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Landscape components flicker while sculpting Ensure FLandscapeComponentSceneProxy::GetDynamicMeshElements() is always using the same LOD as the one stored in the view LandscapePerComponentData buffer Added missing view extension setup in UWorldThumbnailRenderer #rb jonathan.bard #preflight 61f04e16be0f0e0a620d6e12 #ROBOMERGE-AUTHOR: sebastien.lussier #ROBOMERGE-SOURCE: CL 18726638 in //UE5/Release-5.0/... via CL 18726652 via CL 18726797 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18726820 by sebastien lussier in ue5-main branch]