Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Metasound.uplugin
phil popp f307de564b Fix MetaSound plugin load order to support FObjectFinder in C++ projects
#jira https://jira.it.epicgames.com/browse/UE-150434
#rb Helen.Yang
#preflight 626afa976461dd769f008f0d

#ROBOMERGE-AUTHOR: phil.popp
#ROBOMERGE-SOURCE: CL 19971074 in //UE5/Release-5.0/... via CL 19973234
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 19974312 by phil popp in ue5-main branch]
2022-04-28 21:18:57 -04:00

65 lines
1.4 KiB
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "MetaSound",
"Description": "A high-performance audio system that enables sound designers to have complete control over audio DSP graph generation of sound sources, via sample-accurate control and modulation of sound using audio parameters and audio events from game data and Blueprints",
"Category": "Audio",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "http://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": false,
"CanContainContent": true,
"IsBetaVersion": true,
"Installed": false,
"Modules": [
{
"Name": "MetasoundGraphCore",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "MetasoundGenerator",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "MetasoundFrontend",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "MetasoundStandardNodes",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "MetasoundEngine",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "MetasoundEngineTest",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "MetasoundEditor",
"Type": "UncookedOnly",
"LoadingPhase": "PreDefault"
}
],
"Plugins": [
{
"Name": "AudioWidgets",
"Enabled": true
},
{
"Name": "AudioSynesthesia",
"Enabled": true
}
]
}