Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Config
rob gay 3e9eab6da9 - Rename & redirect MetaSoundEditorGraph<Input>Literals to MetaSoundEditorGraph<DefaultMember>Literals
- First pass at consolidating editor code for API members/vertices where possible
- Make Variables & Output now use default literal for input value (so user doesn't have to hunt down literal box in graph)

Various bug fixes:
- Fixes crash in post undo after updating a variable default
- Fixes ':Array' flavor showing up in new SearchableComboBox when selecting `Is Array` for literal type
- Synchronize variable setter default literal with variable interface default literal
- Provide default literal field for outputs & variables for consistency
    - Added win is widget support for single input/output types (i.e. floats for now)
- Don't show trigger simulate option on non-transmissible inputs (ex. OnPlay)
- Set simulate button visibility to only show when parameter transmission is supported by input
- Make simulate buttons in graph only visible when sound plays
- Start sounds automatically when clicking simulate in inspector
- Fixed initial condition "holding" trigger state for trigger routing now that Transmission System is only used inter-MetaSound (not intra-MetaSound) and we are deprecating Send/Receives

#rb phil.popp
#rnx
#jira UE-135813
#jira UE-132900
#jira UE-135844
#jira UE-116867
#jira UE-135366
#jira UE-137310
#preflight 61b7afe4fc570891338fea08

#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18450046 in //UE5/Release-5.0/... via CL 18450065
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18450072 by rob gay in ue5-release-engine-test branch]
2021-12-13 18:15:01 -05:00
..