Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/Graph/ControlRigGraph.h
Helge Mathee 6650e35ddb Control Rig: Animation Channels Refactoring
#rb sara.schvartzman
#jira UE-155820
#preflight https://horde.devtools.epicgames.com/job/62a31f16152bfb33d33a4140

[CL 20594470 by Helge Mathee in ue5-main branch]
2022-06-10 09:35:29 -04:00

201 lines
5.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ControlRigBlueprint.h"
#include "EdGraph/EdGraph.h"
#include "Graph/ControlRigGraphNode.h"
#include "Rigs/RigHierarchy.h"
#include "Rigs/RigHierarchyController.h"
#include "RigVMModel/RigVMGraph.h"
#include "RigVMCore/RigVM.h"
#include "Drawing/ControlRigDrawContainer.h"
#include "ControlRigGraph.generated.h"
class UControlRigBlueprint;
class UControlRigGraphSchema;
class UControlRig;
class URigVMController;
struct FRigCurveContainer;
DECLARE_MULTICAST_DELEGATE_OneParam(FControlRigGraphNodeClicked, UControlRigGraphNode*);
UCLASS()
class CONTROLRIGDEVELOPER_API UControlRigGraph : public UEdGraph, public IRigVMEditorSideObject
{
GENERATED_BODY()
public:
UControlRigGraph();
/** IRigVMEditorSideObject interface */
virtual FRigVMClient* GetRigVMClient() const override;
virtual FString GetRigVMNodePath() const override;
virtual void HandleRigVMGraphRenamed(const FString& InOldNodePath, const FString& InNewNodePath) override;
/** Set up this graph */
void Initialize(UControlRigBlueprint* InBlueprint);
/** Get the skeleton graph schema */
const UControlRigGraphSchema* GetControlRigGraphSchema();
#if WITH_EDITORONLY_DATA
/** Customize blueprint changes based on backwards compatibility */
virtual void Serialize(FArchive& Ar) override;
#endif
#if WITH_EDITOR
FORCEINLINE const TArray<TSharedPtr<FString>>* GetBoneNameList(URigVMPin* InPin = nullptr) const
{
return GetElementNameList(ERigElementType::Bone);
}
FORCEINLINE const TArray<TSharedPtr<FString>>* GetControlNameList(URigVMPin* InPin = nullptr) const
{
return GetElementNameList(ERigElementType::Control);
}
FORCEINLINE const TArray<TSharedPtr<FString>>* GetNullNameList(URigVMPin* InPin = nullptr) const
{
return GetElementNameList(ERigElementType::Null);
}
FORCEINLINE const TArray<TSharedPtr<FString>>* GetCurveNameList(URigVMPin* InPin = nullptr) const
{
return GetElementNameList(ERigElementType::Curve);
}
void CacheNameLists(URigHierarchy* InHierarchy, const FControlRigDrawContainer* DrawContainer);
const TArray<TSharedPtr<FString>>* GetElementNameList(ERigElementType InElementType = ERigElementType::Bone) const;
const TArray<TSharedPtr<FString>>* GetElementNameList(URigVMPin* InPin = nullptr) const;
const TArray<TSharedPtr<FString>> GetSelectedElementsNameList() const;
const TArray<TSharedPtr<FString>>* GetDrawingNameList(URigVMPin* InPin = nullptr) const;
const TArray<TSharedPtr<FString>>* GetEntryNameList(URigVMPin* InPin = nullptr) const;
bool bSuspendModelNotifications;
bool bIsTemporaryGraphForCopyPaste;
UEdGraphNode* FindNodeForModelNodeName(const FName& InModelNodeName, const bool bCacheIfRequired = true);
UControlRigBlueprint* GetBlueprint() const;
URigVMGraph* GetModel() const;
URigVMController* GetController() const;
bool IsRootGraph() const { return GetRootGraph() == this; }
const UControlRigGraph* GetRootGraph() const;
void HandleModifiedEvent(ERigVMGraphNotifType InNotifType, URigVMGraph* InGraph, UObject* InSubject);
int32 GetInstructionIndex(const UControlRigGraphNode* InNode, bool bAsInput);
UPROPERTY()
FString ModelNodePath;
UPROPERTY()
bool bIsFunctionDefinition;
FControlRigPublicFunctionData GetPublicFunctionData() const;
private:
template<class T>
static bool IncludeElementInNameList(const T* InElement)
{
return true;
}
template<class T>
void CacheNameListForHierarchy(URigHierarchy* InHierarchy, TArray<TSharedPtr<FString>>& OutNameList)
{
TArray<FString> Names;
for (auto Element : *InHierarchy)
{
if(Element->IsA<T>())
{
if(IncludeElementInNameList<T>(Cast<T>(Element)))
{
Names.Add(Element->GetName().ToString());
}
}
}
Names.Sort();
OutNameList.Reset();
OutNameList.Add(MakeShared<FString>(FName(NAME_None).ToString()));
for (const FString& Name : Names)
{
OutNameList.Add(MakeShared<FString>(Name));
}
}
template<class T>
void CacheNameList(const T& ElementList, TArray<TSharedPtr<FString>>& OutNameList)
{
TArray<FString> Names;
for (auto Element : ElementList)
{
Names.Add(Element.Name.ToString());
}
Names.Sort();
OutNameList.Reset();
OutNameList.Add(MakeShared<FString>(FName(NAME_None).ToString()));
for (const FString& Name : Names)
{
OutNameList.Add(MakeShared<FString>(Name));
}
}
TMap<ERigElementType, TArray<TSharedPtr<FString>>> ElementNameLists;
TArray<TSharedPtr<FString>> DrawingNameList;
TArray<TSharedPtr<FString>> EntryNameList;
int32 LastHierarchyTopologyVersion;
bool bIsSelecting;
FControlRigGraphNodeClicked OnGraphNodeClicked;
TMap<URigVMNode*, TPair<int32, int32>> CachedInstructionIndices;
void RemoveNode(UEdGraphNode* InNode);
#endif
#if WITH_EDITORONLY_DATA
UPROPERTY(transient)
TObjectPtr<URigVMController> TemplateController;
#endif
#if WITH_EDITOR
URigVMController* GetTemplateController();
protected:
void HandleVMCompiledEvent(UObject* InCompiledObject, URigVM* InVM);
private:
static TArray<TSharedPtr<FString>> EmptyElementNameList;
TMap<FName, UEdGraphNode*> ModelNodePathToEdNode;
friend class UControlRigUnitNodeSpawner;
friend class UControlRigVariableNodeSpawner;
friend class UControlRigParameterNodeSpawner;
friend class UControlRigRerouteNodeSpawner;
friend class UControlRigBranchNodeSpawner;
friend class UControlRigIfNodeSpawner;
friend class UControlRigSelectNodeSpawner;
friend class UControlRigTemplateNodeSpawner;
friend class UControlRigEnumNodeSpawner;
friend class UControlRigFunctionRefNodeSpawner;
friend class UControlRigArrayNodeSpawner;
friend class UControlRigInvokeEntryNodeSpawner;
#endif
friend class UControlRigGraphNode;
friend class FControlRigEditor;
friend class SControlRigGraphNode;
friend class UControlRigBlueprint;
};
template<>
inline bool UControlRigGraph::IncludeElementInNameList<FRigControlElement>(const FRigControlElement* InElement)
{
return !InElement->IsAnimationChannel();
}