Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Public/GeometryCacheEdModule.h
anousack kitisa 1d22901981 * Moved AlembicImporter and GeometryCache plugins out of experimental.
#jira UETOOL-4055
#rb none
#preflight 61f17bd8be0f0e0a6234afb2

#ROBOMERGE-AUTHOR: anousack.kitisa
#ROBOMERGE-SOURCE: CL 18737179 in //UE5/Release-5.0/... via CL 18737385 via CL 18738249
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18738699 by anousack kitisa in ue5-main branch]
2022-01-26 13:05:26 -05:00

45 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
/**
* The public interface to this module
*/
class FGeometryCacheEdModule : public IModuleInterface
{
public:
FGeometryCacheEdModule() {}
virtual void StartupModule();
virtual void ShutdownModule();
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline FGeometryCacheEdModule& Get()
{
return FModuleManager::LoadModuleChecked< FGeometryCacheEdModule >("GeometryCacheEd");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "GeometryCacheEd" );
}
private:
class FAssetTypeActions_GeometryCache* AssetAction;
class FGeometryCacheAssetBroker* AssetBroker;
};