate();
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} // namespace ConsoleVariables
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#if WITH_EDITOR
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template <typename TMetaSoundObject>
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void PostEditUndo(TMetaSoundObject& InMetaSound)
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{
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InMetaSound.SetSynchronizationRequired();
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if (UMetasoundEditorGraphBase* Graph = Cast<UMetasoundEditorGraphBase>(InMetaSound.GetGraph()))
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{
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Graph->RegisterGraphWithFrontend();
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}
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}
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#endif // WITH_EDITOR
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template <typename TMetaSoundObject>
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void PreSaveAsset(TMetaSoundObject& InMetaSound, FObjectPreSaveContext InSaveContext)
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{
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using namespace Metasound::Frontend;
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#if WITH_EDITORONLY_DATA
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if (UMetasoundEditorGraphBase* MetaSoundGraph = Cast<UMetasoundEditorGraphBase>(InMetaSound.GetGraph()))
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{
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// Cooked data must be deterministic, so do not call register graph as this can
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// initiate an auto-update and/or local registry data cache and modify serialized data.
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if (!InSaveContext.IsCooking())
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{
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MetaSoundGraph->RegisterGraphWithFrontend();
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MetaSoundGraph->SetSynchronizationRequired();
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}
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}
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#endif // WITH_EDITORONLY_DATA
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}
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template <typename TMetaSoundObject>
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void SerializeToArchive(TMetaSoundObject& InMetaSound, FArchive& InArchive)
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{
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if (InArchive.IsLoading())
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{
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if (InMetaSound.VersionAsset())
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{
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#if WITH_EDITORONLY_DATA
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if (UMetasoundEditorGraphBase* MetaSoundGraph = Cast<UMetasoundEditorGraphBase>(InMetaSound.GetGraph()))
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{
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MetaSoundGraph->SetVersionedOnLoad();
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}
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#endif // WITH_EDITORONLY_DATA
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}
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}
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}
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#if WITH_EDITORONLY_DATA
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template <typename TMetaSoundObject>
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void SetMetaSoundRegistryAssetClassInfo(TMetaSoundObject& InMetaSound, const Metasound::Frontend::FNodeClassInfo& InClassInfo)
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{
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using namespace Metasound;
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using namespace Metasound::Frontend;
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check(AssetTags::AssetClassID == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, AssetClassID));
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check(AssetTags::RegistryInputTypes == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryInputTypes));
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check(AssetTags::RegistryOutputTypes == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryOutputTypes));
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check(AssetTags::RegistryVersionMajor == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryVersionMajor));
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check(AssetTags::RegistryVersionMinor == GET_MEMBER_NAME_CHECKED(TMetaSoundObject, RegistryVersionMinor));
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bool bMarkDirty = InMetaSound.AssetClassID != InClassInfo.AssetClassID;
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bMarkDirty |= InMetaSound.RegistryVersionMajor != InClassInfo.Version.Major;
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bMarkDirty |= InMetaSound.RegistryVersionMinor != InClassInfo.Version.Minor;
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InMetaSound.AssetClassID = InClassInfo.AssetClassID;
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InMetaSound.RegistryVersionMajor = InClassInfo.Version.Major;
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InMetaSound.RegistryVersionMinor = InClassInfo.Version.Minor;
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{
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TArray<FString> InputTypes;
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Algo::Transform(InClassInfo.InputTypes, InputTypes, [](const FName& Name) { return Name.ToString(); });
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const FString TypeString = FString::Join(InputTypes, *AssetTags::ArrayDelim);
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bMarkDirty |= InMetaSound.RegistryInputTypes != TypeString;
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InMetaSound.RegistryInputTypes = TypeString;
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}
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{
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TArray<FString> OutputTypes;
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Algo::Transform(InClassInfo.OutputTypes, OutputTypes, [](const FName& Name) { return Name.ToString(); });
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const FString TypeString = FString::Join(OutputTypes, *AssetTags::ArrayDelim);
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bMarkDirty |= InMetaSound.RegistryOutputTypes != TypeString;
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InMetaSound.RegistryOutputTypes = TypeString;
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}
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}
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#endif // WITH_EDITORONLY_DATA
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} // namespace Metasound
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/**
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* This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs.
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* Because of this, they contain no required inputs or outputs.
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*/
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UCLASS(hidecategories = object, BlueprintType)
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class METASOUNDENGINE_API UMetaSound : public UObject, public FMetasoundAssetBase
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{
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GENERATED_BODY()
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protected:
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UPROPERTY(EditAnywhere, Category = CustomView)
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FMetasoundFrontendDocument RootMetaSoundDocument;
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#if WITH_EDITORONLY_DATA
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UPROPERTY()
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TObjectPtr<UMetasoundEditorGraphBase> Graph;
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#endif // WITH_EDITORONLY_DATA
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public:
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UMetaSound(const FObjectInitializer& ObjectInitializer);
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UPROPERTY()
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TSet<FString> ReferencedAssetClassKeys;
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UPROPERTY()
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TSet<FSoftObjectPath> ReferenceAssetClassCache;
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UPROPERTY(AssetRegistrySearchable)
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FGuid AssetClassID;
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#if WITH_EDITORONLY_DATA
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UPROPERTY(AssetRegistrySearchable)
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FString RegistryInputTypes;
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UPROPERTY(AssetRegistrySearchable)
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FString RegistryOutputTypes;
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UPROPERTY(AssetRegistrySearchable)
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int32 RegistryVersionMajor = 0;
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UPROPERTY(AssetRegistrySearchable)
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int32 RegistryVersionMinor = 0;
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// Sets Asset Registry Metadata associated with this MetaSound
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virtual void SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InClassInfo) override;
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// Returns document name (for editor purposes, and avoids making document public for edit
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// while allowing editor to reference directly)
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static FName GetDocumentPropertyName()
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{
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return GET_MEMBER_NAME_CHECKED(UMetaSound, RootMetaSoundDocument);
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}
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// Name to display in editors
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virtual FText GetDisplayName() const override;
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// Returns the graph associated with this Metasound. Graph is required to be referenced on
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// Metasound UObject for editor serialization purposes.
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// @return Editor graph associated with UMetaSoundSource.
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virtual UEdGraph* GetGraph() override;
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virtual const UEdGraph* GetGraph() const override;
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virtual UEdGraph& GetGraphChecked() override;
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virtual const UEdGraph& GetGraphChecked() const override;
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// Sets the graph associated with this Metasound. Graph is required to be referenced on
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// Metasound UObject for editor serialization purposes.
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// @param Editor graph associated with UMetaSoundSource.
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virtual void SetGraph(UEdGraph* InGraph) override
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{
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Graph = CastChecked<UMetasoundEditorGraphBase>(InGraph);
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}
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#endif // #if WITH_EDITORONLY_DATA
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#if WITH_EDITOR
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virtual void PostDuplicate(EDuplicateMode::Type DuplicateMode) override;
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virtual void PostEditUndo() override;
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#endif // WITH_EDITOR
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virtual void BeginDestroy() override;
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virtual void PreSave(FObjectPreSaveContext InSaveContext) override;
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virtual void Serialize(FArchive& InArchive) override;
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virtual TSet<FSoftObjectPath>& GetReferencedAssetClassCache() override;
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virtual const TSet<FSoftObjectPath>& GetReferencedAssetClassCache() const override;
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// Returns Asset Metadata associated with this MetaSound
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virtual Metasound::Frontend::FNodeClassInfo GetAssetClassInfo() const override;
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virtual bool ConformObjectDataToInterfaces() override { return false; }
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virtual const TSet<FString>& GetReferencedAssetClassKeys() const override
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{
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return ReferencedAssetClassKeys;
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}
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UObject* GetOwningAsset() override
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{
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return this;
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}
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const UObject* GetOwningAsset() const override
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{
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return this;
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}
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protected:
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virtual void SetReferencedAssetClassKeys(TSet<Metasound::Frontend::FNodeRegistryKey>&& InKeys) override;
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Metasound::Frontend::FDocumentAccessPtr GetDocument() override
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{
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using namespace Metasound::Frontend;
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// Return document using FAccessPoint to inform the TAccessPtr when the
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// object is no longer valid.
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return MakeAccessPtr<FDocumentAccessPtr>(RootMetaSoundDocument.AccessPoint, RootMetaSoundDocument);
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}
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Metasound::Frontend::FConstDocumentAccessPtr GetDocument() const override
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{
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using namespace Metasound::Frontend;
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// Return document using FAccessPoint to inform the TAccessPtr when the
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// object is no longer valid.
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return MakeAccessPtr<FConstDocumentAccessPtr>(RootMetaSoundDocument.AccessPoint, RootMetaSoundDocument);
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}
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};
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