Files
UnrealEngineUWP/Engine/Config/Android/DataDrivenPlatformInfo.ini
PJ Kack 91d645a0a8 Android editor integration improvements.
UAT RunClient: Continuously redirect output to uat stdout while client is running.
UAT RunClient: Add a process wrapper to kill client process when uat exits and to write the adb device log file to the host pc directories.
UAT RunClient: Push the ClientCmdLine args as a UECommandLine.txt file to the device to the correct location (different for adb deploy and android file server) to override the stage/apk command line.
UAT MakeApk: Add a UECommandLine.txt cache file to the intermediate directory to invalidate the apk when the stage/apk command line changes (e.g. when switching between CBTB or COTF or cooking with/without Zen).
LaunchAndroid.cpp: Add debug output for which override command line file that is being used.
LaunchAndroid.cpp: Implement missing -waitforattach/-waitfordebugger feature.
DataDrivenPlatformInfo.ini: set bUATClosesAfterLaunch=false to stop the editor from passing -nokill to uat to let it stop all processes when the client exits..

#jira none
#rb chris.babcock
#rnx
#preflight 6245849873665f7d5e4f0a18
#preflight 624be1f3dc6183e3f5518801

[CL 19621549 by PJ Kack in ue5-main branch]
2022-04-05 02:48:11 -04:00

85 lines
3.3 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
TargetSettingsIniSectionName=/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
bHasDedicatedGamepad=false
bInputSupportConfigurable=false
DefaultInputType=Touch
bSupportsMouseAndKeyboard=false
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=true
GlobalIdentifier=3619EA87DE704A48BB1551754423C26A
NormalIconPath=Launcher/Android/Platform_Android_24x
LargeIconPath=Launcher/Android/Platform_Android_128x
XLargeIconPath=
AutoSDKPath=Android
TutorialPath=SharingAndReleasing/Mobile/Android
bIsEnabled=true
bUsesHostCompiler=false
bUATClosesAfterLaunch=false
PlatformGroupName=Mobile
[PreviewPlatform AndroidES31]
EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bBuildForES31
PlatformName=Android
ShaderFormat=GLSL_ES3_1_ANDROID
ActiveIconName=LevelEditor.PreviewMode.AndroidES31.Enabled
InactiveIconName=LevelEditor.PreviewMode.AndroidES31.Disabled
MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_ES31", "Android ES 3.1")
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_ES31", "Mobile preview using Android ES3.1 quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_ES31", "Android ES3.1")
DeviceProfileName=Android_Preview_OpenGL
[PreviewPlatform AndroidVulkan]
EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bSupportsVulkan
PlatformName=Android
ShaderFormat=SF_VULKAN_ES31_ANDROID
ActiveIconName=LevelEditor.PreviewMode.AndroidVulkan.Enabled
InactiveIconName=LevelEditor.PreviewMode.AndroidVulkan.Disabled
MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_AndroidVulkan", "Android Vulkan")
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_AndroidVulkan", "Mobile preview using Android Vulkan quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_AndroidVulkan", "Android Vulkan")
DeviceProfileName=Android_Preview_Vulkan
[PreviewPlatform AndroidVulkanSM5]
EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bSupportsVulkanSM5
PlatformName=Android
ShaderFormat=SF_VULKAN_SM5_ANDROID
ActiveIconName=LevelEditor.PreviewMode.AndroidVulkanSM5.Enabled
InactiveIconName=LevelEditor.PreviewMode.AndroidVulkanSM5.Disabled
MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_AndroidVulkanSM5", "Android Vulkan SM5")
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_AndroidVulkanSM5", "Mobile preview using Android Vulkan SM5 quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_AndroidVulkanSM5", "Android VK SM5")
DeviceProfileName=Android
[ShaderPlatform OPENGL_ES3_1_ANDROID]
Language=OpenGL
MaxFeatureLevel=ES3_1
bIsMobile=true
bIsAndroidOpenGLES=true
bTargetsTiledGPU=true
bSupportsMobileMultiView=true
bNeedsOfflineCompiler=true
bSupportsManualVertexFetch=false
[ShaderPlatform VULKAN_ES3_1_ANDROID]
Language=Vulkan
MaxFeatureLevel=ES3_1
bIsMobile=true
bTargetsTiledGPU=true
bSupportsMobileMultiView=true
bNeedsOfflineCompiler=true
bSupportsIndexBufferUAVs=true
bSupportsManualVertexFetch=false
[ShaderPlatform VULKAN_SM5_ANDROID]
Language=Vulkan
MaxFeatureLevel=SM5
bTargetsTiledGPU=true
bNeedsOfflineCompiler=true
bSupportsIndexBufferUAVs=true
bSupportsManualVertexFetch=false
bRequiresDisableForwardLocalLights=true
bWaterUsesSimpleForwardShading=true