Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/SplineComponentVisualizer.cpp
Nick Darnell 630510e3ef Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2888098 on 3/1/2016 by Nick.Darnell

	Adding back the SetWidgetToFocusOnActivate call and deprecating it.  Will need to also do this in 4.11.

	#lockdown Nick.Penwarden

Change 2851669 on 2016/02/01 by Alexis.Matte

	#jira UE-25928
	Skeletal mesh import now support _skinXX that are not sequential.
	Static mesh was already supporting non sequential _skinxx ordering

	#codereview nick.darnell

Change 2851672 on 2016/02/01 by Alexis.Matte

	#jira UE-25971

	The proxy camera mesh is now properly reset to zero

	#codereview nick.darnell

Change 2851675 on 2016/02/01 by Alexis.Matte

	#jira UE-25525

	Update the tooltips

	#codereview nick.darnell

Change 2851764 on 2016/02/01 by Alexis.Matte

	#jira UE-25595

	The fbx plus and minus icons are now brighter

	#codereview nick.darnell

Change 2852116 on 2016/02/01 by Bob.Tellez

	#UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl!

	Fix file selection when reimporting curve from moved CSV file
	When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances.

	#codereview Nick.Darnell
	#JIRA UE-26247
	#2013

Change 2852375 on 2016/02/02 by Richard.TalbotWatkin

	Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that.  Added SetUpVectorAtSplinePoint, and corrected some bugs.
	#jira UE-24931 - Set Location at Spline Point doesn't do anything

Change 2852726 on 2016/02/02 by Richard.TalbotWatkin

	Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty.
	#jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken
	#codereview Robert.Manuszewski

Change 2853152 on 2016/02/02 by Jamie.Dale

	Fixed multi-line editable texts not updating their font when changed in UMG

	Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles.

	#codereview Chris.Wood

Change 2853220 on 2016/02/02 by Alexis.Matte

	#jira UE-26303

	We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation.

	#codereview nick.darnell

Change 2853282 on 2016/02/02 by Alexis.Matte

	Back out changelist 2853220

Change 2854211 on 2016/02/03 by Nick.Darnell

	Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%.

Change 2854216 on 2016/02/03 by Nick.Darnell

	Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match.

Change 2854220 on 2016/02/03 by Nick.Darnell

	Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene.  (not actually hooked up to do it, but this now permits it at the slate level to be done correctly).

Change 2854449 on 2016/02/03 by Alexis.Matte

	-Fix the fbx import options, for the scene transform value that was not apply correctly
	-Add an inspector on the scene import option in the reimport dialog

Change 2855659 on 2016/02/04 by Alexis.Matte

	-Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place.

	#codereview nick.darnell

Change 2855922 on 2016/02/04 by Alexis.Matte

	#jira UE-26303

	The animation is now align with the imported skeletal mesh, the bakepivot is also supported

	#codereview nick.darnell

Change 2856989 on 2016/02/05 by Jamie.Dale

	Some improvements to the source code loc gatherer

	* We now strip any comments out of any pre-processor tokens before we start handling them.
	* Fixed a case where "#if defined" and "#elif defined" would parse incorrectly.
	* Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef".

[CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00

1153 lines
39 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "ComponentVisualizersPrivatePCH.h"
#include "SplineComponentVisualizer.h"
#include "ScopedTransaction.h"
IMPLEMENT_HIT_PROXY(HSplineVisProxy, HComponentVisProxy);
IMPLEMENT_HIT_PROXY(HSplineKeyProxy, HSplineVisProxy);
IMPLEMENT_HIT_PROXY(HSplineSegmentProxy, HSplineVisProxy);
IMPLEMENT_HIT_PROXY(HSplineTangentHandleProxy, HSplineVisProxy);
#define LOCTEXT_NAMESPACE "SplineComponentVisualizer"
/** Define commands for the spline component visualizer */
class FSplineComponentVisualizerCommands : public TCommands<FSplineComponentVisualizerCommands>
{
public:
FSplineComponentVisualizerCommands() : TCommands <FSplineComponentVisualizerCommands>
(
"SplineComponentVisualizer", // Context name for fast lookup
LOCTEXT("SplineComponentVisualizer", "Spline Component Visualizer"), // Localized context name for displaying
NAME_None, // Parent
FEditorStyle::GetStyleSetName()
)
{
}
virtual void RegisterCommands() override
{
UI_COMMAND(DeleteKey, "Delete Spline Point", "Delete the currently selected spline point.", EUserInterfaceActionType::Button, FInputChord(EKeys::Delete));
UI_COMMAND(DuplicateKey, "Duplicate Spline Point", "Duplicate the currently selected spline point.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(AddKey, "Add Spline Point Here", "Add a new spline point at the cursor location.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ResetToUnclampedTangent, "Unclamped Tangent", "Reset the tangent for this spline point to its default unclamped value.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ResetToClampedTangent, "Clamped Tangent", "Reset the tangent for this spline point to its default clamped value.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(SetKeyToCurve, "Curve", "Set spline point to Curve type", EUserInterfaceActionType::RadioButton, FInputChord());
UI_COMMAND(SetKeyToLinear, "Linear", "Set spline point to Linear type", EUserInterfaceActionType::RadioButton, FInputChord());
UI_COMMAND(SetKeyToConstant, "Constant", "Set spline point to Constant type", EUserInterfaceActionType::RadioButton, FInputChord());
UI_COMMAND(VisualizeRollAndScale, "Visualize Roll and Scale", "Whether the visualization should show roll and scale on this spline.", EUserInterfaceActionType::ToggleButton, FInputChord());
UI_COMMAND(ResetToDefault, "Reset to Default", "Reset this spline to its archetype default.", EUserInterfaceActionType::Button, FInputChord());
}
public:
/** Delete key */
TSharedPtr<FUICommandInfo> DeleteKey;
/** Duplicate key */
TSharedPtr<FUICommandInfo> DuplicateKey;
/** Add key */
TSharedPtr<FUICommandInfo> AddKey;
/** Reset to unclamped tangent */
TSharedPtr<FUICommandInfo> ResetToUnclampedTangent;
/** Reset to clamped tangent */
TSharedPtr<FUICommandInfo> ResetToClampedTangent;
/** Set spline key to Curve type */
TSharedPtr<FUICommandInfo> SetKeyToCurve;
/** Set spline key to Linear type */
TSharedPtr<FUICommandInfo> SetKeyToLinear;
/** Set spline key to Constant type */
TSharedPtr<FUICommandInfo> SetKeyToConstant;
/** Whether the visualization should show roll and scale */
TSharedPtr<FUICommandInfo> VisualizeRollAndScale;
/** Reset this spline to its default */
TSharedPtr<FUICommandInfo> ResetToDefault;
};
FSplineComponentVisualizer::FSplineComponentVisualizer()
: FComponentVisualizer()
, LastKeyIndexSelected(INDEX_NONE)
, SelectedSegmentIndex(INDEX_NONE)
, SelectedTangentHandle(INDEX_NONE)
, SelectedTangentHandleType(ESelectedTangentHandle::None)
, bAllowDuplication(true)
{
FSplineComponentVisualizerCommands::Register();
SplineComponentVisualizerActions = MakeShareable(new FUICommandList);
}
void FSplineComponentVisualizer::OnRegister()
{
const auto& Commands = FSplineComponentVisualizerCommands::Get();
SplineComponentVisualizerActions->MapAction(
Commands.DeleteKey,
FExecuteAction::CreateSP(this, &FSplineComponentVisualizer::OnDeleteKey),
FCanExecuteAction::CreateSP(this, &FSplineComponentVisualizer::CanDeleteKey));
SplineComponentVisualizerActions->MapAction(
Commands.DuplicateKey,
FExecuteAction::CreateSP(this, &FSplineComponentVisualizer::OnDuplicateKey),
FCanExecuteAction::CreateSP(this, &FSplineComponentVisualizer::IsKeySelectionValid));
SplineComponentVisualizerActions->MapAction(
Commands.AddKey,
FExecuteAction::CreateSP(this, &FSplineComponentVisualizer::OnAddKey),
FCanExecuteAction::CreateSP(this, &FSplineComponentVisualizer::CanAddKey));
SplineComponentVisualizerActions->MapAction(
Commands.ResetToUnclampedTangent,
FExecuteAction::CreateSP(this, &FSplineComponentVisualizer::OnResetToAutomaticTangent, CIM_CurveAuto),
FCanExecuteAction::CreateSP(this, &FSplineComponentVisualizer::CanResetToAutomaticTangent, CIM_CurveAuto));
SplineComponentVisualizerActions->MapAction(
Commands.ResetToClampedTangent,
FExecuteAction::CreateSP(this, &FSplineComponentVisualizer::OnResetToAutomaticTangent, CIM_CurveAutoClamped),
FCanExecuteAction::CreateSP(this, &FSplineComponentVisualizer::CanResetToAutomaticTangent, CIM_CurveAutoClamped));
SplineComponentVisualizerActions->MapAction(
Commands.SetKeyToCurve,
FExecuteAction::CreateSP(this, &FSplineComponentVisualizer::OnSetKeyType, CIM_CurveAuto),
FCanExecuteAction(),
FIsActionChecked::CreateSP(this, &FSplineComponentVisualizer::IsKeyTypeSet, CIM_CurveAuto));
SplineComponentVisualizerActions->MapAction(
Commands.SetKeyToLinear,
FExecuteAction::CreateSP(this, &FSplineComponentVisualizer::OnSetKeyType, CIM_Linear),
FCanExecuteAction(),
FIsActionChecked::CreateSP(this, &FSplineComponentVisualizer::IsKeyTypeSet, CIM_Linear));
SplineComponentVisualizerActions->MapAction(
Commands.SetKeyToConstant,
FExecuteAction::CreateSP(this, &FSplineComponentVisualizer::OnSetKeyType, CIM_Constant),
FCanExecuteAction(),
FIsActionChecked::CreateSP(this, &FSplineComponentVisualizer::IsKeyTypeSet, CIM_Constant));
SplineComponentVisualizerActions->MapAction(
Commands.VisualizeRollAndScale,
FExecuteAction::CreateSP(this, &FSplineComponentVisualizer::OnSetVisualizeRollAndScale),
FCanExecuteAction(),
FIsActionChecked::CreateSP(this, &FSplineComponentVisualizer::IsVisualizingRollAndScale));
SplineComponentVisualizerActions->MapAction(
Commands.ResetToDefault,
FExecuteAction::CreateSP(this, &FSplineComponentVisualizer::OnResetToDefault),
FCanExecuteAction::CreateSP(this, &FSplineComponentVisualizer::CanResetToDefault));
}
FSplineComponentVisualizer::~FSplineComponentVisualizer()
{
FSplineComponentVisualizerCommands::Unregister();
}
static float GetDashSize(const FSceneView* View, const FVector& Start, const FVector& End, float Scale)
{
const float StartW = View->WorldToScreen(Start).W;
const float EndW = View->WorldToScreen(End).W;
const float WLimit = 10.0f;
if (StartW > WLimit || EndW > WLimit)
{
return FMath::Max(StartW, EndW) * Scale;
}
return 0.0f;
}
void FSplineComponentVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI)
{
if (const USplineComponent* SplineComp = Cast<const USplineComponent>(Component))
{
const USplineComponent* EditedSplineComp = GetEditedSplineComponent();
const USplineComponent* Archetype = CastChecked<USplineComponent>(SplineComp->GetArchetype());
const bool bIsSplineEditable = SplineComp->bSplineHasBeenEdited || SplineComp->SplineInfo.Points == Archetype->SplineInfo.Points || SplineComp->bInputSplinePointsToConstructionScript;
const FColor ReadOnlyColor = FColor(255, 0, 255, 255);
const FColor NormalColor = bIsSplineEditable ? FColor(SplineComp->EditorUnselectedSplineSegmentColor.ToFColor(true)) : ReadOnlyColor;
const FColor SelectedColor = bIsSplineEditable ? FColor(SplineComp->EditorSelectedSplineSegmentColor.ToFColor(true)) : ReadOnlyColor;
const float GrabHandleSize = 12.0f;
const float TangentHandleSize = 10.0f;
const FInterpCurveVector& SplineInfo = SplineComp->SplineInfo;
// Draw the tangent handles before anything else so they will not overdraw the rest of the spline
if (SplineComp == EditedSplineComp)
{
for (int32 SelectedKey : SelectedKeys)
{
if (SplineInfo.Points[SelectedKey].IsCurveKey())
{
const FVector Location = SplineComp->GetLocationAtSplinePoint(SelectedKey, ESplineCoordinateSpace::World);
const FVector Tangent = SplineComp->GetTangentAtSplinePoint(SelectedKey, ESplineCoordinateSpace::World);
PDI->SetHitProxy(NULL);
const float DashSize1 = GetDashSize(View, Location, Location + Tangent, 0.01f);
if (DashSize1 > 0.0f)
{
DrawDashedLine(PDI, Location, Location + Tangent, SelectedColor, DashSize1, SDPG_Foreground);
}
const float DashSize2 = GetDashSize(View, Location, Location - Tangent, 0.01f);
if (DashSize2 > 0.0f)
{
DrawDashedLine(PDI, Location, Location - Tangent, SelectedColor, DashSize2, SDPG_Foreground);
}
if (bIsSplineEditable)
{
PDI->SetHitProxy(new HSplineTangentHandleProxy(Component, SelectedKey, false));
}
PDI->DrawPoint(Location + Tangent, SelectedColor, TangentHandleSize, SDPG_Foreground);
if (bIsSplineEditable)
{
PDI->SetHitProxy(new HSplineTangentHandleProxy(Component, SelectedKey, true));
}
PDI->DrawPoint(Location - Tangent, SelectedColor, TangentHandleSize, SDPG_Foreground);
PDI->SetHitProxy(NULL);
}
}
}
const bool bShouldVisualizeScale = SplineComp->bShouldVisualizeScale;
const float DefaultScale = SplineComp->ScaleVisualizationWidth;
FVector OldKeyPos(0);
FVector OldKeyRightVector(0);
FVector OldKeyScale(0);
const int32 NumPoints = SplineInfo.Points.Num();
const int32 NumSegments = SplineComp->IsClosedLoop() ? NumPoints : NumPoints - 1;
for (int32 KeyIdx = 0; KeyIdx < NumSegments + 1; KeyIdx++)
{
const FVector NewKeyPos = SplineComp->GetLocationAtSplinePoint(KeyIdx, ESplineCoordinateSpace::World);
const FVector NewKeyRightVector = SplineComp->GetRightVectorAtSplinePoint(KeyIdx, ESplineCoordinateSpace::World);
const FVector NewKeyUpVector = SplineComp->GetUpVectorAtSplinePoint(KeyIdx, ESplineCoordinateSpace::World);
const FVector NewKeyScale = SplineComp->GetScaleAtSplinePoint(KeyIdx) * DefaultScale;
const FColor KeyColor = (SplineComp == EditedSplineComp && SelectedKeys.Contains(KeyIdx)) ? SelectedColor : NormalColor;
// Draw the keypoint and up/right vectors
if (KeyIdx < NumPoints)
{
if (bShouldVisualizeScale)
{
PDI->SetHitProxy(NULL);
PDI->DrawLine(NewKeyPos, NewKeyPos - NewKeyRightVector * NewKeyScale.Y, KeyColor, SDPG_Foreground);
PDI->DrawLine(NewKeyPos, NewKeyPos + NewKeyRightVector * NewKeyScale.Y, KeyColor, SDPG_Foreground);
PDI->DrawLine(NewKeyPos, NewKeyPos + NewKeyUpVector * NewKeyScale.Z, KeyColor, SDPG_Foreground);
const int32 ArcPoints = 20;
FVector OldArcPos = NewKeyPos + NewKeyRightVector * NewKeyScale.Y;
for (int32 ArcIndex = 1; ArcIndex <= ArcPoints; ArcIndex++)
{
float Sin;
float Cos;
FMath::SinCos(&Sin, &Cos, ArcIndex * PI / ArcPoints);
const FVector NewArcPos = NewKeyPos + Cos * NewKeyRightVector * NewKeyScale.Y + Sin * NewKeyUpVector * NewKeyScale.Z;
PDI->DrawLine(OldArcPos, NewArcPos, KeyColor, SDPG_Foreground);
OldArcPos = NewArcPos;
}
}
if (bIsSplineEditable)
{
PDI->SetHitProxy(new HSplineKeyProxy(Component, KeyIdx));
}
PDI->DrawPoint(NewKeyPos, KeyColor, GrabHandleSize, SDPG_Foreground);
PDI->SetHitProxy(NULL);
}
// If not the first keypoint, draw a line to the previous keypoint.
if (KeyIdx > 0)
{
const FColor LineColor = (SplineComp == EditedSplineComp && SelectedKeys.Contains(KeyIdx - 1)) ? SelectedColor : NormalColor;
if (bIsSplineEditable)
{
PDI->SetHitProxy(new HSplineSegmentProxy(Component, KeyIdx - 1));
}
// For constant interpolation - don't draw ticks - just draw dotted line.
if (SplineInfo.Points[KeyIdx - 1].InterpMode == CIM_Constant)
{
const float DashSize = GetDashSize(View, OldKeyPos, NewKeyPos, 0.03f);
if (DashSize > 0.0f)
{
DrawDashedLine(PDI, OldKeyPos, NewKeyPos, LineColor, DashSize, SDPG_World);
}
}
else
{
// Find position on first keyframe.
FVector OldPos = OldKeyPos;
FVector OldRightVector = OldKeyRightVector;
FVector OldScale = OldKeyScale;
// Then draw a line for each substep.
const int32 NumSteps = 20;
for (int32 StepIdx = 1; StepIdx <= NumSteps; StepIdx++)
{
const float Key = (KeyIdx - 1) + (StepIdx / static_cast<float>(NumSteps));
const FVector NewPos = SplineComp->GetLocationAtSplineInputKey(Key, ESplineCoordinateSpace::World);
const FVector NewRightVector = SplineComp->GetRightVectorAtSplineInputKey(Key, ESplineCoordinateSpace::World);
const FVector NewScale = SplineComp->GetScaleAtSplineInputKey(Key) * DefaultScale;
PDI->DrawLine(OldPos, NewPos, LineColor, SDPG_Foreground);
if (bShouldVisualizeScale)
{
PDI->DrawLine(OldPos - OldRightVector * OldScale.Y, NewPos - NewRightVector * NewScale.Y, LineColor, SDPG_Foreground);
PDI->DrawLine(OldPos + OldRightVector * OldScale.Y, NewPos + NewRightVector * NewScale.Y, LineColor, SDPG_Foreground);
#if VISUALIZE_SPLINE_UPVECTORS
const FVector NewUpVector = SplineComp->GetUpVectorAtSplineInputKey(Key, ESplineCoordinateSpace::World);
PDI->DrawLine(NewPos, NewPos + NewUpVector * SplineComp->ScaleVisualizationWidth * 0.5f, LineColor, SDPG_Foreground);
PDI->DrawLine(NewPos, NewPos + NewRightVector * SplineComp->ScaleVisualizationWidth * 0.5f, LineColor, SDPG_Foreground);
#endif
}
OldPos = NewPos;
OldRightVector = NewRightVector;
OldScale = NewScale;
}
}
PDI->SetHitProxy(NULL);
}
OldKeyPos = NewKeyPos;
OldKeyRightVector = NewKeyRightVector;
OldKeyScale = NewKeyScale;
}
}
}
void FSplineComponentVisualizer::ChangeSelectionState(int32 Index, bool bIsCtrlHeld)
{
if (Index == INDEX_NONE)
{
SelectedKeys.Empty();
LastKeyIndexSelected = INDEX_NONE;
}
else if (!bIsCtrlHeld)
{
SelectedKeys.Empty();
SelectedKeys.Add(Index);
LastKeyIndexSelected = Index;
}
else
{
// Add or remove from selection if Ctrl is held
if (SelectedKeys.Contains(Index))
{
// If already in selection, toggle it off
SelectedKeys.Remove(Index);
if (LastKeyIndexSelected == Index)
{
if (SelectedKeys.Num() == 0)
{
// Last key selected: clear last key index selected
LastKeyIndexSelected = INDEX_NONE;
}
else
{
// Arbitarily set last key index selected to first member of the set (so that it is valid)
LastKeyIndexSelected = *SelectedKeys.CreateConstIterator();
}
}
}
else
{
// Add to selection
SelectedKeys.Add(Index);
LastKeyIndexSelected = Index;
}
}
}
bool FSplineComponentVisualizer::VisProxyHandleClick(FLevelEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click)
{
if(VisProxy && VisProxy->Component.IsValid())
{
const USplineComponent* SplineComp = CastChecked<const USplineComponent>(VisProxy->Component.Get());
SplineCompPropName = GetComponentPropertyName(SplineComp);
if(SplineCompPropName.IsValid())
{
AActor* OldSplineOwningActor = SplineOwningActor.Get();
SplineOwningActor = SplineComp->GetOwner();
if (OldSplineOwningActor != SplineOwningActor)
{
// Reset selection state if we are selecting a different actor to the one previously selected
ChangeSelectionState(INDEX_NONE, false);
SelectedSegmentIndex = INDEX_NONE;
SelectedTangentHandle = INDEX_NONE;
SelectedTangentHandleType = ESelectedTangentHandle::None;
}
if (VisProxy->IsA(HSplineKeyProxy::StaticGetType()))
{
// Control point clicked
HSplineKeyProxy* KeyProxy = (HSplineKeyProxy*)VisProxy;
// Modify the selection state, unless right-clicking on an already selected key
if (Click.GetKey() != EKeys::RightMouseButton || !SelectedKeys.Contains(KeyProxy->KeyIndex))
{
ChangeSelectionState(KeyProxy->KeyIndex, InViewportClient->IsCtrlPressed());
}
SelectedSegmentIndex = INDEX_NONE;
SelectedTangentHandle = INDEX_NONE;
SelectedTangentHandleType = ESelectedTangentHandle::None;
if (LastKeyIndexSelected == INDEX_NONE)
{
SplineOwningActor = nullptr;
return false;
}
CachedRotation = SplineComp->GetQuaternionAtSplinePoint(LastKeyIndexSelected, ESplineCoordinateSpace::World);
return true;
}
else if (VisProxy->IsA(HSplineSegmentProxy::StaticGetType()))
{
// Spline segment clicked
// Divide segment into subsegments and test each subsegment against ray representing click position and camera direction.
// Closest encounter with the spline determines the spline position.
const int32 NumSubdivisions = 16;
HSplineSegmentProxy* SegmentProxy = (HSplineSegmentProxy*)VisProxy;
ChangeSelectionState(SegmentProxy->SegmentIndex, InViewportClient->IsCtrlPressed());
SelectedSegmentIndex = SegmentProxy->SegmentIndex;
SelectedTangentHandle = INDEX_NONE;
SelectedTangentHandleType = ESelectedTangentHandle::None;
if (LastKeyIndexSelected == INDEX_NONE)
{
SplineOwningActor = nullptr;
return false;
}
CachedRotation = SplineComp->GetQuaternionAtSplinePoint(LastKeyIndexSelected, ESplineCoordinateSpace::World);
float SubsegmentStartKey = static_cast<float>(SelectedSegmentIndex);
FVector SubsegmentStart = SplineComp->GetLocationAtSplineInputKey(SubsegmentStartKey, ESplineCoordinateSpace::World);
float ClosestDistance = TNumericLimits<float>::Max();
FVector BestLocation = SubsegmentStart;
for (int32 Step = 1; Step < NumSubdivisions; Step++)
{
const float SubsegmentEndKey = SelectedSegmentIndex + Step / static_cast<float>(NumSubdivisions);
const FVector SubsegmentEnd = SplineComp->GetLocationAtSplineInputKey(SubsegmentEndKey, ESplineCoordinateSpace::World);
FVector SplineClosest;
FVector RayClosest;
FMath::SegmentDistToSegmentSafe(SubsegmentStart, SubsegmentEnd, Click.GetOrigin(), Click.GetOrigin() + Click.GetDirection() * 50000.0f, SplineClosest, RayClosest);
const float Distance = FVector::DistSquared(SplineClosest, RayClosest);
if (Distance < ClosestDistance)
{
ClosestDistance = Distance;
BestLocation = SplineClosest;
}
SubsegmentStartKey = SubsegmentEndKey;
SubsegmentStart = SubsegmentEnd;
}
SelectedSplinePosition = BestLocation;
return true;
}
else if (VisProxy->IsA(HSplineTangentHandleProxy::StaticGetType()))
{
// Tangent handle clicked
HSplineTangentHandleProxy* KeyProxy = (HSplineTangentHandleProxy*)VisProxy;
// Note: don't change key selection when a tangent handle is clicked
SelectedSegmentIndex = INDEX_NONE;
SelectedTangentHandle = KeyProxy->KeyIndex;
SelectedTangentHandleType = KeyProxy->bArriveTangent ? ESelectedTangentHandle::Arrive : ESelectedTangentHandle::Leave;
CachedRotation = SplineComp->GetQuaternionAtSplinePoint(SelectedTangentHandle, ESplineCoordinateSpace::World);
return true;
}
}
else
{
SplineOwningActor = nullptr;
}
}
return false;
}
USplineComponent* FSplineComponentVisualizer::GetEditedSplineComponent() const
{
return Cast<USplineComponent>(GetComponentFromPropertyName(SplineOwningActor.Get(), SplineCompPropName));
}
bool FSplineComponentVisualizer::GetWidgetLocation(const FEditorViewportClient* ViewportClient, FVector& OutLocation) const
{
USplineComponent* SplineComp = GetEditedSplineComponent();
if (SplineComp != nullptr)
{
if (SelectedTangentHandle != INDEX_NONE)
{
// If tangent handle index is set, use that
check(SelectedTangentHandle < SplineComp->SplineInfo.Points.Num());
const auto& Point = SplineComp->SplineInfo.Points[SelectedTangentHandle];
check(SelectedTangentHandleType != ESelectedTangentHandle::None);
if (SelectedTangentHandleType == ESelectedTangentHandle::Leave)
{
OutLocation = SplineComp->ComponentToWorld.TransformPosition(Point.OutVal + Point.LeaveTangent);
}
else if (SelectedTangentHandleType == ESelectedTangentHandle::Arrive)
{
OutLocation = SplineComp->ComponentToWorld.TransformPosition(Point.OutVal - Point.ArriveTangent);
}
return true;
}
else if (LastKeyIndexSelected != INDEX_NONE)
{
// Otherwise use the last key index set
check(LastKeyIndexSelected < SplineComp->SplineInfo.Points.Num());
check(SelectedKeys.Contains(LastKeyIndexSelected));
const auto& Point = SplineComp->SplineInfo.Points[LastKeyIndexSelected];
OutLocation = SplineComp->ComponentToWorld.TransformPosition(Point.OutVal);
return true;
}
}
return false;
}
bool FSplineComponentVisualizer::GetCustomInputCoordinateSystem(const FEditorViewportClient* ViewportClient, FMatrix& OutMatrix) const
{
if (ViewportClient->GetWidgetCoordSystemSpace() == COORD_Local || ViewportClient->GetWidgetMode() == FWidget::WM_Rotate)
{
USplineComponent* SplineComp = GetEditedSplineComponent();
if (SplineComp != nullptr)
{
OutMatrix = FRotationMatrix::Make(CachedRotation);
return true;
}
}
return false;
}
bool FSplineComponentVisualizer::HandleInputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& DeltaTranslate, FRotator& DeltaRotate, FVector& DeltaScale)
{
USplineComponent* SplineComp = GetEditedSplineComponent();
if (SplineComp != nullptr)
{
FInterpCurveVector& SplineInfo = SplineComp->SplineInfo;
FInterpCurveQuat& SplineRotInfo = SplineComp->SplineRotInfo;
FInterpCurveVector& SplineScaleInfo = SplineComp->SplineScaleInfo;
const int32 NumPoints = SplineInfo.Points.Num();
if (SelectedTangentHandle != INDEX_NONE)
{
// When tangent handles are manipulated...
check(SelectedTangentHandle < NumPoints);
if (!DeltaTranslate.IsZero())
{
check(SelectedTangentHandleType != ESelectedTangentHandle::None);
SplineComp->Modify();
FInterpCurvePoint<FVector>& EditedPoint = SplineInfo.Points[SelectedTangentHandle];
const FVector Delta = (SelectedTangentHandleType == ESelectedTangentHandle::Leave) ? DeltaTranslate : -DeltaTranslate;
const FVector Tangent = EditedPoint.LeaveTangent + SplineComp->ComponentToWorld.InverseTransformVector(Delta);
EditedPoint.LeaveTangent = Tangent;
EditedPoint.ArriveTangent = Tangent;
EditedPoint.InterpMode = CIM_CurveUser;
}
}
else
{
// When spline keys are manipulated...
check(LastKeyIndexSelected != INDEX_NONE);
check(LastKeyIndexSelected < NumPoints);
check(SelectedKeys.Num() > 0);
SplineComp->Modify();
if (ViewportClient->IsAltPressed() && bAllowDuplication)
{
OnDuplicateKey();
// Don't duplicate again until we release LMB
bAllowDuplication = false;
}
for (int32 SelectedKeyIndex : SelectedKeys)
{
FInterpCurvePoint<FVector>& EditedPoint = SplineInfo.Points[SelectedKeyIndex];
FInterpCurvePoint<FQuat>& EditedRotPoint = SplineRotInfo.Points[SelectedKeyIndex];
FInterpCurvePoint<FVector>& EditedScalePoint = SplineScaleInfo.Points[SelectedKeyIndex];
if (!DeltaTranslate.IsZero())
{
// Find key position in world space
const FVector CurrentWorldPos = SplineComp->ComponentToWorld.TransformPosition(EditedPoint.OutVal);
// Move in world space
const FVector NewWorldPos = CurrentWorldPos + DeltaTranslate;
// Convert back to local space
EditedPoint.OutVal = SplineComp->ComponentToWorld.InverseTransformPosition(NewWorldPos);
}
if (!DeltaRotate.IsZero())
{
// Set point tangent as user controlled
EditedPoint.InterpMode = CIM_CurveUser;
// Rotate tangent according to delta rotation
FVector NewTangent = SplineComp->ComponentToWorld.GetRotation().RotateVector(EditedPoint.LeaveTangent); // convert local-space tangent vector to world-space
NewTangent = DeltaRotate.RotateVector(NewTangent); // apply world-space delta rotation to world-space tangent
NewTangent = SplineComp->ComponentToWorld.GetRotation().Inverse().RotateVector(NewTangent); // convert world-space tangent vector back into local-space
EditedPoint.LeaveTangent = NewTangent;
EditedPoint.ArriveTangent = NewTangent;
// Rotate spline rotation according to delta rotation
FQuat NewRot = SplineComp->ComponentToWorld.GetRotation() * EditedRotPoint.OutVal; // convert local-space rotation to world-space
NewRot = DeltaRotate.Quaternion() * NewRot; // apply world-space rotation
NewRot = SplineComp->ComponentToWorld.GetRotation().Inverse() * NewRot; // convert world-space rotation to local-space
EditedRotPoint.OutVal = NewRot;
}
if (DeltaScale.X != 0.0f)
{
// Set point tangent as user controlled
EditedPoint.InterpMode = CIM_CurveUser;
const FVector NewTangent = EditedPoint.LeaveTangent * (1.0f + DeltaScale.X);
EditedPoint.LeaveTangent = NewTangent;
EditedPoint.ArriveTangent = NewTangent;
}
if (DeltaScale.Y != 0.0f)
{
// Scale in Y adjusts the scale spline
EditedScalePoint.OutVal.Y *= (1.0f + DeltaScale.Y);
}
if (DeltaScale.Z != 0.0f)
{
// Scale in Z adjusts the scale spline
EditedScalePoint.OutVal.Z *= (1.0f + DeltaScale.Z);
}
}
}
NotifyComponentModified();
return true;
}
return false;
}
bool FSplineComponentVisualizer::HandleInputKey(FEditorViewportClient* ViewportClient, FViewport* Viewport, FKey Key, EInputEvent Event)
{
bool bHandled = false;
if (Key == EKeys::LeftMouseButton && Event == IE_Released)
{
USplineComponent* SplineComp = GetEditedSplineComponent();
if (SplineComp != nullptr)
{
// Recache widget rotation
int32 Index = SelectedTangentHandle;
if (Index == INDEX_NONE)
{
// If not set, fall back to last key index selected
Index = LastKeyIndexSelected;
}
CachedRotation = SplineComp->GetQuaternionAtSplinePoint(Index, ESplineCoordinateSpace::World);
}
// Reset duplication flag on LMB release
bAllowDuplication = true;
}
if (Event == IE_Pressed)
{
bHandled = SplineComponentVisualizerActions->ProcessCommandBindings(Key, FSlateApplication::Get().GetModifierKeys(), false);
}
return bHandled;
}
void FSplineComponentVisualizer::EndEditing()
{
SplineOwningActor = NULL;
SplineCompPropName.Clear();
ChangeSelectionState(INDEX_NONE, false);
SelectedSegmentIndex = INDEX_NONE;
SelectedTangentHandle = INDEX_NONE;
SelectedTangentHandleType = ESelectedTangentHandle::None;
}
void FSplineComponentVisualizer::OnDuplicateKey()
{
const FScopedTransaction Transaction(LOCTEXT("DuplicateSplinePoint", "Duplicate Spline Point"));
USplineComponent* SplineComp = GetEditedSplineComponent();
check(SplineComp != nullptr);
check(LastKeyIndexSelected != INDEX_NONE);
check(SelectedKeys.Num() > 0);
check(SelectedKeys.Contains(LastKeyIndexSelected));
SplineComp->Modify();
if (AActor* Owner = SplineComp->GetOwner())
{
Owner->Modify();
}
// Get a sorted list of all the selected indices, highest to lowest
TArray<int32> SelectedKeysSorted;
for (int32 SelectedKeyIndex : SelectedKeys)
{
SelectedKeysSorted.Add(SelectedKeyIndex);
}
SelectedKeysSorted.Sort([](int32 A, int32 B) { return A > B; });
// Insert duplicates into the list, highest index first, so that the lower indices remain the same
FInterpCurveVector& SplineInfo = SplineComp->SplineInfo;
FInterpCurveQuat& SplineRotInfo = SplineComp->SplineRotInfo;
FInterpCurveVector& SplineScaleInfo = SplineComp->SplineScaleInfo;
for (int32 SelectedKeyIndex : SelectedKeysSorted)
{
// Insert duplicates into arrays.
// It's necessary to take a copy because copying existing array items by reference isn't allowed (the array may reallocate)
SplineInfo.Points.Insert(FInterpCurvePoint<FVector>(SplineInfo.Points[SelectedKeyIndex]), SelectedKeyIndex);
SplineRotInfo.Points.Insert(FInterpCurvePoint<FQuat>(SplineRotInfo.Points[SelectedKeyIndex]), SelectedKeyIndex);
SplineScaleInfo.Points.Insert(FInterpCurvePoint<FVector>(SplineScaleInfo.Points[SelectedKeyIndex]), SelectedKeyIndex);
}
// Repopulate the selected keys
SelectedKeys.Empty();
int32 Offset = SelectedKeysSorted.Num();
for (int32 SelectedKeyIndex : SelectedKeysSorted)
{
SelectedKeys.Add(SelectedKeyIndex + Offset);
if (LastKeyIndexSelected == SelectedKeyIndex)
{
LastKeyIndexSelected += Offset;
}
Offset--;
}
// Unset tangent handle selection
SelectedTangentHandle = INDEX_NONE;
SelectedTangentHandleType = ESelectedTangentHandle::None;
NotifyComponentModified();
// CachedRotation = SplineComp->GetQuaternionAtSplinePoint(LastKeyIndexSelected, ESplineCoordinateSpace::World);
}
bool FSplineComponentVisualizer::CanAddKey() const
{
USplineComponent* SplineComp = GetEditedSplineComponent();
if (SplineComp == nullptr)
{
return false;
}
const int32 NumPoints = SplineComp->SplineInfo.Points.Num();
const int32 NumSegments = SplineComp->IsClosedLoop() ? NumPoints : NumPoints - 1;
return (SelectedSegmentIndex != INDEX_NONE && SelectedSegmentIndex < NumSegments);
}
void FSplineComponentVisualizer::OnAddKey()
{
const FScopedTransaction Transaction(LOCTEXT("AddSplinePoint", "Add Spline Point"));
USplineComponent* SplineComp = GetEditedSplineComponent();
check(SplineComp != nullptr);
check(LastKeyIndexSelected != INDEX_NONE);
check(SelectedKeys.Num() > 0);
check(SelectedKeys.Contains(LastKeyIndexSelected));
check(SelectedTangentHandle == INDEX_NONE);
check(SelectedTangentHandleType == ESelectedTangentHandle::None);
SplineComp->Modify();
if (AActor* Owner = SplineComp->GetOwner())
{
Owner->Modify();
}
FInterpCurveVector& SplineInfo = SplineComp->SplineInfo;
FInterpCurveQuat& SplineRotInfo = SplineComp->SplineRotInfo;
FInterpCurveVector& SplineScaleInfo = SplineComp->SplineScaleInfo;
FInterpCurvePoint<FVector> NewPoint(0.0f, SplineComp->ComponentToWorld.InverseTransformPosition(SelectedSplinePosition), FVector::ZeroVector, FVector::ZeroVector, CIM_CurveAuto);
FInterpCurvePoint<FQuat> NewRotPoint(0.0f, FQuat::Identity, FQuat::Identity, FQuat::Identity, CIM_CurveAuto);
FInterpCurvePoint<FVector> NewScalePoint(0.0f, FVector(1.0f), FVector::ZeroVector, FVector::ZeroVector, CIM_CurveAuto);
SplineInfo.Points.Insert(NewPoint, SelectedSegmentIndex + 1);
SplineRotInfo.Points.Insert(NewRotPoint, SelectedSegmentIndex + 1);
SplineScaleInfo.Points.Insert(NewScalePoint, SelectedSegmentIndex + 1);
// Set selection to 'next' key
ChangeSelectionState(SelectedSegmentIndex + 1, false);
SelectedSegmentIndex = INDEX_NONE;
NotifyComponentModified();
CachedRotation = SplineComp->GetQuaternionAtSplinePoint(LastKeyIndexSelected, ESplineCoordinateSpace::World);
}
void FSplineComponentVisualizer::OnDeleteKey()
{
const FScopedTransaction Transaction(LOCTEXT("DeleteSplinePoint", "Delete Spline Point"));
USplineComponent* SplineComp = GetEditedSplineComponent();
check(SplineComp != nullptr);
check(LastKeyIndexSelected != INDEX_NONE);
check(SelectedKeys.Num() > 0);
check(SelectedKeys.Contains(LastKeyIndexSelected));
SplineComp->Modify();
if (AActor* Owner = SplineComp->GetOwner())
{
Owner->Modify();
}
// Get a sorted list of all the selected indices, highest to lowest
TArray<int32> SelectedKeysSorted;
for (int32 SelectedKeyIndex : SelectedKeys)
{
SelectedKeysSorted.Add(SelectedKeyIndex);
}
SelectedKeysSorted.Sort([](int32 A, int32 B) { return A > B; });
// Delete selected keys from list, highest index first
FInterpCurveVector& SplineInfo = SplineComp->SplineInfo;
FInterpCurveQuat& SplineRotInfo = SplineComp->SplineRotInfo;
FInterpCurveVector& SplineScaleInfo = SplineComp->SplineScaleInfo;
for (int32 SelectedKeyIndex : SelectedKeysSorted)
{
SplineInfo.Points.RemoveAt(SelectedKeyIndex);
SplineRotInfo.Points.RemoveAt(SelectedKeyIndex);
SplineScaleInfo.Points.RemoveAt(SelectedKeyIndex);
}
// Select first key
ChangeSelectionState(0, false);
SelectedSegmentIndex = INDEX_NONE;
SelectedTangentHandle = INDEX_NONE;
SelectedTangentHandleType = ESelectedTangentHandle::None;
NotifyComponentModified();
CachedRotation = SplineComp->GetQuaternionAtSplinePoint(LastKeyIndexSelected, ESplineCoordinateSpace::World);
}
bool FSplineComponentVisualizer::CanDeleteKey() const
{
USplineComponent* SplineComp = GetEditedSplineComponent();
return (SplineComp != nullptr &&
SelectedKeys.Num() > 0 &&
SelectedKeys.Num() != SplineComp->SplineInfo.Points.Num() &&
LastKeyIndexSelected != INDEX_NONE);
}
bool FSplineComponentVisualizer::IsKeySelectionValid() const
{
USplineComponent* SplineComp = GetEditedSplineComponent();
return (SplineComp != nullptr &&
SelectedKeys.Num() > 0 &&
LastKeyIndexSelected != INDEX_NONE);
}
void FSplineComponentVisualizer::OnResetToAutomaticTangent(EInterpCurveMode Mode)
{
USplineComponent* SplineComp = GetEditedSplineComponent();
if (SplineComp != nullptr)
{
const FScopedTransaction Transaction(LOCTEXT("ResetToAutomaticTangent", "Reset to Automatic Tangent"));
SplineComp->Modify();
if (AActor* Owner = SplineComp->GetOwner())
{
Owner->Modify();
}
for (int32 SelectedKeyIndex : SelectedKeys)
{
auto& Point = SplineComp->SplineInfo.Points[SelectedKeyIndex];
if (Point.IsCurveKey())
{
Point.InterpMode = Mode;
}
}
NotifyComponentModified();
CachedRotation = SplineComp->GetQuaternionAtSplinePoint(LastKeyIndexSelected, ESplineCoordinateSpace::World);
}
}
bool FSplineComponentVisualizer::CanResetToAutomaticTangent(EInterpCurveMode Mode) const
{
USplineComponent* SplineComp = GetEditedSplineComponent();
if (SplineComp != nullptr && LastKeyIndexSelected != INDEX_NONE)
{
for (int32 SelectedKeyIndex : SelectedKeys)
{
const auto& Point = SplineComp->SplineInfo.Points[SelectedKeyIndex];
if (Point.IsCurveKey() && Point.InterpMode != Mode)
{
return true;
}
}
}
return false;
}
void FSplineComponentVisualizer::OnSetKeyType(EInterpCurveMode Mode)
{
USplineComponent* SplineComp = GetEditedSplineComponent();
if (SplineComp != nullptr)
{
const FScopedTransaction Transaction(LOCTEXT("SetSplinePointType", "Set Spline Point Type"));
SplineComp->Modify();
if (AActor* Owner = SplineComp->GetOwner())
{
Owner->Modify();
}
for (int32 SelectedKeyIndex : SelectedKeys)
{
SplineComp->SplineInfo.Points[SelectedKeyIndex].InterpMode = Mode;
}
NotifyComponentModified();
CachedRotation = SplineComp->GetQuaternionAtSplinePoint(LastKeyIndexSelected, ESplineCoordinateSpace::World);
}
}
bool FSplineComponentVisualizer::IsKeyTypeSet(EInterpCurveMode Mode) const
{
if (IsKeySelectionValid())
{
USplineComponent* SplineComp = GetEditedSplineComponent();
check(SplineComp != nullptr);
for (int32 SelectedKeyIndex : SelectedKeys)
{
const auto& SelectedPoint = SplineComp->SplineInfo.Points[SelectedKeyIndex];
if ((Mode == CIM_CurveAuto && SelectedPoint.IsCurveKey()) || SelectedPoint.InterpMode == Mode)
{
return true;
}
}
}
return false;
}
void FSplineComponentVisualizer::OnSetVisualizeRollAndScale()
{
USplineComponent* SplineComp = GetEditedSplineComponent();
check(SplineComp != nullptr);
SplineComp->bShouldVisualizeScale = !SplineComp->bShouldVisualizeScale;
GEditor->RedrawLevelEditingViewports(true);
}
bool FSplineComponentVisualizer::IsVisualizingRollAndScale() const
{
USplineComponent* SplineComp = GetEditedSplineComponent();
return SplineComp ? SplineComp->bShouldVisualizeScale : false;
}
void FSplineComponentVisualizer::OnResetToDefault()
{
USplineComponent* SplineComp = GetEditedSplineComponent();
check(SplineComp != nullptr);
const FScopedTransaction Transaction(LOCTEXT("ResetToDefault", "Reset to Default"));
SplineComp->Modify();
if (SplineOwningActor.IsValid())
{
SplineOwningActor.Get()->Modify();
}
SplineComp->bSplineHasBeenEdited = false;
// Select first key
ChangeSelectionState(0, false);
SelectedSegmentIndex = INDEX_NONE;
SelectedTangentHandle = INDEX_NONE;
SelectedTangentHandleType = ESelectedTangentHandle::None;
if (SplineOwningActor.IsValid())
{
SplineOwningActor.Get()->PostEditMove(false);
}
GEditor->RedrawLevelEditingViewports(true);
}
bool FSplineComponentVisualizer::CanResetToDefault() const
{
USplineComponent* SplineComp = GetEditedSplineComponent();
check(SplineComp != nullptr);
return SplineComp->bSplineHasBeenEdited;
}
TSharedPtr<SWidget> FSplineComponentVisualizer::GenerateContextMenu() const
{
FMenuBuilder MenuBuilder(true, SplineComponentVisualizerActions);
{
MenuBuilder.BeginSection("SplinePointEdit", LOCTEXT("SplinePoint", "Spline Point"));
{
if (SelectedSegmentIndex != INDEX_NONE)
{
MenuBuilder.AddMenuEntry(FSplineComponentVisualizerCommands::Get().AddKey);
}
else if (LastKeyIndexSelected != INDEX_NONE)
{
MenuBuilder.AddMenuEntry(FSplineComponentVisualizerCommands::Get().DeleteKey);
MenuBuilder.AddMenuEntry(FSplineComponentVisualizerCommands::Get().DuplicateKey);
MenuBuilder.AddSubMenu(
LOCTEXT("SplinePointType", "Spline Point Type"),
LOCTEXT("KeyTypeTooltip", "Define the type of the spline point."),
FNewMenuDelegate::CreateSP(this, &FSplineComponentVisualizer::GenerateSplinePointTypeSubMenu));
// Only add the Automatic Tangents submenu if any of the keys is a curve type
USplineComponent* SplineComp = GetEditedSplineComponent();
if (SplineComp != nullptr)
{
for (int32 SelectedKeyIndex : SelectedKeys)
{
const auto& Point = SplineComp->SplineInfo.Points[SelectedKeyIndex];
if (Point.IsCurveKey())
{
MenuBuilder.AddSubMenu(
LOCTEXT("ResetToAutomaticTangent", "Reset to Automatic Tangent"),
LOCTEXT("ResetToAutomaticTangentTooltip", "Reset the spline point tangent to an automatically generated value."),
FNewMenuDelegate::CreateSP(this, &FSplineComponentVisualizer::GenerateTangentTypeSubMenu));
break;
}
}
}
}
}
MenuBuilder.EndSection();
MenuBuilder.BeginSection("Spline", LOCTEXT("Spline", "Spline"));
{
MenuBuilder.AddMenuEntry(FSplineComponentVisualizerCommands::Get().ResetToDefault);
}
MenuBuilder.EndSection();
MenuBuilder.BeginSection("Visualization", LOCTEXT("Visualization", "Visualization"));
{
MenuBuilder.AddMenuEntry(FSplineComponentVisualizerCommands::Get().VisualizeRollAndScale);
}
MenuBuilder.EndSection();
}
TSharedPtr<SWidget> MenuWidget = MenuBuilder.MakeWidget();
return MenuWidget;
}
void FSplineComponentVisualizer::GenerateSplinePointTypeSubMenu(FMenuBuilder& MenuBuilder) const
{
MenuBuilder.AddMenuEntry(FSplineComponentVisualizerCommands::Get().SetKeyToCurve);
MenuBuilder.AddMenuEntry(FSplineComponentVisualizerCommands::Get().SetKeyToLinear);
MenuBuilder.AddMenuEntry(FSplineComponentVisualizerCommands::Get().SetKeyToConstant);
}
void FSplineComponentVisualizer::GenerateTangentTypeSubMenu(FMenuBuilder& MenuBuilder) const
{
MenuBuilder.AddMenuEntry(FSplineComponentVisualizerCommands::Get().ResetToUnclampedTangent);
MenuBuilder.AddMenuEntry(FSplineComponentVisualizerCommands::Get().ResetToClampedTangent);
}
void FSplineComponentVisualizer::NotifyComponentModified()
{
USplineComponent* SplineComp = GetEditedSplineComponent();
SplineComp->bSplineHasBeenEdited = true;
SplineComp->UpdateSpline();
// Notify that the spline info has been modified
UProperty* SplineInfoProperty = FindField<UProperty>(USplineComponent::StaticClass(), GET_MEMBER_NAME_CHECKED(USplineComponent, SplineInfo));
FPropertyChangedEvent PropertyChangedEvent(SplineInfoProperty);
SplineComp->PostEditChangeProperty(PropertyChangedEvent);
// Notify of change so any CS is re-run
if (SplineOwningActor.IsValid())
{
SplineOwningActor.Get()->PostEditMove(false);
}
GEditor->RedrawLevelEditingViewports(true);
}
#undef LOCTEXT_NAMESPACE