Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/Graph/ControlRigGraphNode.h
sara schvartzman c7b0e74c59 Controlr Rig: UI implementation of Aggregate nodes
#jira UE-146928
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62433ef7dc6183e3f5e500dc

[CL 19554694 by sara schvartzman in ue5-main branch]
2022-03-30 05:21:45 -04:00

236 lines
7.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "K2Node.h"
#include "UObject/SoftObjectPath.h"
#include "EdGraphSchema_K2.h"
#include "RigVMModel/RigVMGraph.h"
#include "ControlRigGraphNode.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UEdGraph;
struct FSlateIcon;
class UControlRigBlueprint;
/** Base class for animation ControlRig-related nodes */
UCLASS()
class CONTROLRIGDEVELOPER_API UControlRigGraphNode : public UEdGraphNode
{
GENERATED_BODY()
friend class FControlRigGraphNodeDetailsCustomization;
friend class FControlRigBlueprintCompilerContext;
friend class UControlRigGraph;
friend class UControlRigGraphSchema;
friend class UControlRigBlueprint;
friend class FControlRigGraphTraverser;
friend class FControlRigGraphPanelPinFactory;
friend class FControlRigEditor;
friend struct FControlRigBlueprintUtils;
friend class SControlRigGraphPinCurveFloat;
private:
UPROPERTY()
FString ModelNodePath;
UPROPERTY(transient)
TObjectPtr<URigVMNode> CachedModelNode;
UPROPERTY(transient)
TMap<FString, TObjectPtr<URigVMPin>> CachedModelPins;
/** The property we represent. For template nodes this represents the struct/property type name. */
UPROPERTY()
FName PropertyName_DEPRECATED;
UPROPERTY()
FString StructPath_DEPRECATED;
/** Pin Type for property */
UPROPERTY()
FEdGraphPinType PinType_DEPRECATED;
/** The type of parameter */
UPROPERTY()
int32 ParameterType_DEPRECATED;
/** Expanded pins */
UPROPERTY()
TArray<FString> ExpandedPins_DEPRECATED;
/** Cached dimensions of this node (used for auto-layout) */
FVector2D Dimensions;
/** The cached node titles */
mutable FText NodeTitle;
/** The cached fulol node title */
mutable FText FullNodeTitle;
public:
DECLARE_DELEGATE(FNodeTitleDirtied);
UControlRigGraphNode();
// UObject Interface.
#if WITH_EDITOR
virtual bool Modify( bool bAlwaysMarkDirty=true ) { return false; }
#endif
// UEdGraphNode Interface.
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FLinearColor GetNodeBodyTintColor() const;
virtual bool ShowPaletteIconOnNode() const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
virtual void AllocateDefaultPins() override;
virtual void ReconstructNode() override;
virtual void ReconstructNode_Internal(bool bForce = false);
virtual void GetNodeContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override;
virtual void DestroyNode() override;
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual FText GetTooltipText() const override;
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* InSchema) const override;
virtual void AutowireNewNode(UEdGraphPin* FromPin) override;
virtual bool SupportsCommentBubble() const override { return false; }
virtual bool IsSelectedInEditor() const;
virtual bool ShouldDrawNodeAsControlPointOnly(int32& OutInputPinIndex, int32& OutOutputPinIndex) const override;
virtual bool IsDeprecated() const override;
virtual FEdGraphNodeDeprecationResponse GetDeprecationResponse(EEdGraphNodeDeprecationType DeprecationType) const override;
/** Set the cached dimensions of this node */
void SetDimensions(const FVector2D& InDimensions) { Dimensions = InDimensions; }
/** Get the cached dimensions of this node */
const FVector2D& GetDimensions() const { return Dimensions; }
/** Check a pin's expansion state */
bool IsPinExpanded(const FString& InPinPath);
/** Propagate pin defaults to underlying properties if they have changed */
void CopyPinDefaultsToModel(UEdGraphPin* Pin, bool bUndo = false, bool bPrintPythonCommand = false);
/** Get the blueprint that this node is contained within */
UControlRigBlueprint* GetBlueprint() const;
/** Get the VM model this node lives within */
URigVMGraph* GetModel() const;
/** Get the blueprint that this node is contained within */
URigVMController* GetController() const;
/** Get the VM node this is node is wrapping */
URigVMNode* GetModelNode() const;
/** Get the VM node name this node is wrapping */
FName GetModelNodeName() const;
URigVMPin* GetModelPinFromPinPath(const FString& InPinPath) const;
/** Add a new element to the aggregate node referred to by the property path */
void HandleAddAggregateElement(const FString& InNodePath);
/** Add a new array element to the array referred to by the property path */
void HandleAddArrayElement(FString InPinPath);
/** Clear the array referred to by the property path */
void HandleClearArray(FString InPinPath);
/** Remove the array element referred to by the property path */
void HandleRemoveArrayElement(FString InPinPath);
/** Insert a new array element after the element referred to by the property path */
void HandleInsertArrayElement(FString InPinPath);
FNodeTitleDirtied& GetNodeTitleDirtied() { return NodeTitleDirtied; }
int32 GetInstructionIndex(bool bAsInput) const;
const FRigVMTemplate* GetTemplate() const;
protected:
FLinearColor GetNodeProfilingColor() const;
FLinearColor GetNodeOpacityColor() const;
/** Helper function for AllocateDefaultPins */
void CreateExecutionPins();
void CreateInputPins(URigVMPin* InParentPin = nullptr);
void CreateInputOutputPins(URigVMPin* InParentPin = nullptr, bool bHidden = false);
void CreateOutputPins(URigVMPin* InParentPin = nullptr);
/** Copies default values from underlying properties into pin defaults, for editing */
void SetupPinDefaultsFromModel(UEdGraphPin* Pin);
/** Recreate pins when we reconstruct this node */
virtual void ReallocatePinsDuringReconstruction(const TArray<UEdGraphPin*>& OldPins);
/** Wire-up new pins given old pin wiring */
virtual void RewireOldPinsToNewPins(TArray<UEdGraphPin*>& InOldPins, TArray<UEdGraphPin*>& InNewPins);
/** Handle anything post-reconstruction */
virtual void PostReconstructNode();
/** Something that could change our title has changed */
void InvalidateNodeTitle() const;
/** Destroy all pins in an array */
void DestroyPinList(TArray<UEdGraphPin*>& InPins);
/** Sets the body + title color from a color provided by the model */
void SetColorFromModel(const FLinearColor& InColor);
UClass* GetControlRigGeneratedClass() const;
UClass* GetControlRigSkeletonGeneratedClass() const;
static FEdGraphPinType GetPinTypeForModelPin(URigVMPin* InModelPin);
private:
FORCEINLINE int32 GetNodeTopologyVersion() const { return NodeTopologyVersion; }
int32 NodeTopologyVersion;
void ConfigurePin(UEdGraphPin* EdGraphPin, URigVMPin* ModelPin, bool bHidden, bool bConnectable);
FLinearColor CachedTitleColor;
FLinearColor CachedNodeColor;
#if WITH_EDITOR
bool bEnableProfiling;
#endif
TArray<URigVMPin*> ExecutePins;
TArray<URigVMPin*> InputOutputPins;
TArray<URigVMPin*> InputPins;
TArray<URigVMPin*> OutputPins;
TArray<TSharedPtr<FRigVMExternalVariable>> ExternalVariables;
struct PinPair
{
PinPair()
: InputPin(nullptr)
, OutputPin(nullptr)
{}
UEdGraphPin* InputPin;
UEdGraphPin* OutputPin;
};
TMap<URigVMPin*, PinPair> CachedPins;
FNodeTitleDirtied NodeTitleDirtied;
mutable const FRigVMTemplate* CachedTemplate;
friend class SControlRigGraphNode;
friend class FControlRigArgumentLayout;
friend class FControlRigGraphDetails;
friend class UControlRigTemplateNodeSpawner;
};