Files
UnrealEngineUWP/Engine/Source/ThirdParty/EOSSDK
chris varnsverry b248360839 - Add ReadMe.txt documenting the EOSSDK module and how to upgrade it
#jira OI-3571

[at]Alejandro.Aguilar [at]Michael.Kirzinger [at]Rob.Cannaday [at]Sam.Zamani

#ROBOMERGE-AUTHOR: chris.varnsverry
#ROBOMERGE-SOURCE: CL 18558191 in //UE5/Release-5.0/... via CL 18558223
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18558226 by chris varnsverry in ue5-release-engine-test branch]
2022-01-10 06:36:34 -05:00
..

This module contains the EOSSDK headers and binaries.
Other plugins/modules can depend on the EOSSDK by depending on this EOSSDK module.
Several platform extensions of this module exist at Engine\Platforms\<Platform>\Source\ThirdParty\EOSSDK.
Please see also the EOSShared plugin at Engine/Plugins/Online/EOSShared which exposes common functionality, and is responsible for EOSSDK initialization.

Upgrading the SDK can be achieved with the following steps:
	- Delete all subfolders from Engine/Source/ThirdParty/EOSSDK/, leaving just the EOSSDK.Build.cs etc loose files
	- Extract the SDK zip into Engine/Source/ThirdParty/EOSSDK/
	- Move libEOSSDK-Mac-Shipping.dylib to Engine/Binarires/ThirdParty/EOSSDK/Mac/
	- Repeat for any additional platform zips.
		- Android and IOS must be unzipped into Engine/Source/ThirdParty/EOSSDK/ over the top of the base SDK
		- NDA platforms must be unzipped to their respective platform extensions at Engine/Platforms/<Platform>/Source/ThirdParty/EOSSDK/