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https://github.com/izzy2lost/UnrealEngineUWP.git
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UAT RunClient: Continuously redirect output to uat stdout while client is running. UAT RunClient: Add a process wrapper to kill client process when uat exits and to write the adb device log file to the host pc directories. UAT RunClient: Push the ClientCmdLine args as a UECommandLine.txt file to the device to the correct location (different for adb deploy and android file server) to override the stage/apk command line. UAT MakeApk: Add a UECommandLine.txt cache file to the intermediate directory to invalidate the apk when the stage/apk command line changes (e.g. when switching between CBTB or COTF or cooking with/without Zen). LaunchAndroid.cpp: Add debug output for which override command line file that is being used. LaunchAndroid.cpp: Implement missing -waitforattach/-waitfordebugger feature. DataDrivenPlatformInfo.ini: set bUATClosesAfterLaunch=false to stop the editor from passing -nokill to uat to let it stop all processes when the client exits.. #jira none #rb chris.babcock #rnx #preflight 6245849873665f7d5e4f0a18 #preflight 624be1f3dc6183e3f5518801 [CL 19621549 by PJ Kack in ue5-main branch]
85 lines
3.3 KiB
INI
85 lines
3.3 KiB
INI
[DataDrivenPlatformInfo]
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bIsConfidential=false
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TargetSettingsIniSectionName=/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
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bHasDedicatedGamepad=false
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bInputSupportConfigurable=false
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DefaultInputType=Touch
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bSupportsMouseAndKeyboard=false
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bSupportsGamepad=true
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bCanChangeGamepadType=true
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bSupportsTouch=true
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GlobalIdentifier=3619EA87DE704A48BB1551754423C26A
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NormalIconPath=Launcher/Android/Platform_Android_24x
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LargeIconPath=Launcher/Android/Platform_Android_128x
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XLargeIconPath=
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AutoSDKPath=Android
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TutorialPath=SharingAndReleasing/Mobile/Android
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bIsEnabled=true
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bUsesHostCompiler=false
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bUATClosesAfterLaunch=false
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PlatformGroupName=Mobile
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[PreviewPlatform AndroidES31]
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EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bBuildForES31
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PlatformName=Android
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ShaderFormat=GLSL_ES3_1_ANDROID
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ActiveIconName=LevelEditor.PreviewMode.AndroidES31.Enabled
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InactiveIconName=LevelEditor.PreviewMode.AndroidES31.Disabled
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MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_ES31", "Android ES 3.1")
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MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_ES31", "Mobile preview using Android ES3.1 quality settings.")
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IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_ES31", "Android ES3.1")
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DeviceProfileName=Android_Preview_OpenGL
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[PreviewPlatform AndroidVulkan]
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EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bSupportsVulkan
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PlatformName=Android
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ShaderFormat=SF_VULKAN_ES31_ANDROID
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ActiveIconName=LevelEditor.PreviewMode.AndroidVulkan.Enabled
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InactiveIconName=LevelEditor.PreviewMode.AndroidVulkan.Disabled
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MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_AndroidVulkan", "Android Vulkan")
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MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_AndroidVulkan", "Mobile preview using Android Vulkan quality settings.")
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IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_AndroidVulkan", "Android Vulkan")
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DeviceProfileName=Android_Preview_Vulkan
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[PreviewPlatform AndroidVulkanSM5]
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EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bSupportsVulkanSM5
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PlatformName=Android
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ShaderFormat=SF_VULKAN_SM5_ANDROID
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ActiveIconName=LevelEditor.PreviewMode.AndroidVulkanSM5.Enabled
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InactiveIconName=LevelEditor.PreviewMode.AndroidVulkanSM5.Disabled
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MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_AndroidVulkanSM5", "Android Vulkan SM5")
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MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_AndroidVulkanSM5", "Mobile preview using Android Vulkan SM5 quality settings.")
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IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_AndroidVulkanSM5", "Android VK SM5")
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DeviceProfileName=Android
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[ShaderPlatform OPENGL_ES3_1_ANDROID]
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Language=OpenGL
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MaxFeatureLevel=ES3_1
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bIsMobile=true
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bIsAndroidOpenGLES=true
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bTargetsTiledGPU=true
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bSupportsMobileMultiView=true
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bNeedsOfflineCompiler=true
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bSupportsManualVertexFetch=false
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[ShaderPlatform VULKAN_ES3_1_ANDROID]
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Language=Vulkan
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MaxFeatureLevel=ES3_1
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bIsMobile=true
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bTargetsTiledGPU=true
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bSupportsMobileMultiView=true
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bNeedsOfflineCompiler=true
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bSupportsIndexBufferUAVs=true
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bSupportsManualVertexFetch=false
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[ShaderPlatform VULKAN_SM5_ANDROID]
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Language=Vulkan
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MaxFeatureLevel=SM5
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bTargetsTiledGPU=true
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bNeedsOfflineCompiler=true
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bSupportsIndexBufferUAVs=true
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bSupportsManualVertexFetch=false
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bRequiresDisableForwardLocalLights=true
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bWaterUsesSimpleForwardShading=true
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