Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/MetasoundEditor.Build.cs
Rob Gay ca643f250e MetaSound Editor Analyzer Checkpoint
#rb helen.yang
#jira UE-147027
#rnx
#preflight 62855a90614041edb7a54d23

[CL 20285298 by Rob Gay in ue5-main branch]
2022-05-19 15:24:49 -04:00

62 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEditor : ModuleRules
{
public MetasoundEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"AppFramework",
"AudioExtensions",
"AudioMixer",
"AudioWidgets",
"AudioSynesthesia",
"EditorWidgets",
"Kismet",
"KismetWidgets",
"MetasoundEngine",
"MetasoundFrontend",
"MetasoundGenerator",
"MetasoundGraphCore",
"SignalProcessing",
"ToolMenus",
"ToolWidgets"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"ApplicationCore",
"AudioAnalyzer",
"AudioMixer",
"AudioWidgets",
"ClassViewer",
"ContentBrowser",
"Core",
"CoreUObject",
"DetailCustomizations",
"EditorFramework",
"EditorStyle",
"Engine",
"GraphEditor",
"InputCore",
"PropertyEditor",
"RenderCore",
"Slate",
"SlateCore",
"UnrealEd"
}
);
}
}
}