Files
UnrealEngineUWP/Engine/Plugins/Animation/AnimationLocomotionLibrary/Source/Runtime/AnimationLocomotionLibraryRuntime.Build.cs
Aaron Cox 695a69e8b7 Animation Locomotion Library: Common techniques for driving locomotion based character animation.
Included features in this changelist:
 * Capture a snapshot of common movement properties (velocity, speed, etc) that are used to drive animation
 * Character movement component for stop/pivot location
 * Library of anim node functions for Distance Matching
 * Template anim node that can advance by distance traveled rather than by time
 * Template anim node that's driven by distance to a target rather than by time
 * Animation modifier that generates distance curves based on root motion
 * Turn in place functionality for keeping the capsule from spinning the pose when it rotates by applying an offset, includes functionality for turn on spot animations to compenstate for the offset

#preflight 61446e46599fd80001c250e2
#review-17532442 @Koray.Hagen, @Thomas.Sarkanen, @Fernando.Coello
#fyi Laurent.Delayen

[CL 17551436 by Aaron Cox in ue5-main branch]
2021-09-17 09:42:58 -04:00

26 lines
558 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AnimationLocomotionLibraryRuntime : ModuleRules
{
public AnimationLocomotionLibraryRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimGraphRuntime",
"AnimationCore",
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
});
}
}
}