Files
UnrealEngineUWP/Engine/Config/TVOS/DataDrivenPlatformInfo.ini
christopher waters d4829cc851 Backpedalling changes to data drive more settings. Turns out bIsMobile is more nuanced than I initially thought. Switching back to a few hardcoded shader platform uses until we can wrangle this better.
#jira none
#rb jack.porter, lukas.hermanns, rolando.caloca
#preflight 61a7d3ea1a368fd60390e3be

#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18355791 in //UE5/Release-5.0/... via CL 18355843
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18355868 by christopher waters in ue5-release-engine-test branch]
2021-12-02 14:47:53 -05:00

35 lines
877 B
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
IniParent=IOS
TargetSettingsIniSectionName=/Script/IOSRuntimeSettings.IOSRuntimeSettings
GlobalIdentifier=A478294FBD0D4EC08830B6D4D219C1A4
NormalIconPath=Launcher/TVOS/Platform_TVOS_24x
LargeIconPath=Launcher/TVOS/Platform_TVOS_128x
XLargeIconPath=
AutoSDKPath=
TutorialPath=SharingAndReleasing/Mobile/iOS
Windows:bIsEnabled=true
Mac:bIsEnabled=true
Linux:bIsEnabled=false
bUsesHostCompiler=false
bUATClosesAfterLaunch=true
PlatformGroupName=Mobile
[ShaderPlatform METAL_MRT_TVOS]
Language=Metal
MaxFeatureLevel=SM5
bIsMetalMRT=true
bTargetsTiledGPU=true
bSupportsIndexBufferUAVs=true
bSupports4ComponentUAVReadWrite=true
bSupportsManualVertexFetch=false
[ShaderPlatform METAL_TVOS]
Language=Metal
MaxFeatureLevel=ES3_1
bIsMobile=true
bTargetsTiledGPU=true
bSupports4ComponentUAVReadWrite=true
bSupportsManualVertexFetch=false