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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035 [CL 17949667 by aurel cordonnier in ue5-main branch]
22 lines
591 B
C++
22 lines
591 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FString;
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namespace UE
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{
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namespace TextureUtilitiesCommon
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{
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constexpr const TCHAR* DefaultUdimRegexPattern = TEXT(R"((.+?)[._](\d{4})$)");
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TEXTUREUTILITIESCOMMON_API uint32 ParseUDIMName(const FString& Name, const FString& UdimRegexPattern, FString& OutPrefixName, FString& OutPostfixName);
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TEXTUREUTILITIESCOMMON_API int32 GetUDIMIndex(int32 BlockX, int32 BlockY);
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TEXTUREUTILITIESCOMMON_API void ExtractUDIMCoordinates(int32 UDIMIndex, int32& OutBlockX, int32& OutBlockY);
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}
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}
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