Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/Graph/ControlRigGraphSchema.h
Helge Mathee 2a04ccc6f5 Control Rig: Show events in Action Palette
#rb benoit.gadreau
#jira na
#preflight https://horde.devtools.epicgames.com/job/6299f65ddd53521c2cb03285

[CL 20485005 by Helge Mathee in ue5-main branch]
2022-06-03 08:26:07 -04:00

320 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ControlRigGraphNode.h"
#include "EdGraph/EdGraphSchema.h"
#include "GraphEditorDragDropAction.h"
#include "RigVMModel/RigVMGraph.h"
#include "EdGraphSchema_K2_Actions.h"
#include "Kismet2/Kismet2NameValidators.h"
#include "ControlRigGraphSchema.generated.h"
class UControlRigBlueprint;
class UControlRigGraph;
class UControlRigGraphNode;
class UControlRigGraphNode_Unit;
class UControlRigGraphNode_Property;
/** Extra operations that can be performed on pin connection */
enum class ECanCreateConnectionResponse_Extended
{
None,
BreakChildren,
BreakParent,
};
/** Struct used to extend the response to a conneciton request to include breaking parents/children */
struct FControlRigPinConnectionResponse
{
FControlRigPinConnectionResponse(const ECanCreateConnectionResponse InResponse, FText InMessage, ECanCreateConnectionResponse_Extended InExtendedResponse = ECanCreateConnectionResponse_Extended::None)
: Response(InResponse, MoveTemp(InMessage))
, ExtendedResponse(InExtendedResponse)
{
}
friend bool operator==(const FControlRigPinConnectionResponse& A, const FControlRigPinConnectionResponse& B)
{
return (A.Response == B.Response) && (A.ExtendedResponse == B.ExtendedResponse);
}
FPinConnectionResponse Response;
ECanCreateConnectionResponse_Extended ExtendedResponse;
};
/////////////////////////////////////////////////////
// FControlRigLocalVariableNameValidator
class CONTROLRIGDEVELOPER_API FControlRigLocalVariableNameValidator : public FStringSetNameValidator
{
public:
FControlRigLocalVariableNameValidator(const class UBlueprint* Blueprint, const URigVMGraph* Graph, FName InExistingName = NAME_None);
// Begin FNameValidatorInterface
virtual EValidatorResult IsValid(const FString& Name, bool bOriginal) override;
virtual EValidatorResult IsValid(const FName& Name, bool bOriginal) override;
// End FNameValidatorInterface
};
/////////////////////////////////////////////////////
// FControlRigNameValidator
class CONTROLRIGDEVELOPER_API FControlRigNameValidator : public FStringSetNameValidator
{
public:
FControlRigNameValidator(const class UBlueprint* Blueprint, const UStruct* ValidationScope, FName InExistingName = NAME_None);
// Begin FNameValidatorInterface
virtual EValidatorResult IsValid(const FString& Name, bool bOriginal) override;
virtual EValidatorResult IsValid(const FName& Name, bool bOriginal) override;
// End FNameValidatorInterface
};
USTRUCT()
struct CONTROLRIGDEVELOPER_API FControlRigGraphSchemaAction_LocalVar : public FEdGraphSchemaAction_BlueprintVariableBase
{
GENERATED_BODY()
public:
// Simple type info
static FName StaticGetTypeId() {static FName Type("FControlRigGraphSchemaAction_LocalVar"); return Type;}
virtual FName GetTypeId() const override { return StaticGetTypeId(); }
FControlRigGraphSchemaAction_LocalVar()
: FEdGraphSchemaAction_BlueprintVariableBase()
{}
FControlRigGraphSchemaAction_LocalVar(FText InNodeCategory, FText InMenuDesc, FText InToolTip, const int32 InGrouping, const int32 InSectionID)
: FEdGraphSchemaAction_BlueprintVariableBase(MoveTemp(InNodeCategory), MoveTemp(InMenuDesc), MoveTemp(InToolTip), InGrouping, InSectionID)
{}
virtual bool IsA(const FName& InType) const override
{
return InType == GetTypeId() || InType == FEdGraphSchemaAction_BlueprintVariableBase::StaticGetTypeId();
}
virtual FEdGraphPinType GetPinType() const override;
virtual void ChangeVariableType(const FEdGraphPinType& NewPinType) override;
virtual void RenameVariable(const FName& NewName) override;
virtual bool IsValidName(const FName& NewName, FText& OutErrorMessage) const override;
virtual void DeleteVariable() override;
virtual bool IsVariableUsed() override;
};
USTRUCT()
struct CONTROLRIGDEVELOPER_API FControlRigGraphSchemaAction_PromoteToVariable : public FEdGraphSchemaAction
{
GENERATED_BODY()
public:
// Simple type info
static FName StaticGetTypeId() {static FName Type("FControlRigGraphSchemaAction_PromoteToVariable"); return Type;}
virtual FName GetTypeId() const override { return StaticGetTypeId(); }
FControlRigGraphSchemaAction_PromoteToVariable()
: FEdGraphSchemaAction()
{}
FControlRigGraphSchemaAction_PromoteToVariable(UEdGraphPin* InEdGraphPin, bool InLocalVariable);
virtual bool IsA(const FName& InType) const override
{
return InType == GetTypeId();
}
virtual UEdGraphNode* PerformAction(UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2D Location, bool bSelectNewNode) override;
private:
UEdGraphPin* EdGraphPin;
bool bLocalVariable;
};
USTRUCT()
struct CONTROLRIGDEVELOPER_API FControlRigGraphSchemaAction_Event : public FEdGraphSchemaAction
{
GENERATED_BODY()
public:
// Simple type info
static FName StaticGetTypeId() {static FName Type("FControlRigGraphSchemaAction_Event"); return Type;}
virtual FName GetTypeId() const override { return StaticGetTypeId(); }
FControlRigGraphSchemaAction_Event()
: FEdGraphSchemaAction()
{}
FControlRigGraphSchemaAction_Event(const FName& InEventName, const FString& InNodePath, const FText& InNodeCategory);
virtual bool IsA(const FName& InType) const override
{
return InType == GetTypeId() || Super::IsA(InType);
}
virtual bool IsParentable() const override { return true; }
virtual FReply OnDoubleClick(UBlueprint* InBlueprint) override;
virtual bool CanBeRenamed() const override { return false; }
virtual FSlateBrush const* GetPaletteIcon() const override;
private:
FString NodePath;
};
/** DragDropAction class for drag and dropping an item from the My Blueprints tree (e.g., variable or function) */
class CONTROLRIGDEVELOPER_API FControlRigFunctionDragDropAction : public FGraphSchemaActionDragDropAction
{
public:
DRAG_DROP_OPERATOR_TYPE(FControlRigFunctionDragDropAction, FGraphSchemaActionDragDropAction)
// FGraphEditorDragDropAction interface
virtual FReply DroppedOnPanel(const TSharedRef< class SWidget >& Panel, FVector2D ScreenPosition, FVector2D GraphPosition, UEdGraph& Graph) override;
virtual FReply DroppedOnPin(FVector2D ScreenPosition, FVector2D GraphPosition) override;
virtual FReply DroppedOnAction(TSharedRef<FEdGraphSchemaAction> Action) override;
virtual FReply DroppedOnCategory(FText Category) override;
virtual void HoverTargetChanged() override;
// End of FGraphEditorDragDropAction
/** Set if operation is modified by alt */
void SetAltDrag(bool InIsAltDrag) { bAltDrag = InIsAltDrag; }
/** Set if operation is modified by the ctrl key */
void SetCtrlDrag(bool InIsCtrlDrag) { bControlDrag = InIsCtrlDrag; }
protected:
/** Constructor */
FControlRigFunctionDragDropAction();
static TSharedRef<FControlRigFunctionDragDropAction> New(TSharedPtr<FEdGraphSchemaAction> InAction, UControlRigBlueprint* InRigBlueprint, UControlRigGraph* InRigGraph);
protected:
UControlRigBlueprint* SourceRigBlueprint;
UControlRigGraph* SourceRigGraph;
bool bControlDrag;
bool bAltDrag;
friend class UControlRigGraphSchema;
};
UCLASS()
class CONTROLRIGDEVELOPER_API UControlRigGraphSchema : public UEdGraphSchema
{
GENERATED_BODY()
public:
/** Name constants */
static const FName GraphName_ControlRig;
public:
UControlRigGraphSchema();
// UEdGraphSchema interface
virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const override;
virtual void GetContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override;
virtual bool TryCreateConnection(UEdGraphPin* PinA, UEdGraphPin* PinB) const override;
virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override;
virtual FLinearColor GetPinTypeColor(const FEdGraphPinType& PinType) const override;
virtual bool SupportsPinType(TWeakPtr<const FEdGraphSchemaAction> SchemaAction, const FEdGraphPinType& PinType) const override;
virtual bool SupportsPinTypeContainer(TWeakPtr<const FEdGraphSchemaAction> SchemaAction, const FEdGraphPinType& PinType, const EPinContainerType& ContainerType) const override;
virtual void BreakPinLinks(UEdGraphPin& TargetPin, bool bSendsNodeNotifcation) const override;
virtual void BreakSinglePinLink(UEdGraphPin* SourcePin, UEdGraphPin* TargetPin) const override;
virtual bool CanGraphBeDropped(TSharedPtr<FEdGraphSchemaAction> InAction) const override;
virtual FString GetFindReferenceSearchTerm(const FEdGraphSchemaAction* InGraphAction) const override;
virtual FReply BeginGraphDragAction(TSharedPtr<FEdGraphSchemaAction> InAction, const FPointerEvent& MouseEvent = FPointerEvent() ) const override;
virtual class FConnectionDrawingPolicy* CreateConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const override;
virtual bool ShouldHidePinDefaultValue(UEdGraphPin* Pin) const override;
virtual void TrySetDefaultValue(UEdGraphPin& InPin, const FString& InNewDefaultValue, bool bMarkAsModified = true) const override;
virtual void TrySetDefaultObject(UEdGraphPin& InPin, UObject* InNewDefaultObject, bool bMarkAsModified) const override;
virtual void TrySetDefaultText(UEdGraphPin& InPin, const FText& InNewDefaultText, bool bMarkAsModified) const override;
virtual bool ShouldAlwaysPurgeOnModification() const override { return false; }
virtual bool ArePinsCompatible(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UClass* CallingContext, bool bIgnoreArray /*= false*/) const override;
virtual bool DoesSupportPinWatching() const override { return true; }
virtual bool IsPinBeingWatched(UEdGraphPin const* Pin) const override;
virtual void ClearPinWatch(UEdGraphPin const* Pin) const override;
virtual void OnPinConnectionDoubleCicked(UEdGraphPin* PinA, UEdGraphPin* PinB, const FVector2D& GraphPosition) const override;
virtual bool MarkBlueprintDirtyFromNewNode(UBlueprint* InBlueprint, UEdGraphNode* InEdGraphNode) const override;
virtual bool SafeDeleteNodeFromGraph(UEdGraph* Graph, UEdGraphNode* Node) const override;
virtual bool CanVariableBeDropped(UEdGraph* InGraph, FProperty* InVariableToDrop) const override;
virtual bool RequestVariableDropOnPanel(UEdGraph* InGraph, FProperty* InVariableToDrop, const FVector2D& InDropPosition, const FVector2D& InScreenPosition) override;
virtual bool RequestVariableDropOnPin(UEdGraph* InGraph, FProperty* InVariableToDrop, UEdGraphPin* InPin, const FVector2D& InDropPosition, const FVector2D& InScreenPosition) override;
virtual bool IsStructEditable(UStruct* InStruct) const;
virtual void SetNodePosition(UEdGraphNode* Node, const FVector2D& Position) const override;
void SetNodePosition(UEdGraphNode* Node, const FVector2D& Position, bool bSetupUndo) const;
virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
virtual bool GetLocalVariables(const UEdGraph* InGraph, TArray<FBPVariableDescription>& OutLocalVariables) const override;
virtual TSharedPtr<FEdGraphSchemaAction> MakeActionFromVariableDescription(const UEdGraph* InEdGraph, const FBPVariableDescription& Variable) const override;
virtual FText GetGraphCategory(const UEdGraph* InGraph) const override;
virtual EGraphType GetGraphType(const UEdGraph* TestEdGraph) const override;
virtual FReply TrySetGraphCategory(const UEdGraph* InGraph, const FText& InCategory) override;
virtual bool TryDeleteGraph(UEdGraph* GraphToDelete) const override;
virtual bool TryRenameGraph(UEdGraph* GraphToRename, const FName& InNewName) const override;
virtual bool TryToGetChildEvents(const UEdGraph* Graph, const int32 SectionId, TArray<TSharedPtr<FEdGraphSchemaAction>>& Actions, const FText& ParentCategory) const override;
virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const { return false; }
virtual UEdGraphPin* DropPinOnNode(UEdGraphNode* InTargetNode, const FName& InSourcePinName, const FEdGraphPinType& InSourcePinType, EEdGraphPinDirection InSourcePinDirection) const override;
virtual bool SupportsDropPinOnNode(UEdGraphNode* InTargetNode, const FEdGraphPinType& InSourcePinType, EEdGraphPinDirection InSourcePinDirection, FText& OutErrorMessage) const override;
virtual void SetPinBeingDroppedOnNode(UEdGraphPin* InSourcePin) const override { PinBeingDropped = InSourcePin; }
virtual void InsertAdditionalActions(TArray<UBlueprint*> InBlueprints, TArray<UEdGraph*> InGraphs, TArray<UEdGraphPin*> InPins, FGraphActionListBuilderBase& OutAllActions) const override;
virtual TSharedPtr<INameValidatorInterface> GetNameValidator(const UBlueprint* BlueprintObj, const FName& OriginalName, const UStruct* ValidationScope, const FName& ActionTypeId) const override;
/** Returns true if the schema supports the script type */
bool SupportsPinType(UScriptStruct* ScriptStruct) const;
/** Create a graph node for a rig */
UControlRigGraphNode* CreateGraphNode(UControlRigGraph* InGraph, const FName& InPropertyName) const;
/** Automatically layout the passed-in nodes */
void LayoutNodes(UControlRigGraph* InGraph, const TArray<UControlRigGraphNode*>& InNodes) const;
/** Helper function to rename a node */
void RenameNode(UControlRigGraphNode* Node, const FName& InNewNodeName) const;
/** Helper function to recursively reset the pin defaults */
virtual void ResetPinDefaultsRecursive(UEdGraphPin* InPin) const;
/** Returns all of the applicable pin types for variables within a control rig */
virtual void GetVariablePinTypes(TArray<FEdGraphPinType>& PinTypes) const;
void StartGraphNodeInteraction(UEdGraphNode* InNode) const;
void EndGraphNodeInteraction(UEdGraphNode* InNode) const;
static TArray<UEdGraphNode*> GetNodesToMoveForNode(UEdGraphNode* InNode);
FVector2D GetNodePositionAtStartOfInteraction(UEdGraphNode* InNode) const;
void HandleModifiedEvent(ERigVMGraphNotifType InNotifType, URigVMGraph* InGraph, UObject* InSubject);
// Allow derived classes to spawn derived node classes
virtual TSubclassOf<UControlRigGraphNode> GetGraphNodeClass() const { return UControlRigGraphNode::StaticClass(); }
static bool IsControlRigDefaultEvent(const FName& InEventName);
private:
const UEdGraphPin* LastPinForCompatibleCheck = nullptr;
bool bLastPinWasInput;
mutable UEdGraphPin* PinBeingDropped = nullptr;
#if WITH_EDITOR
mutable TArray<UEdGraphNode*> NodesBeingInteracted;
mutable TMap<FName, FVector2D> NodePositionsDuringStart;
#endif
friend class UControlRigRerouteNodeSpawner;
friend class UControlRigIfNodeSpawner;
friend class UControlRigSelectNodeSpawner;
friend class UControlRigUnitNodeSpawner;
friend class UControlRigArrayNodeSpawner;
};