Files
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon/Public/UDIMUtilities.h
aurel cordonnier 34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00

22 lines
591 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FString;
namespace UE
{
namespace TextureUtilitiesCommon
{
constexpr const TCHAR* DefaultUdimRegexPattern = TEXT(R"((.+?)[._](\d{4})$)");
TEXTUREUTILITIESCOMMON_API uint32 ParseUDIMName(const FString& Name, const FString& UdimRegexPattern, FString& OutPrefixName, FString& OutPostfixName);
TEXTUREUTILITIESCOMMON_API int32 GetUDIMIndex(int32 BlockX, int32 BlockY);
TEXTUREUTILITIESCOMMON_API void ExtractUDIMCoordinates(int32 UDIMIndex, int32& OutBlockX, int32& OutBlockY);
}
}