Files
UnrealEngineUWP/Engine/Plugins/Runtime/LocationServicesAndroidImpl/Source/LocationServicesAndroidEditor/LocationServicesAndroidEditor.Build.cs
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

46 lines
781 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LocationServicesAndroidEditor : ModuleRules
{
public LocationServicesAndroidEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"AndroidPermission"
}
);
PrivateIncludePaths.Add("LocationServicesAndroidEditor/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
}
);
if (Target.Type == TargetType.Editor)
{
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"Settings",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Settings",
}
);
}
}
}