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#jira UETOOL-4055 #rb none #preflight 61f17bd8be0f0e0a6234afb2 #ROBOMERGE-AUTHOR: anousack.kitisa #ROBOMERGE-SOURCE: CL 18737179 in //UE5/Release-5.0/... via CL 18737385 via CL 18738249 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18738699 by anousack kitisa in ue5-main branch]
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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/**
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* The public interface to this module
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*/
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class FGeometryCacheTracksModule : public IModuleInterface
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{
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public:
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FGeometryCacheTracksModule() {}
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virtual void StartupModule();
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virtual void ShutdownModule();
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline FGeometryCacheTracksModule& Get()
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{
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return FModuleManager::LoadModuleChecked< FGeometryCacheTracksModule >("GeometryCacheTracks");
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded( "GeometryCacheTracks" );
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}
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private:
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};
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