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45 lines
1.7 KiB
XML
45 lines
1.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<Deterministic>true</Deterministic>
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<RootNamespace>EpicGames.Serialization.Tests</RootNamespace>
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<GenerateAssemblyCompanyAttribute>false</GenerateAssemblyCompanyAttribute>
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<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
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<GenerateAssemblyProductAttribute>false</GenerateAssemblyProductAttribute>
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<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
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<Configurations>Debug;Release;Development</Configurations>
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<IsPackable>false</IsPackable>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\Shared\MetaData.cs">
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<Link>Properties\MetaData.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
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<PackageReference Include="MSTest.TestAdapter" Version="2.1.0" />
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<PackageReference Include="MSTest.TestFramework" Version="2.1.0" />
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<PackageReference Include="coverlet.collector" Version="1.2.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\EpicGames.IoHash\EpicGames.IoHash.csproj" />
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<ProjectReference Include="..\EpicGames.Serialization\EpicGames.Serialization.csproj" />
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</ItemGroup>
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<ItemGroup>
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<None Update="CompactBinaryObjects\build">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Update="CompactBinaryObjects\ReferenceOutput">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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