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Add new custom version to specify a certain window of AnimSequences are not loadable #fyi Jurre.deBaare #robomerge EngineMerge Original CL Desc ----------------------------------------------------------------- **New** - Engine - IAnimationDataModel interface - AnimationData plugin - AnimSequencerDataModel, sequencer based implementation of IAnimationDataModel - AnimSequencerDataController, controller for above (implementation of IAnimationDataController) - Added FCompressedRichCurve::PopulateCurve, allowing users to convert back to a FRichCurve for validation/debugging - Added DefaultFrameRate to AnimationSettings, this replaces the hardcoded 30FPS in code - Added ::GetKeyIndicesFromTime which takes FFrameRate - Added AnimSequenceBase::OnAnimModelLoaded, this is required for correct postloading behaviour of data model (specifically AnimSequencerDataModel, as it depends on data from its outer ? anim sequence) - Added IAnimationDataModel ::Evaluate which now takes responsibility for evaluating raw animation bone, curve and attribute data. And moved all trackbased evaluation code into AnimDataModel.cpp - Added a.ForceEvalRawData allowing to force evaluation of source data - Added a.SkipDDC to force compressing animation data locally **Changed** - Reparent UAnimDataModel to IAnimationDataModel interface, and rejig behaviour - AnimSequenceBase now reference AnimDataModel as IAnimationDataModel - Upgrade path for legacy to IAnimationDataModel and existing UAnimDataModel to IAnimationDataModel through IAnimationDataController::PopulateWithExisting - IAnimationDataModel data is now frame(number/rate/time) based rather than seconds/keyindices. This enforces frameborder aligned data from now on. - Moved RichCurve evaluation code from RichCurve.cpp to separate file and consolidated all instances of copy-pasta behaviour - Updated/removed deprecated EngineTests around AnimSequences - Changed many instances to use a FFrameTime together with a known FFrameRate versus seconds and sequencelength in float involving frame \/ time calculations (including instances of FAnimKeyHelper) - Switched anim sequence evaluation to use double in Extraction context for time value and patched up places with static\_cast\<double\> - FRichCurve::Eval - Make sure we always evaluate keys when T >= Key0.Time and T <= KeyN.Time to deal with crazy userweighted tangents - Fixed WeightedKeyDataAdapter::GetKeyInterpMode/GetKeyTangentWeightMode retrieving invalid values, as it was indexing according to KeyIndex rather than KeyIndex\*2. This made it so that values were misinterpreted. - Fixed WeightedEvalForTwoKeys for compressed data retrieving GetKeyInterpMode and GetKeyTangentWeightMode using the wrong index value. As they are not indexed using KeyDataHandle type. - Fixed issue where compression could crash when containing zero-key scale additivebase track (tries to retrieve) - Replaced instances of NULL with nullptr - Moved required decompression information into FAnimSequenceDecompressionContext and reimplemented decompression within UE::Anim::Decompression namespace and new file - Deprecated ::GetRawDataGuid and replaced with GetDataModel()->GenerateGuid() - Fixed UAnimStreamable evaluation/compression (previously broken with MVC refactor) - Updated Animation exporting pipeline to be frame-based rather than seconds - Deprecated RetargetPose, replaced with FRetargetingScope (used within AnimModel::Evaluate) - Fixed BaseAdditiveAnimation array become invalid/incorrect when removing zero-additve tracks during compression - Updated EngineTest animation sequence related tests to new APIs (while maintaining deprecated path testing as well for now) - AnimDataController / Animation Sequence tests now generate a USkeleton for the transient animation sequence (used to perform the test on) **Removed** - Unused file/class AnimData/AnimDataNotifyCollector.h #rb Thomas.Sarkanen, Martin.Wilson, Alexis.Matte, Mike.Zyracki #jira UE-131296 #preflight 62a308a8b0150a87f9d6891b [CL 20677979 by Marc Audy in ue5-main branch]
157 lines
9.3 KiB
C++
157 lines
9.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "Animation/AnimData/AnimDataModel.h"
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#include "Animation/AnimCurveTypes.h"
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#include "Algo/Transform.h"
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#include "Animation/AnimData/IAnimationDataController.h"
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#if WITH_EDITOR
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#include "ChangeTransactor.h"
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#endif // WITH_EDITOR
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#include "AnimDataController.generated.h"
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#if WITH_EDITOR
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#endif // WITH_EDITOR
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struct FAnimationCurveIdentifier;
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struct FAnimationAttributeIdentifier;
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namespace UE {
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namespace Anim {
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class FOpenBracketAction;
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class FCloseBracketAction;
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static const int32 DefaultCurveFlags = EAnimAssetCurveFlags::AACF_Editable;
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}}
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UCLASS(BlueprintType)
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class ANIMATIONDATACONTROLLER_API UAnimDataController : public UObject, public IAnimationDataController
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{
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GENERATED_BODY()
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public:
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UAnimDataController()
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#if WITH_EDITOR
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: BracketDepth(0)
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#endif // WITH_EDITOR
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{}
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#if WITH_EDITOR
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/** Begin IAnimationDataController overrides */
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virtual void SetModel(UAnimDataModel* InModel) override;
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virtual UAnimDataModel* GetModel() override { return Model; }
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virtual const UAnimDataModel* const GetModel() const override { return Model; }
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virtual void OpenBracket(const FText& InTitle, bool bShouldTransact = true) override;
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virtual void CloseBracket(bool bShouldTransact = true) override;
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virtual void SetPlayLength(float Length, bool bShouldTransact = true) override;
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virtual void ResizePlayLength(float NewLength, float T0, float T1, bool bShouldTransact = true) override;
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virtual void Resize(float Length, float T0, float T1, bool bShouldTransact = true) override;
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virtual void SetFrameRate(FFrameRate FrameRate, bool bShouldTransact = true) override;
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virtual int32 AddBoneTrack(FName BoneName, bool bShouldTransact = true) override;
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virtual int32 InsertBoneTrack(FName BoneName, int32 DesiredIndex, bool bShouldTransact = true) override;
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virtual bool RemoveBoneTrack(FName BoneName, bool bShouldTransact = true) override;
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virtual void RemoveAllBoneTracks(bool bShouldTransact = true) override;
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virtual bool SetBoneTrackKeys(FName BoneName, const TArray<FVector3f>& PositionalKeys, const TArray<FQuat4f>& RotationalKeys, const TArray<FVector3f>& ScalingKeys, bool bShouldTransact = true) override;
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virtual bool SetBoneTrackKeys(FName BoneName, const TArray<FVector>& PositionalKeys, const TArray<FQuat>& RotationalKeys, const TArray<FVector>& ScalingKeys, bool bShouldTransact = true) override;
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virtual bool UpdateBoneTrackKeys(FName BoneName, const FInt32Range& KeyRangeToSet, const TArray<FVector3f>& PositionalKeys, const TArray<FQuat4f>& RotationalKeys, const TArray<FVector3f>& ScalingKeys, bool bShouldTransact = true) override;
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virtual bool UpdateBoneTrackKeys(FName BoneName, const FInt32Range& KeyRangeToSet, const TArray<FVector>& PositionalKeys, const TArray<FQuat>& RotationalKeys, const TArray<FVector>& ScalingKeys, bool bShouldTransact = true) override;
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virtual bool AddCurve(const FAnimationCurveIdentifier& CurveId, int32 CurveFlags = 0x00000004, bool bShouldTransact = true) override;
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virtual bool DuplicateCurve(const FAnimationCurveIdentifier& CopyCurveId, const FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact = true) override;
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virtual bool RemoveCurve(const FAnimationCurveIdentifier& CurveId, bool bShouldTransact = true) override;
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virtual void RemoveAllCurvesOfType(ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact = true) override;
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virtual bool SetCurveFlag(const FAnimationCurveIdentifier& CurveId, EAnimAssetCurveFlags Flag, bool bState = true, bool bShouldTransact = true) override;
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virtual bool SetCurveFlags(const FAnimationCurveIdentifier& CurveId, int32 Flags, bool bShouldTransact = true) override;
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virtual bool SetTransformCurveKeys(const FAnimationCurveIdentifier& CurveId, const TArray<FTransform>& TransformValues, const TArray<float>& TimeKeys, bool bShouldTransact = true) override;
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virtual bool SetTransformCurveKey(const FAnimationCurveIdentifier& CurveId, float Time, const FTransform& Value, bool bShouldTransact = true) override;
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virtual bool RemoveTransformCurveKey(const FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact = true) override;
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virtual bool RenameCurve(const FAnimationCurveIdentifier& CurveToRenameId, const FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact = true) override;
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virtual bool SetCurveColor(const FAnimationCurveIdentifier& CurveId, FLinearColor Color, bool bShouldTransact = true) override;
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virtual bool ScaleCurve(const FAnimationCurveIdentifier& CurveId, float Origin, float Factor, bool bShouldTransact = true) override;
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virtual bool SetCurveKey(const FAnimationCurveIdentifier& CurveId, const FRichCurveKey& Key, bool bShouldTransact = true) override;
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virtual bool RemoveCurveKey(const FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact = true) override;
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virtual bool SetCurveKeys(const FAnimationCurveIdentifier& CurveId, const TArray<FRichCurveKey>& CurveKeys, bool bShouldTransact = true) override;
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virtual void UpdateCurveNamesFromSkeleton(const USkeleton* Skeleton, ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact = true) override;
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virtual void FindOrAddCurveNamesOnSkeleton(USkeleton* Skeleton, ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact = true) override;
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virtual bool RemoveBoneTracksMissingFromSkeleton(const USkeleton* Skeleton, bool bShouldTransact = true) override;
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virtual void UpdateAttributesFromSkeleton(const USkeleton* Skeleton, bool bShouldTransact = true) override;
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virtual void NotifyPopulated() override;
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virtual void ResetModel(bool bShouldTransact = true) override;
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virtual bool AddAttribute(const FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact = true) override;
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virtual bool RemoveAttribute(const FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact = true) override;
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virtual int32 RemoveAllAttributesForBone(const FName& BoneName, bool bShouldTransact = true) override;
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virtual int32 RemoveAllAttributes(bool bShouldTransact = true) override;
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virtual bool SetAttributeKey(const FAnimationAttributeIdentifier& AttributeIdentifier, float Time, const void* KeyValue, const UScriptStruct* TypeStruct, bool bShouldTransact = true) override
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{
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return SetAttributeKey_Internal(AttributeIdentifier, Time, KeyValue, TypeStruct, bShouldTransact);
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}
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virtual bool SetAttributeKeys(const FAnimationAttributeIdentifier& AttributeIdentifier, TArrayView<const float> Times, TArrayView<const void*> KeyValues, const UScriptStruct* TypeStruct, bool bShouldTransact = true) override
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{
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return SetAttributeKeys_Internal(AttributeIdentifier, Times, KeyValues, TypeStruct, bShouldTransact);
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}
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virtual bool RemoveAttributeKey(const FAnimationAttributeIdentifier& AttributeIdentifier, float Time, bool bShouldTransact = true) override;
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virtual bool DuplicateAttribute(const FAnimationAttributeIdentifier& AttributeIdentifier, const FAnimationAttributeIdentifier& NewAttributeIdentifier, bool bShouldTransact = true) override;
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protected:
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virtual void NotifyBracketOpen() override;
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virtual void NotifyBracketClosed() override;
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/** End IAnimationDataController overrides */
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private:
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/** Internal functionality for setting Attribute curve key(s) */
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bool SetAttributeKey_Internal(const FAnimationAttributeIdentifier& AttributeIdentifier, float Time, const void* KeyValue, const UScriptStruct* TypeStruct, bool bShouldTransact = true);
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bool SetAttributeKeys_Internal(const FAnimationAttributeIdentifier& AttributeIdentifier, TArrayView<const float> Times, TArrayView<const void*> KeyValues, const UScriptStruct* TypeStruct, bool bShouldTransact = true);
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/** Returns whether or not the supplied curve type is supported by the controller functionality */
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const bool IsSupportedCurveType(ERawCurveTrackTypes CurveType) const;
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/** Returns the string representation of the provided curve enum type value */
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FString GetCurveTypeValueName(ERawCurveTrackTypes InType) const;
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/** Resizes the curve/attribute data stored on the model according to the provided new length and time at which to insert or remove time */
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void ResizeCurves(float NewLength, bool bInserted, float T0, float T1, bool bShouldTransact = true);
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void ResizeAttributes(float NewLength, bool bInserted, float T0, float T1, bool bShouldTransact = true);
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/** Ensures that a valid model is currently targeted */
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void ValidateModel() const;
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/** Verifies whether or not the Model's outer object is (or is derived from) the specified UClass */
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bool CheckOuterClass(UClass* InClass) const;
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/** Helper functionality to output script-based warnings and errors */
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void ReportWarning(const FText& InMessage) const;
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void ReportError(const FText& InMessage) const;
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template <typename FmtType, typename... Types>
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void ReportWarningf(const FmtType& Fmt, Types... Args) const
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{
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ReportWarning(FText::Format(Fmt, Args...));
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}
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template <typename FmtType, typename... Types>
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void ReportErrorf(const FmtType& Fmt, Types... Args) const
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{
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ReportError(FText::Format(Fmt, Args...));
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}
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#endif // WITH_EDITOR
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private:
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#if WITH_EDITOR
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int32 BracketDepth;
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UE::FChangeTransactor ChangeTransactor;
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#endif // WITH_EDITOR
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#if WITH_EDITORONLY_DATA
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UPROPERTY(transient)
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TObjectPtr<UAnimDataModel> Model;
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#endif // WITH_EDITORONLY_DATA
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friend class FAnimDataControllerTestBase;
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friend UE::Anim::FOpenBracketAction;
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friend UE::Anim::FCloseBracketAction;
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};
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