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#jira UE-142041 #rb marc.audy #preflight 62044d39a65a8a28462ff528 #lockdown julien.marchand #ROBOMERGE-AUTHOR: michael.noland #ROBOMERGE-SOURCE: CL 18935369 in //UE5/Release-5.0/... via CL 18935468 via CL 18935638 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589) [CL 18935681 by michael noland in ue5-main branch]
41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DeveloperSettings.h"
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#include "SourceControlPreferences.generated.h"
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/** Settings for the Source Control Integration */
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UCLASS(config = Editor, defaultconfig, meta = (DisplayName = "Source Control"))
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class SOURCECONTROL_API USourceControlPreferences : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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/** Helper to access easily Enable Validation Tag setting */
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static bool IsValidationTagEnabled();
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/** Helper to access easily Should Delete New Files On Revert setting */
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static bool ShouldDeleteNewFilesOnRevert();
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public:
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/** If enabled, adds a tag in changelist descriptions when they are validated */
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UPROPERTY(config, EditAnywhere, Category = SourceControl, meta = (ToolTip = "Adds validation tag to changelist description on submit."))
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bool bEnableValidationTag = true;
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/** If enabled, deletes new files when reverted. */
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UPROPERTY(config, EditAnywhere, Category = SourceControl, meta = (ToolTip = "Deletes new files when reverted."))
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bool bShouldDeleteNewFilesOnRevert = true;
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/** List of lines to add to any collection on checkin */
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UPROPERTY(config, EditAnywhere, Category = SourceControl)
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TArray<FString> CollectionChangelistTags;
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/** Map of collection names and additional text to apply to changelist descriptions when checking them in */
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UPROPERTY(config, EditAnywhere, Category = SourceControl, meta=(MultiLine=true))
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TMap<FName, FString> SpecificCollectionChangelistTags;
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};
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