Files
UnrealEngineUWP/Engine/Config/Windows
tiago costa 30c8264346 Implemented ShouldCompileRayTracingCallableShadersForProject(ShaderPlatform)
- added bSupportsRayTracingCallableShaders to DDPI.
- only Windows D3D12 RHI supports callable shaders at the moment.

#rb yuriy.odonnell
#preflight 628bb493693c5e1de282983f

[CL 20331097 by tiago costa in ue5-main branch]
2022-05-23 12:52:55 -04:00
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