Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Windows/MicrosoftPlatformSDK.cs
david harvey d61c593068 add support for querying min & max supported Windows SDK
#jira UE-134593
#rnx
#preflight 61e6caab3778a195dead337f
#rb Eric.McDaniel

#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18655913 in //UE5/Release-5.0/... via CL 18655922 via CL 18655926
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18655928 by david harvey in ue5-main branch]
2022-01-19 03:53:17 -05:00

411 lines
15 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using EpicGames.Core;
using System.Linq;
using System.Text.RegularExpressions;
using Microsoft.Win32;
using System.Diagnostics.CodeAnalysis;
using UnrealBuildBase;
namespace UnrealBuildTool
{
internal class MicrosoftPlatformSDK : UEBuildPlatformSDK
{
/// <summary>
/// The default Windows SDK version to be used, if installed.
/// </summary>
static readonly VersionNumber[] PreferredWindowsSdkVersions = new VersionNumber[]
{
VersionNumber.Parse("10.0.18362.0")
};
public override string GetMainVersion()
{
// preferred/main version is the top of the Preferred list -
return PreferredWindowsSdkVersions.First().ToString();
}
public override void GetValidVersionRange(out string MinVersion, out string MaxVersion)
{
MinVersion = "10.0.00000.0";
MaxVersion = "10.9.99999.0";
}
public override void GetValidSoftwareVersionRange(out string? MinVersion, out string? MaxVersion)
{
// minimum version is the oldest version in the Preferred list -
MinVersion = PreferredWindowsSdkVersions.Min().ToString();
MaxVersion = null;
}
public override string? GetInstalledSDKVersion()
{
if (!RuntimePlatform.IsWindows)
{
return null;
}
// use the PreferredWindowsSdkVersions array to find the SDK version that UBT will use to build with -
VersionNumber? WindowsVersion;
if (TryGetWindowsSdkDir(null, out WindowsVersion, out _))
{
return WindowsVersion.ToString();
}
// if that failed, we aren't able to build, so give up
return null;
}
public override bool TryConvertVersionToInt(string? StringValue, out UInt64 OutValue)
{
OutValue = 0;
Match Result = Regex.Match(StringValue, @"^(\d+).(\d+).(\d+)");
if (Result.Success)
{
// 8 bits for major, 8 for minor, 16 for build - we ignore patch (ie the 1234 in 10.0.14031.1234)
OutValue |= UInt64.Parse(Result.Groups[1].Value) << 24;
OutValue |= UInt64.Parse(Result.Groups[2].Value) << 16;
OutValue |= UInt64.Parse(Result.Groups[3].Value) << 0;
return true;
}
return false;
}
#region Windows Specific SDK discovery
/// <summary>
/// Cache of Windows SDK installation directories
/// </summary>
private static IReadOnlyDictionary<VersionNumber, DirectoryReference>? CachedWindowsSdkDirs;
/// <summary>
/// Cache of Universal CRT installation directories
/// </summary>
private static IReadOnlyDictionary<VersionNumber, DirectoryReference>? CachedUniversalCrtDirs;
/// <summary>
/// Updates the CachedWindowsSdkDirs and CachedUniversalCrtDirs variables
/// </summary>
private static void UpdateCachedWindowsSdks()
{
Dictionary<VersionNumber, DirectoryReference> WindowsSdkDirs = new Dictionary<VersionNumber, DirectoryReference>();
Dictionary<VersionNumber, DirectoryReference> UniversalCrtDirs = new Dictionary<VersionNumber, DirectoryReference>();
// Enumerate the Windows 8.1 SDK, if present
DirectoryReference? InstallDir_8_1;
if (TryReadInstallDirRegistryKey32("Microsoft\\Microsoft SDKs\\Windows\\v8.1", "InstallationFolder", out InstallDir_8_1))
{
if (FileReference.Exists(FileReference.Combine(InstallDir_8_1, "Include", "um", "windows.h")))
{
Log.TraceLog("Found Windows 8.1 SDK at {0}", InstallDir_8_1);
VersionNumber Version_8_1 = new VersionNumber(8, 1);
WindowsSdkDirs[Version_8_1] = InstallDir_8_1;
}
}
// Find all the root directories for Windows 10 SDKs
List<DirectoryReference> InstallDirs_10 = new List<DirectoryReference>();
EnumerateSdkRootDirs(InstallDirs_10);
// Enumerate all the Windows 10 SDKs
foreach (DirectoryReference InstallDir_10 in InstallDirs_10.Distinct())
{
DirectoryReference IncludeRootDir = DirectoryReference.Combine(InstallDir_10, "Include");
if (DirectoryReference.Exists(IncludeRootDir))
{
foreach (DirectoryReference IncludeDir in DirectoryReference.EnumerateDirectories(IncludeRootDir))
{
VersionNumber? IncludeVersion;
if (VersionNumber.TryParse(IncludeDir.GetDirectoryName(), out IncludeVersion))
{
if (FileReference.Exists(FileReference.Combine(IncludeDir, "um", "windows.h")))
{
Log.TraceLog("Found Windows 10 SDK version {0} at {1}", IncludeVersion, InstallDir_10);
WindowsSdkDirs[IncludeVersion] = InstallDir_10;
}
if (FileReference.Exists(FileReference.Combine(IncludeDir, "ucrt", "corecrt.h")))
{
Log.TraceLog("Found Universal CRT version {0} at {1}", IncludeVersion, InstallDir_10);
UniversalCrtDirs[IncludeVersion] = InstallDir_10;
}
}
}
}
}
CachedWindowsSdkDirs = WindowsSdkDirs;
CachedUniversalCrtDirs = UniversalCrtDirs;
}
/// <summary>
/// Finds all the installed Windows SDK versions
/// </summary>
/// <returns>Map of version number to Windows SDK directories</returns>
public static IReadOnlyDictionary<VersionNumber, DirectoryReference> FindWindowsSdkDirs()
{
// Update the cache of install directories, if it's not set
if (CachedWindowsSdkDirs == null)
{
UpdateCachedWindowsSdks();
}
return CachedWindowsSdkDirs!;
}
/// <summary>
/// Finds all the installed Universal CRT versions
/// </summary>
/// <returns>Map of version number to universal CRT directories</returns>
public static IReadOnlyDictionary<VersionNumber, DirectoryReference> FindUniversalCrtDirs()
{
if (CachedUniversalCrtDirs == null)
{
UpdateCachedWindowsSdks();
}
return CachedUniversalCrtDirs!;
}
/// <summary>
/// Determines the directory containing the Windows SDK toolchain
/// </summary>
/// <param name="DesiredVersion">The desired Windows SDK version. This may be "Latest", a specific version number, or null. If null, the function will look for DefaultWindowsSdkVersion. Failing that, it will return the latest version.</param>
/// <param name="OutSdkVersion">Receives the version number of the selected Windows SDK</param>
/// <param name="OutSdkDir">Receives the root directory for the selected SDK</param>
/// <param name="MinVersion">Optional minimum required version. Ignored if DesiredVesrion is specified</param>
/// <param name="MaxVersion">Optional maximum required version. Ignored if DesiredVesrion is specified</param>
/// <returns>True if the toolchain directory was found correctly</returns>
public static bool TryGetWindowsSdkDir(string? DesiredVersion, [NotNullWhen(true)] out VersionNumber? OutSdkVersion, [NotNullWhen(true)] out DirectoryReference? OutSdkDir, VersionNumber? MinVersion = null, VersionNumber? MaxVersion = null)
{
// Get a map of Windows SDK versions to their root directories
/*IReadOnlyDictionary<VersionNumber, DirectoryReference> WindowsSdkDirs =*/
FindWindowsSdkDirs();
// Figure out which version number to look for
VersionNumber? WindowsSdkVersion = null;
if (!string.IsNullOrEmpty(DesiredVersion))
{
if (String.Compare(DesiredVersion, "Latest", StringComparison.InvariantCultureIgnoreCase) == 0 && CachedWindowsSdkDirs!.Count > 0)
{
WindowsSdkVersion = CachedWindowsSdkDirs.OrderBy(x => x.Key).Last().Key;
}
else if (!VersionNumber.TryParse(DesiredVersion, out WindowsSdkVersion))
{
throw new BuildException("Unable to find requested Windows SDK; '{0}' is an invalid version", DesiredVersion);
}
}
else if (MinVersion == null && MaxVersion == null)
{
WindowsSdkVersion = PreferredWindowsSdkVersions.FirstOrDefault(x => CachedWindowsSdkDirs!.ContainsKey(x));
if (WindowsSdkVersion == null && CachedWindowsSdkDirs!.Count > 0)
{
WindowsSdkVersion = CachedWindowsSdkDirs.OrderBy(x => x.Key).Last().Key;
}
}
else if (CachedWindowsSdkDirs!.Count > 0)
{
WindowsSdkVersion = CachedWindowsSdkDirs.OrderBy(x => x.Key).Where(
x =>
(MinVersion == null || x.Key >= MinVersion) &&
(MaxVersion == null || x.Key <= MaxVersion)).Last().Key;
}
// Get the actual directory for this version
DirectoryReference? SdkDir;
if (WindowsSdkVersion != null && CachedWindowsSdkDirs!.TryGetValue(WindowsSdkVersion, out SdkDir))
{
OutSdkDir = SdkDir;
OutSdkVersion = WindowsSdkVersion;
return true;
}
else
{
OutSdkDir = null;
OutSdkVersion = null;
return false;
}
}
/// <summary>
/// Gets the installation directory for the NETFXSDK
/// </summary>
/// <param name="OutInstallDir">Receives the installation directory on success</param>
/// <returns>True if the directory was found, false otherwise</returns>
public static bool TryGetNetFxSdkInstallDir([NotNullWhen(true)] out DirectoryReference? OutInstallDir)
{
DirectoryReference? HostAutoSdkDir;
if (UEBuildPlatformSDK.TryGetHostPlatformAutoSDKDir(out HostAutoSdkDir))
{
DirectoryReference NetFxDir_4_6 = DirectoryReference.Combine(HostAutoSdkDir, "Win64", "Windows Kits", "NETFXSDK", "4.6");
if (FileReference.Exists(FileReference.Combine(NetFxDir_4_6, "Include", "um", "mscoree.h")))
{
OutInstallDir = NetFxDir_4_6;
return true;
}
DirectoryReference NetFxDir_4_6_1 = DirectoryReference.Combine(HostAutoSdkDir, "Win64", "Windows Kits", "NETFXSDK", "4.6.1");
if (FileReference.Exists(FileReference.Combine(NetFxDir_4_6_1, "Include", "um", "mscoree.h")))
{
OutInstallDir = NetFxDir_4_6_1;
return true;
}
}
string NetFxSDKKeyName = "Microsoft\\Microsoft SDKs\\NETFXSDK";
string[] PreferredVersions = new string[] { "4.6.2", "4.6.1", "4.6" };
foreach (string PreferredVersion in PreferredVersions)
{
if (TryReadInstallDirRegistryKey32(NetFxSDKKeyName + "\\" + PreferredVersion, "KitsInstallationFolder", out OutInstallDir))
{
return true;
}
}
// If we didn't find one of our preferred versions for NetFXSDK, use the max version present on the system
Version? MaxVersion = null;
string? MaxVersionString = null;
foreach (string ExistingVersionString in ReadInstallDirSubKeys32(NetFxSDKKeyName))
{
Version? ExistingVersion;
if (!Version.TryParse(ExistingVersionString, out ExistingVersion))
{
continue;
}
if (MaxVersion == null || ExistingVersion.CompareTo(MaxVersion) > 0)
{
MaxVersion = ExistingVersion;
MaxVersionString = ExistingVersionString;
}
}
if (MaxVersionString != null)
{
return TryReadInstallDirRegistryKey32(NetFxSDKKeyName + "\\" + MaxVersionString, "KitsInstallationFolder", out OutInstallDir);
}
OutInstallDir = null;
return false;
}
static readonly KeyValuePair<RegistryKey, string>[] InstallDirRoots = {
new KeyValuePair<RegistryKey, string>(Registry.CurrentUser, "SOFTWARE\\"),
new KeyValuePair<RegistryKey, string>(Registry.LocalMachine, "SOFTWARE\\"),
new KeyValuePair<RegistryKey, string>(Registry.CurrentUser, "SOFTWARE\\Wow6432Node\\"),
new KeyValuePair<RegistryKey, string>(Registry.LocalMachine, "SOFTWARE\\Wow6432Node\\")
};
/// <summary>
/// Reads an install directory for a 32-bit program from a registry key. This checks for per-user and machine wide settings, and under the Wow64 virtual keys (HKCU\SOFTWARE, HKLM\SOFTWARE, HKCU\SOFTWARE\Wow6432Node, HKLM\SOFTWARE\Wow6432Node).
/// </summary>
/// <param name="KeySuffix">Path to the key to read, under one of the roots listed above.</param>
/// <param name="ValueName">Value to be read.</param>
/// <param name="InstallDir">On success, the directory corresponding to the value read.</param>
/// <returns>True if the key was read, false otherwise.</returns>
public static bool TryReadInstallDirRegistryKey32(string KeySuffix, string ValueName, [NotNullWhen(true)] out DirectoryReference? InstallDir)
{
foreach (KeyValuePair<RegistryKey, string> InstallRoot in InstallDirRoots)
{
using (RegistryKey Key = InstallRoot.Key.OpenSubKey(InstallRoot.Value + KeySuffix))
{
if (Key != null && TryReadDirRegistryKey(Key.Name, ValueName, out InstallDir))
{
return true;
}
}
}
InstallDir = null;
return false;
}
/// <summary>
/// For each root location relevant to install dirs, look for the given key and add its subkeys to the set of subkeys to return.
/// This checks for per-user and machine wide settings, and under the Wow64 virtual keys (HKCU\SOFTWARE, HKLM\SOFTWARE, HKCU\SOFTWARE\Wow6432Node, HKLM\SOFTWARE\Wow6432Node).
/// </summary>
/// <param name="KeyName">The subkey to look for under each root location</param>
/// <returns>A list of unique subkeys found under any of the existing subkeys</returns>
static string[] ReadInstallDirSubKeys32(string KeyName)
{
HashSet<string> AllSubKeys = new HashSet<string>(StringComparer.Ordinal);
foreach (KeyValuePair<RegistryKey, string> Root in InstallDirRoots)
{
using (RegistryKey Key = Root.Key.OpenSubKey(Root.Value + KeyName))
{
if (Key == null)
{
continue;
}
foreach (string SubKey in Key.GetSubKeyNames())
{
AllSubKeys.Add(SubKey);
}
}
}
return AllSubKeys.ToArray();
}
/// <summary>
/// Attempts to reads a directory name stored in a registry key
/// </summary>
/// <param name="KeyName">Key to read from</param>
/// <param name="ValueName">Value within the key to read</param>
/// <param name="Value">The directory read from the registry key</param>
/// <returns>True if the key was read, false if it was missing or empty</returns>
static bool TryReadDirRegistryKey(string KeyName, string ValueName, [NotNullWhen(true)] out DirectoryReference? Value)
{
string? StringValue = Registry.GetValue(KeyName, ValueName, null) as string;
if (String.IsNullOrEmpty(StringValue))
{
Value = null;
return false;
}
else
{
Value = new DirectoryReference(StringValue);
return true;
}
}
/// <summary>
/// Enumerates all the Windows 10 SDK root directories
/// </summary>
/// <param name="RootDirs">Receives all the Windows 10 sdk root directories</param>
public static void EnumerateSdkRootDirs(List<DirectoryReference> RootDirs)
{
DirectoryReference? RootDir;
if (TryReadInstallDirRegistryKey32("Microsoft\\Windows Kits\\Installed Roots", "KitsRoot10", out RootDir))
{
Log.TraceLog("Found Windows 10 SDK root at {0} (1)", RootDir);
RootDirs.Add(RootDir);
}
if (TryReadInstallDirRegistryKey32("Microsoft\\Microsoft SDKs\\Windows\\v10.0", "InstallationFolder", out RootDir))
{
Log.TraceLog("Found Windows 10 SDK root at {0} (2)", RootDir);
RootDirs.Add(RootDir);
}
DirectoryReference? HostAutoSdkDir;
if (UEBuildPlatformSDK.TryGetHostPlatformAutoSDKDir(out HostAutoSdkDir))
{
DirectoryReference RootDirAutoSdk = DirectoryReference.Combine(HostAutoSdkDir, "Win64", "Windows Kits", "10");
if (DirectoryReference.Exists(RootDirAutoSdk))
{
Log.TraceLog("Found Windows 10 AutoSDK root at {0}", RootDirAutoSdk);
RootDirs.Add(RootDirAutoSdk);
}
}
}
#endregion
}
}