Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Core/FileSet.cs
Ben Marsh a59ef99c07 BuildGraph: New mechanism for declaring graphs using C# code (WIP).
Nodes can now be implemented by arbitary C# methods. Graph structure is specified through expression trees implemented using Bg* types, which are not substituted with values until execution time. Doing so allows determination of node and option dependencies for a particular target, allowing us to generate dynamic UI for presenting relevant settings to the user.

Includes partial implementation of Installed Build script as an example implementation.

#preflight 61bb85d46c2686e86322eec9

[CL 18477305 by Ben Marsh in ue5-main branch]
2021-12-16 13:55:22 -05:00

476 lines
14 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace EpicGames.Core
{
/// <summary>
/// Describes a tree of files represented by some arbitrary type. Allows manipulating files/directories in a functional manner;
/// filtering a view of a certain directory, mapping files from one location to another, etc... before actually realizing those changes on disk.
/// </summary>
public abstract class FileSet : IEnumerable<FileReference>
{
/// <summary>
/// An empty fileset
/// </summary>
public static FileSet Empty { get; } = new FileSetFromFiles(Enumerable.Empty<(string, FileReference)>());
/// <summary>
/// Path of this tree
/// </summary>
public string Path { get; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="Path">Relative path within the tree</param>
public FileSet(string Path)
{
this.Path = Path;
}
/// <summary>
/// Enumerate files in the current tree
/// </summary>
/// <returns>Sequence consisting of names and file objects</returns>
public abstract IEnumerable<KeyValuePair<string, FileReference>> EnumerateFiles();
/// <summary>
/// Enumerate subtrees in the current tree
/// </summary>
/// <returns>Sequence consisting of names and subtree objects</returns>
public abstract IEnumerable<KeyValuePair<string, FileSet>> EnumerateDirectories();
/// <summary>
/// Creates a file tree from a given set of files
/// </summary>
/// <param name="Files"></param>
/// <returns>Tree containing the given files</returns>
public static FileSet FromFile(DirectoryReference Directory, string File)
{
return FromFiles(new[] { (File, FileReference.Combine(Directory, File)) });
}
/// <summary>
/// Creates a file tree from a given set of files
/// </summary>
/// <param name="Files"></param>
/// <returns>Tree containing the given files</returns>
public static FileSet FromFiles(IEnumerable<(string, FileReference)> Files)
{
return new FileSetFromFiles(Files);
}
/// <summary>
/// Creates a file tree from a given set of files
/// </summary>
/// <param name="Files"></param>
/// <returns>Tree containing the given files</returns>
public static FileSet FromFile(DirectoryReference Directory, FileReference File)
{
return FromFiles(Directory, new[] { File });
}
/// <summary>
/// Creates a file tree from a given set of files
/// </summary>
/// <param name="Files"></param>
/// <returns>Tree containing the given files</returns>
public static FileSet FromFiles(DirectoryReference Directory, IEnumerable<FileReference> Files)
{
return new FileSetFromFiles(Files.Select(x => (x.MakeRelativeTo(Directory), x)));
}
/// <summary>
/// Creates a file tree from a folder on disk
/// </summary>
/// <param name="Directory"></param>
/// <returns></returns>
public static FileSet FromDirectory(DirectoryReference Directory)
{
return new FileSetFromDirectory(new DirectoryInfo(Directory.FullName));
}
/// <summary>
/// Creates a file tree from a folder on disk
/// </summary>
/// <param name="DirectoryInfo"></param>
/// <returns></returns>
public static FileSet FromDirectory(DirectoryInfo DirectoryInfo)
{
return new FileSetFromDirectory(DirectoryInfo);
}
/// <summary>
/// Create a tree containing files filtered by any of the given wildcards
/// </summary>
/// <param name="Rules"></param>
/// <returns></returns>
public FileSet Filter(string Rules)
{
return Filter(Rules.Split(';'));
}
/// <summary>
/// Create a tree containing files filtered by any of the given wildcards
/// </summary>
/// <param name="Rules"></param>
/// <returns></returns>
public FileSet Filter(params string[] Rules)
{
return new FileSetFromFilter(this, new FileFilter(Rules));
}
/// <summary>
/// Create a tree containing files filtered by any of the given file filter objects
/// </summary>
/// <param name="Filters"></param>
/// <returns></returns>
public FileSet Filter(params FileFilter[] Filters)
{
return new FileSetFromFilter(this, Filters);
}
/// <summary>
/// Create a tree containing the exception of files with another tree
/// </summary>
/// <param name="Filter">Files to exclude from the filter</param>
/// <returns></returns>
public FileSet Except(string Filter)
{
return Except(Filter.Split(';'));
}
/// <summary>
/// Create a tree containing the exception of files with another tree
/// </summary>
/// <param name="Filter">Files to exclude from the filter</param>
/// <returns></returns>
public FileSet Except(params string[] Rules)
{
return new FileSetFromFilter(this, new FileFilter(Rules.Select(x => $"-{x}")));
}
/// <summary>
/// Create a tree containing the union of files with another tree
/// </summary>
/// <param name="Lhs"></param>
/// <param name="Rhs"></param>
/// <returns></returns>
public static FileSet Union(FileSet Lhs, FileSet Rhs)
{
return new FileSetFromUnion(Lhs, Rhs);
}
/// <summary>
/// Create a tree containing the exception of files with another tree
/// </summary>
/// <param name="Lhs"></param>
/// <param name="Rhs"></param>
/// <returns></returns>
public static FileSet Except(FileSet Lhs, FileSet Rhs)
{
return new FileSetFromExcept(Lhs, Rhs);
}
/// <inheritdoc cref="Union(FileSet, FileSet)"/>
public static FileSet operator +(FileSet Lhs, FileSet Rhs)
{
return Union(Lhs, Rhs);
}
/// <inheritdoc cref="Except(FileSet, FileSet)"/>
public static FileSet operator -(FileSet Lhs, FileSet Rhs)
{
return Except(Lhs, Rhs);
}
/// <summary>
/// Flatten to a map of files in a target directory
/// </summary>
/// <returns></returns>
public Dictionary<string, FileReference> Flatten()
{
Dictionary<string, FileReference> PathToSourceFile = new Dictionary<string, FileReference>(StringComparer.OrdinalIgnoreCase);
FlattenInternal(String.Empty, PathToSourceFile);
return PathToSourceFile;
}
private void FlattenInternal(string PathPrefix, Dictionary<string, FileReference> PathToSourceFile)
{
foreach ((string Path, FileReference File) in EnumerateFiles())
{
PathToSourceFile[PathPrefix + Path] = File;
}
foreach((string Path, FileSet FileSet) in EnumerateDirectories())
{
FileSet.FlattenInternal(PathPrefix + Path + "/", PathToSourceFile);
}
}
/// <summary>
/// Flatten to a map of files in a target directory
/// </summary>
/// <returns></returns>
public Dictionary<FileReference, FileReference> Flatten(DirectoryReference OutputDir)
{
Dictionary<FileReference, FileReference> TargetToSourceFile = new Dictionary<FileReference, FileReference>();
foreach ((string Path, FileReference SourceFile) in Flatten())
{
FileReference TargetFile = FileReference.Combine(OutputDir, Path);
TargetToSourceFile[TargetFile] = SourceFile;
}
return TargetToSourceFile;
}
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
/// <inheritdoc/>
public IEnumerator<FileReference> GetEnumerator() => Flatten().Values.GetEnumerator();
}
/// <summary>
/// File tree from a known set of files
/// </summary>
class FileSetFromFiles : FileSet
{
Dictionary<string, FileReference> Files = new Dictionary<string, FileReference>();
Dictionary<string, FileSetFromFiles> SubTrees = new Dictionary<string, FileSetFromFiles>();
/// <summary>
/// Private constructor
/// </summary>
/// <param name="Path"></param>
private FileSetFromFiles(string Path)
: base(Path)
{
}
/// <summary>
/// Creates a tree from a given set of files
/// </summary>
/// <param name="InputFiles"></param>
public FileSetFromFiles(IEnumerable<(string, FileReference)> InputFiles)
: this(String.Empty)
{
foreach ((string Path, FileReference File) in InputFiles)
{
string[] Fragments = Path.Split(new[] { '/', '\\' }, StringSplitOptions.RemoveEmptyEntries);
FileSetFromFiles Current = this;
for (int Idx = 0; Idx < Fragments.Length - 1; Idx++)
{
FileSetFromFiles? Next;
if (!Current.SubTrees.TryGetValue(Fragments[Idx], out Next))
{
Next = new FileSetFromFiles(Current.Path + Fragments[Idx] + "/");
Current.SubTrees.Add(Fragments[Idx], Next);
}
Current = Next;
}
Current.Files.Add(Fragments[^1], File);
}
}
/// <inheritdoc/>
public override IEnumerable<KeyValuePair<string, FileReference>> EnumerateFiles() => Files;
/// <inheritdoc/>
public override IEnumerable<KeyValuePair<string, FileSet>> EnumerateDirectories() => SubTrees.Select(x => new KeyValuePair<string, FileSet>(x.Key, x.Value));
}
/// <summary>
/// File tree enumerated from the contents of an existing directory
/// </summary>
sealed class FileSetFromDirectory : FileSet
{
DirectoryInfo DirectoryInfo;
/// <summary>
/// Constructor
/// </summary>
public FileSetFromDirectory(DirectoryInfo DirectoryInfo)
: this(DirectoryInfo, "/")
{
}
/// <summary>
/// Constructor
/// </summary>
public FileSetFromDirectory(DirectoryInfo DirectoryInfo, string Path)
: base(Path)
{
this.DirectoryInfo = DirectoryInfo;
}
/// <inheritdoc/>
public override IEnumerable<KeyValuePair<string, FileReference>> EnumerateFiles() => DirectoryInfo.EnumerateFiles().Select(x => new KeyValuePair<string, FileReference>(x.Name, new FileReference(x)));
/// <inheritdoc/>
public override IEnumerable<KeyValuePair<string, FileSet>> EnumerateDirectories() => DirectoryInfo.EnumerateDirectories().Select(x => KeyValuePair.Create<string, FileSet>(x.Name, new FileSetFromDirectory(x)));
}
/// <summary>
/// File tree enumerated from the combination of two separate trees
/// </summary>
class FileSetFromUnion : FileSet
{
FileSet Lhs;
FileSet Rhs;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Lhs">First file tree for the union</param>
/// <param name="Rhs">Other file tree for the union</param>
public FileSetFromUnion(FileSet Lhs, FileSet Rhs)
: base(Lhs.Path)
{
this.Lhs = Lhs;
this.Rhs = Rhs;
}
/// <inheritdoc/>
public override IEnumerable<KeyValuePair<string, FileReference>> EnumerateFiles()
{
Dictionary<string, FileReference> Files = new Dictionary<string, FileReference>(Lhs.EnumerateFiles(), StringComparer.OrdinalIgnoreCase);
foreach ((string Name, FileReference File) in Rhs.EnumerateFiles())
{
FileReference? ExistingFile;
if (!Files.TryGetValue(Name, out ExistingFile))
{
Files.Add(Name, File);
}
else if (ExistingFile == null || !ExistingFile.Equals(File))
{
throw new InvalidOperationException($"Conflict for contents of {Path}{Name} - could be {ExistingFile} or {File}");
}
}
return Files;
}
/// <inheritdoc/>
public override IEnumerable<KeyValuePair<string, FileSet>> EnumerateDirectories()
{
Dictionary<string, FileSet> NameToSubTree = new Dictionary<string, FileSet>(Lhs.EnumerateDirectories(), StringComparer.OrdinalIgnoreCase);
foreach ((string Name, FileSet SubTree) in Rhs.EnumerateDirectories())
{
FileSet? ExistingSubTree;
if (NameToSubTree.TryGetValue(Name, out ExistingSubTree))
{
NameToSubTree[Name] = new FileSetFromUnion(ExistingSubTree, SubTree);
}
else
{
NameToSubTree[Name] = SubTree;
}
}
return NameToSubTree;
}
}
/// <summary>
/// File tree enumerated from the combination of two separate trees
/// </summary>
class FileSetFromExcept : FileSet
{
FileSet Lhs;
FileSet Rhs;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Lhs">First file tree for the union</param>
/// <param name="Rhs">Other file tree for the union</param>
public FileSetFromExcept(FileSet Lhs, FileSet Rhs)
: base(Lhs.Path)
{
this.Lhs = Lhs;
this.Rhs = Rhs;
}
/// <inheritdoc/>
public override IEnumerable<KeyValuePair<string, FileReference>> EnumerateFiles()
{
HashSet<string> RhsFiles = new HashSet<string>(Rhs.EnumerateFiles().Select(x => x.Key), StringComparer.OrdinalIgnoreCase);
return Lhs.EnumerateFiles().Where(x => !RhsFiles.Contains(x.Key));
}
/// <inheritdoc/>
public override IEnumerable<KeyValuePair<string, FileSet>> EnumerateDirectories()
{
Dictionary<string, FileSet> RhsDirs = new Dictionary<string, FileSet>(Rhs.EnumerateDirectories(), StringComparer.OrdinalIgnoreCase);
foreach ((string Name, FileSet LhsSet) in Lhs.EnumerateDirectories())
{
FileSet? RhsSet;
if (RhsDirs.TryGetValue(Name, out RhsSet))
{
yield return KeyValuePair.Create<string, FileSet>(Name, new FileSetFromExcept(LhsSet, RhsSet));
}
else
{
yield return KeyValuePair.Create(Name, LhsSet);
}
}
}
}
/// <summary>
/// File tree which includes only those files which match any given filter
/// </summary>
/// <typeparam name="T">Class containing information about a file</typeparam>
class FileSetFromFilter : FileSet
{
FileSet Inner;
FileFilter[] Filters;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The tree to filter</param>
/// <param name="Filters"></param>
public FileSetFromFilter(FileSet Inner, params FileFilter[] Filters)
: base(Inner.Path)
{
this.Inner = Inner;
this.Filters = Filters;
}
/// <inheritdoc/>
public override IEnumerable<KeyValuePair<string, FileReference>> EnumerateFiles()
{
foreach (KeyValuePair<string, FileReference> Item in Inner.EnumerateFiles())
{
string FilterName = Inner.Path + Item.Key;
if (Filters.Any(x => x.Matches(FilterName)))
{
yield return Item;
}
}
}
/// <inheritdoc/>
public override IEnumerable<KeyValuePair<string, FileSet>> EnumerateDirectories()
{
foreach (KeyValuePair<string, FileSet> Item in Inner.EnumerateDirectories())
{
string FilterName = Inner.Path + Item.Key;
FileFilter[] PossibleFilters = Filters.Where(x => x.PossiblyMatches(FilterName)).ToArray();
if (PossibleFilters.Length > 0)
{
FileSetFromFilter SubTreeFilter = new FileSetFromFilter(Item.Value, PossibleFilters);
yield return new KeyValuePair<string, FileSet>(Item.Key, SubTreeFilter);
}
}
}
}
}