Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/ProfilingDebugging
evgenii babinets 8704998a31 Added a few implementations of the ANSI overload of FExternalProfiler::StartScopedEvent. These both support ANSI natively and so we don't need to go through an expensive TCHAR conversion if that is what the build is configured to. This should make it viable to use the ANSI external profiler on all platforms.
#rb jordan.cristiano

#ROBOMERGE-AUTHOR: evgenii.babinets
#ROBOMERGE-SOURCE: CL 18717386 via CL 18717574 via CL 18717635 via CL 18718411 via CL 18718440
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18718451 by evgenii babinets in ue5-main branch]
2022-01-24 20:26:37 -05:00
..
2021-12-10 05:31:26 -05:00
2022-01-13 15:11:41 -05:00
2022-01-21 06:40:36 -05:00